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"Fish Tank Gaming"

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Wed 07/08/02 at 17:07
Regular
Posts: 787
Okay, so what is Fish Tank Gaming? Well it's not a fish role playing game where you have to fight other fish for food and explore the mysteries of the fake castle, which I may copyright later, it's about something completely different. Well first of all, what do fish do with their lives? They keep swimming from one side of the tank to another, over and over again. This is because they have a very short memory, but that's beyond the point.

Many games do this, the same thing over and over. This is what spoils many games, it mainly causes a problem to football and wrestling games. Now I'll start to explain what Fish Tank Gaming is. You could say it's 'repetitive' gaming. You start a story mode off in a football game and all you do is play matches after matches, with no variation in gameplay at all. Although all games have limitations, or boundaries, Fish Tank games are far too limited and don’t last long enough to be deemed a ‘classic’, which many are in many cases.

There are ways to solve this problem, one has already been done, if it will catch on, I don't know. But SEGA's Virtua Striker 3 tried it first. It's mixing the basic football genre of 'Kick a ball in a goal, win' and adding a Premier Manager-esque part of the game, so only do you play matches, but you but new players and deal with all the finances as well. I have no idea why it got such bad review, maybe it's was just a bad. Who knows? But it should certainly be merited for the idea alone. It gives you some reason to keep going, a stimulant if you will. Every game needs something to keep you interested.

Now, the wrestling genre is a tricky one. Although in nearly all genres, you get a few match types to make a variation in gaming, but somehow, in a lot of wrestling games it all seems the same. To me hitting someone with a ladder is just the same a bin. Hitting someone into a table seems the same as hitting someone onto the floor. This is what put me off Smaskdown 2 for the PSOne. In story mode all you did was go through day after day doing the same thing.

They should have races! Huge blokes chasing a fake rabbit around a circuit like greyhounds would be fun, maybe using the 'faster you tap, quicker you go' method to really test YOUR finger strength. Okay, that's stupid, but seriously, a button-tapper of some sort would be brilliant. It's quite hard to figure out what other kind of gameplay variation could be used, and many people are happy with what they've got, but for me, the wrestling genre are usually Fish Tank games that need more. Even an option to choose between 'real strength' or 'computer strength', so when you're about to perform a move, in 'real strength', you'd have to tap a button as fast as you can to make the move more powerful, and then with computer, it's always the same. It would be something different that hasn't been done before.

Mostly, Fish Tank Gaming can be found on sports sims, because in real life, you can choose whatever you want to do. Obviously, games must have limitations, but to stretch them a bit would go amiss. So while fish are going from one side of the tank to the other, we'll be going from one part of gaming and back again.

Thanks for reading

RiCkOsS
Wed 07/08/02 at 22:45
Regular
Posts: 9,848
Multiplayer is a good way to end the "fish tank effect".

Human opponents are so much more imaginative, cunning and unpredicatable compared to AI ones.
Wed 07/08/02 at 19:54
Regular
Posts: 10,437
Microchips wrote:
> Great post Rickoss! I really get annoyed when games get repetitive,
> as it sucks the fun right out fo the whole experience. It would be
> better if developers and designers would find inspiration more often,
> but at the current rate developers are chucking out new styls of
> gameplay, we have not much to worry about!
>
> :D

That is why game add-ons would rule, instead of ALWAYS pre/sequels. The extra SSBM trophies rule. It could go on forever and makes you wants a go. If you could do the same with mini games instead of trophies, that would be ace!
Wed 07/08/02 at 19:39
Regular
"Jog on, sunshine"
Posts: 8,979
Great post Rickoss! I really get annoyed when games get repetitive, as it sucks the fun right out fo the whole experience. It would be better if developers and designers would find inspiration more often, but at the current rate developers are chucking out new styls of gameplay, we have not much to worry about!

:D
Wed 07/08/02 at 17:17
Regular
"**I'm Disposable**"
Posts: 1,104
Good post, you put across your views on repetitive (or fish tank gaming as you so imaginatively put it) gaming very nicely indeed. Gaming is always going to reach a stage where it become repetitive, it would be nice to have more variation in sports games. NHL Hitz is great fun, this game just takes the rules of the sport and plays around with them to make it even more exciting to play.
Wed 07/08/02 at 17:07
Regular
Posts: 10,437
Okay, so what is Fish Tank Gaming? Well it's not a fish role playing game where you have to fight other fish for food and explore the mysteries of the fake castle, which I may copyright later, it's about something completely different. Well first of all, what do fish do with their lives? They keep swimming from one side of the tank to another, over and over again. This is because they have a very short memory, but that's beyond the point.

Many games do this, the same thing over and over. This is what spoils many games, it mainly causes a problem to football and wrestling games. Now I'll start to explain what Fish Tank Gaming is. You could say it's 'repetitive' gaming. You start a story mode off in a football game and all you do is play matches after matches, with no variation in gameplay at all. Although all games have limitations, or boundaries, Fish Tank games are far too limited and don’t last long enough to be deemed a ‘classic’, which many are in many cases.

There are ways to solve this problem, one has already been done, if it will catch on, I don't know. But SEGA's Virtua Striker 3 tried it first. It's mixing the basic football genre of 'Kick a ball in a goal, win' and adding a Premier Manager-esque part of the game, so only do you play matches, but you but new players and deal with all the finances as well. I have no idea why it got such bad review, maybe it's was just a bad. Who knows? But it should certainly be merited for the idea alone. It gives you some reason to keep going, a stimulant if you will. Every game needs something to keep you interested.

Now, the wrestling genre is a tricky one. Although in nearly all genres, you get a few match types to make a variation in gaming, but somehow, in a lot of wrestling games it all seems the same. To me hitting someone with a ladder is just the same a bin. Hitting someone into a table seems the same as hitting someone onto the floor. This is what put me off Smaskdown 2 for the PSOne. In story mode all you did was go through day after day doing the same thing.

They should have races! Huge blokes chasing a fake rabbit around a circuit like greyhounds would be fun, maybe using the 'faster you tap, quicker you go' method to really test YOUR finger strength. Okay, that's stupid, but seriously, a button-tapper of some sort would be brilliant. It's quite hard to figure out what other kind of gameplay variation could be used, and many people are happy with what they've got, but for me, the wrestling genre are usually Fish Tank games that need more. Even an option to choose between 'real strength' or 'computer strength', so when you're about to perform a move, in 'real strength', you'd have to tap a button as fast as you can to make the move more powerful, and then with computer, it's always the same. It would be something different that hasn't been done before.

Mostly, Fish Tank Gaming can be found on sports sims, because in real life, you can choose whatever you want to do. Obviously, games must have limitations, but to stretch them a bit would go amiss. So while fish are going from one side of the tank to the other, we'll be going from one part of gaming and back again.

Thanks for reading

RiCkOsS

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