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About a year ago now, Sega were struggling. Sales of the Dreamcast were slipping, despite arguably one of the best software line-ups of any console ever. Money spent on advertising was reaping fruitless rewards, their killer app, RPG/action adventure hybrid Shenmue was not widely accepted as they hoped it would, especially in comparison to Square’s flagship franchise Final Fantasy, and with the Playstation 2 on the horizon (not to mention Microsoft and Nintendo’s efforts) the future was anything but rosy. But with one decision, their fortunes changed. By deciding to cease production of Dreamcast and switching to software production only, overnight Sega went from a struggling company to one of the hottest commodities in the industry – every major console player wanted Sega games to grace their console, and there was speculation of a Microsoft takeover. It didn’t materialise, but in one swift move Sega’s share price rocketed and their fortunes took a turn for the better.
The point of that little history lesson was to make certain comparisons between Rare and Sega. Sure, Rare aren’t in the console business, and they certainly aren’t struggling, but Rare could too make the transition that Sega could. From being restricted to Nintendo only, if Rare went multiformat they could become even bigger players in the industry, not to mention tripling their games sales, and ultimately revenue – an attractive proposition for any company. As has been well documented, the days of exclusive games are practically over –despite a few ties, most developers understand the financial benefits at least of making their games appearing on all consoles.
How will Rare going multi-format affect Nintendo? Arguably, Rare saved the N64. With the long droughts between major releases and a lack of major third party support due to the high cost of cartridges, Rare’s games kept the ’64 afloat – Banjo Kazooie, Conker, Blast Corps (well, maybe not that), Perfect Dark, Goldeneye, DK64, etc. Nintendo owe Rare a lot – without those games their place in the industry might have been under threat, and despite the part-ownership element, Rare could have made a lot more money than they did from multiformat releases. Miyamoto has also made his appreciation of them clear, citing when asked about his favourite developer (bar Nintendo of course) as Rare, saying they make “very good games”.
But now? Well, there is only one release on the way – Starfox Adventures, which seems to have been an age in development. Kameo hasn’t been seen since two Spaceworlds ago, and the aforementioned DK games have both been struck off release dates. The mischievous, and now infamous, Christmas card could have been an indicator of their discontent, maybe Nintendo are restricting their creative licence - who knows what goes on behind the scenes. Perhaps any potential animosity might arise from the fact that Nintendo have lazily farmed out old franchises, in this case the Starfox crew, to Rare rather than let them stick with the Dinosaur Planet ones. I may be clutching at straws here, but it is valid nonetheless. Also, Nintendo aren’t as dependent on Rare anymore – they have the support of Square and Resident Evil franchise, not to mention their new philosophy.
But let’s look at another perspective. Sure, it can be argued that Nintendo might not be able to live without Rare, but think of it this way –can Rare live without Nintendo? Some of Rare’s most popular games have been from the Nintendo ‘stable’, whilst some of Rare’s own creations – Blast Corps, Jet Force Gemini haven’t been as successful. It can be argued that, FPSs aside, games featuring more established characters have done better. Plus, Nintendo have been very patient in allowing Rare to take as much time as possible when creating games – others might not be so understanding.
Would a Rare multi-format decision hurt Gamecube? Probably. Would it bother Nintendo? Maybe, but they always maintain that they don’t pressurise anyone else to make games for their console. Whatever transpires, in this industry of card games, Rare hold a powerful hand, and what they do with it could determine who wins the game (what a dodgy analogy).
Thank you and goodnight.
> Dringo, I would love to know where you get this information from.
> Tell us!
> As I am aware, Rareware still states an ownership of 25% for
> Nintendo.
> Check their site.
Do you know how often Rare's site is updated...? Even if it has been updated recently I doubt updating shares information is at the top of their agenda...
>
> Dringo, I would love to know where you get this information from.
> Tell us!
> As I am aware, Rareware still states an ownership of 25% for
> Nintendo.
> Check their site.
