The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
After reading through Auron's request for advice and info' on getting into games design, I started trawling through my IE favourites, thought a few of you could benefit from and might be interested in a couple of sites:
www.flipcode.com - This is a nice resource for 3D design, you'll find a fair few tutorials on the creation of models in programs like 3D Studio Max, take a look at some of the hosted subsites too because a few are really interesting. Ghoul's for example contains some really fancy stuff: http://ghoul.flipcode.com/
photoshopgurus.info - The Photoshop Guru's Handbook. As the name suggests, this site is all about Adobe Photoshop, it has a REALLY nice selection of tutorials to produce some fairly professional looking work. Take a look at the glass/plastic pill tutorial, on the intermediate category, as an example of just how professional.
www.pinoy7.com/ tutorials/default.htm - Similar to above, but for Paintshop Pro, Animation Shop, and Macromedia Flash. Tends to concentrate more on metallic and industrial effects, such as rust, piping, wire etc.
www.flashkit.com - The best place to go for information, resources, and tutorials on Flash... no site matches it, not even Macromedia itself.
www.digitalwebgold.com/ resources/tutorials.htm - A mixture of tutorials for metallic effects, ranging between several well known graphics applications, unfortunately you'll find there are a fair number of dead links there but a lot still do function.
Should be enough to help people get a feel for things, especially useful if you plan on making pretty looking models and textures for use with things like DarkBasic, 3DS Max is indispensablefor that kind of thing and Adobe is a real godsend for skinning/texture mapping. If you read Ghoul's low poly ship tutorial for 3DS Max, you'll find a fool proof and time saving way to texture map any model, normally thats the hardest part of creating a model but if you follow his tips it really makes things a breeze.
Remember to remove the space from the URL where applicable. Enjoy. ;)
After reading through Auron's request for advice and info' on getting into games design, I started trawling through my IE favourites, thought a few of you could benefit from and might be interested in a couple of sites:
www.flipcode.com - This is a nice resource for 3D design, you'll find a fair few tutorials on the creation of models in programs like 3D Studio Max, take a look at some of the hosted subsites too because a few are really interesting. Ghoul's for example contains some really fancy stuff: http://ghoul.flipcode.com/
photoshopgurus.info - The Photoshop Guru's Handbook. As the name suggests, this site is all about Adobe Photoshop, it has a REALLY nice selection of tutorials to produce some fairly professional looking work. Take a look at the glass/plastic pill tutorial, on the intermediate category, as an example of just how professional.
www.pinoy7.com/ tutorials/default.htm - Similar to above, but for Paintshop Pro, Animation Shop, and Macromedia Flash. Tends to concentrate more on metallic and industrial effects, such as rust, piping, wire etc.
www.flashkit.com - The best place to go for information, resources, and tutorials on Flash... no site matches it, not even Macromedia itself.
www.digitalwebgold.com/ resources/tutorials.htm - A mixture of tutorials for metallic effects, ranging between several well known graphics applications, unfortunately you'll find there are a fair number of dead links there but a lot still do function.
Should be enough to help people get a feel for things, especially useful if you plan on making pretty looking models and textures for use with things like DarkBasic, 3DS Max is indispensablefor that kind of thing and Adobe is a real godsend for skinning/texture mapping. If you read Ghoul's low poly ship tutorial for 3DS Max, you'll find a fool proof and time saving way to texture map any model, normally thats the hardest part of creating a model but if you follow his tips it really makes things a breeze.
Remember to remove the space from the URL where applicable. Enjoy. ;)