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"Mental Challenge!"

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Fri 17/11/00 at 11:02
Regular
Posts: 787
Top gits tonight.
Well, well, well. It seems that yet again we are reminded of just how fundamentally important older games are. As technology moves forwards, some boffins have discovered that the Minesweeper game (that has come with Windows since forever) actually holds the key to one of the most complex sequencential algorithms there is! Cool or what? Maybe not, but it is an important finding because it shows just how complex and solid small games like that can be. Just think. If Tenchu had a bit more effort put into it, then you might not have been able to see through the walls by standing close to them. Does an organisation exist that tracks the quality of games? I think one should, because why should we fork out thiry-odd quid just to find flaws and bugs that ruin our gaming enjoyment! I've had my say, you have yours.
This is the news!
Fri 17/11/00 at 12:17
Regular
"Copyright: FM Inc."
Posts: 10,338
Less widely reported was the fact that the solution to Fermat's Last Theorem was solved by Chris Marble from MIT with the aid of a compass and copious amounts of playing Barbie Race and Ride.

And as discussed last month, Fractals recently made a comeback when it was found that they could be used as a compression algorithm (not Al Gore Rythmn as is often supposed) for the transmission of data. This is directly linked to the 'in your ear' communications device used in Metal Gear Solid.

Probability theory is another mathematical model that has come forward in leaps and bounds since EA released NHL for the 6th time. All the laws of probability were shattered on the rock of truth when it sold its 200,000th copy last week.

So gaming is an integral part of mathematics, which is why I study both. (Although I tried to skip the Barbie modules last year.)
Fri 17/11/00 at 12:03
Regular
"IT'S ALIVE!!"
Posts: 4,741
people wouldn't answer the test honestly so they would be set at a harder level, they would have looked the answers up on the internet, you would have to start again and again when you learnt more, otherwise you would be stuck in a rut, It's sort of like school, learning and all that, with gran tourismo you were given room to improve, so even though you didn't get the grade first time you could go back and win some more races until you finally passed he test and moved on to harder tracks.
Fri 17/11/00 at 11:49
Posts: 0
I would like to see implemented in a game some sort of test where they can measure your IQ, or reactions and then alter the character and difficulty accordingly. Obviously they would have to be very clever to stop people being able to read a guide a just pass the test. In Gran Turismo you had to prove yourself to be able to drive in the harder courses. Perhaps implement that into a FPS, or RPG, alter the game depending on the player. That way the gaming experience would feel unique to each individual. That is what I would like to see. I realise this would be difficult to implement.
Fri 17/11/00 at 11:19
Posts: 0
By the way, "sequecential" isn't a word, but "sequential" is. So is "sequins essential".
Fri 17/11/00 at 11:12
Regular
"not dead"
Posts: 11,145
Yes, it's the old P vs Non P problem again isn't it. Something to do with whether there's an algorithm that can solve it in exponential time. If I remember rightly. There's a $1000000 prize to whoever can prove it.
Fri 17/11/00 at 11:02
Posts: 0
Top gits tonight.
Well, well, well. It seems that yet again we are reminded of just how fundamentally important older games are. As technology moves forwards, some boffins have discovered that the Minesweeper game (that has come with Windows since forever) actually holds the key to one of the most complex sequencential algorithms there is! Cool or what? Maybe not, but it is an important finding because it shows just how complex and solid small games like that can be. Just think. If Tenchu had a bit more effort put into it, then you might not have been able to see through the walls by standing close to them. Does an organisation exist that tracks the quality of games? I think one should, because why should we fork out thiry-odd quid just to find flaws and bugs that ruin our gaming enjoyment! I've had my say, you have yours.
This is the news!

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