EVERYWHERE, n-philes and Raretopia to name a few, yes they did buy 25% but due to expansion that has risen. Read this topic in the Nintendo forum someone has quoted the information.
> Right to put all this to rest, who owns what of Rare, remember
> Nintendo own enough to have a fairly large contribution to what goes
> on:
>
> Right Nintendo did buy 25% of shares but since the company grew so did
> the amount of shares, it is offical this is what is owned by who:
>
> Rareware Ltd. is the majority shareholder (52%) and is owned and run
> by Chris and Tim Stamper. Rare Acquisition Inc. (37.8%) is owned by
> Nintendo Co. Ltd. and is represented by ex-NOA executive Howard
> Lincoln. The third partner is Rare Coin-It Inc. (10.2%), which is
> headed by Joel Hochberg.
>
> HAPPY!
Dringo, I would love to know where you get this information from.
Tell us!
As I am aware, Rareware still states an ownership of 25% for Nintendo.
Check their site.
> Why? well consider that Donkey Kong, a character back in the hands of
> Nintendo is being developed at the HQ of Kyoto with Donkey Kong Plus.
> It would mean that Nintendo knows something of the matter and have
> subsequently told Rare to use their own franchises from now on.
Donkey Kong plus isn't a 'next-gen' title if you will in that from what we've seen (one or two screenshots of it) it appears to be just a map builder for the original DK arcade. In DK Arcade you controlled Mario and chased DK who had the princess. They're hardly going to let anyone else develop a game where you control mario are they? Plus I don't think Rare really mind the DK liscense. They've pretty much developed it as they like, introducing a whole host of new Kongs since they got the DK franchise back on the SNES with Donkey Kong Country.
I wouldn't be suprised if Rare went multi-format, but then I wouldn't be suprised if they didn't.Personally I hope they stick with Nintendo, simply because I am a Nintendo fan and I hope that they don't have to go to other publishers who could well turn the pressure up to produce a game before all the Rare polish has been added.
Thing is Nintendo have got this far without any help from
> Rare and the Gamecube is doing really well,
My sentiments exactly. Before, Rare held a much more importnat position, whereas now with Capcom making Resident Evil Gamecube exclusive, and popular PS2 games like SSX Tricky and Tony Hawk appearing, Rare games have become a welcome extra rather than an absolute necessity.
Plus, I get the feeling that Nintendo are keen for Rare to take on old Nintendo franchises rather than let them innovate enough.
Right Nintendo did buy 25% of shares but since the company grew so did the amount of shares, it is offical this is what is owned by who:
Rareware Ltd. is the majority shareholder (52%) and is owned and run by Chris and Tim Stamper. Rare Acquisition Inc. (37.8%) is owned by Nintendo Co. Ltd. and is represented by ex-NOA executive Howard Lincoln. The third partner is Rare Coin-It Inc. (10.2%), which is headed by Joel Hochberg.
HAPPY!
> The own 49% of Rare which basically gives the the say what Rare do,
> Microsoft wouldn't be able to buy into Rare if Nintendo still own a
> major stake in them.
>
No...Nintendo own 25% in Rare!!
Geez.
If you don't believe me, check out Rare's website telling you that!!
Nevertheless if you read the latest Scribes they did tell you that Kameo is still in development it is just in development hell which they have just got out of.
It is a VERY bad thing Rare going multiformat. Not for Nintendo as Nintendo needed them when they only had 2 second party developers and barley any third party support. Now they have 8 second party developers as well as the two newly aquired first party developers and more third party support to shake a stick at. Rare meawhile should be aware only two companies allow games to take 2-3 years to make, Nintendo and Microsoft and so they'll have to make games quickly or suffer the consequences, which later means Rare games will go downhill.
Though judging by he recent goings on in the Twycross offices I think it's likely that Rare will be going multi-format, though you never know with those guys they love being secretive and making people wait. For all we know they may suddenly announce a load of new GC games and they where just letting this last cause it's got em a hell of a lot of publicity. Your guess is as good as mine..