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Many games do this, the same thing over and over. This is what spoils many games, it mainly causes a problem to football and wrestling games. Now I'll start to explain what Fish Tank Gaming is. You could say it's 'repetitive' gaming. You start a story mode off in a football game and all you do is play matches after matches, with no variation in gameplay at all. Although all games have limitations, or boundaries, Fish Tank games are far too limited and don’t last long enough to be deemed a ‘classic’, which many are in many cases.
There are ways to solve this problem, one has already been done, if it will catch on, I don't know. But SEGA's Virtua Striker 3 tried it first. It's mixing the basic football genre of 'Kick a ball in a goal, win' and adding a Premier Manager-esque part of the game, so only do you play matches, but you but new players and deal with all the finances as well. I have no idea why it got such bad review, maybe it's was just a bad. Who knows? But it should certainly be merited for the idea alone. It gives you some reason to keep going, a stimulant if you will. Every game needs something to keep you interested.
Now, the wrestling genre is a tricky one. Although in nearly all genres, you get a few match types to make a variation in gaming, but somehow, in a lot of wrestling games it all seems the same. To me hitting someone with a ladder is just the same a bin. Hitting someone into a table seems the same as hitting someone onto the floor. This is what put me off Smaskdown 2 for the PSOne. In story mode all you did was go through day after day doing the same thing.
They should have races! Huge blokes chasing a fake rabbit around a circuit like greyhounds would be fun, maybe using the 'faster you tap, quicker you go' method to really test YOUR finger strength. Okay, that's stupid, but seriously, a button-tapper of some sort would be brilliant. It's quite hard to figure out what other kind of gameplay variation could be used, and many people are happy with what they've got, but for me, the wrestling genre are usually Fish Tank games that need more. Even an option to choose between 'real strength' or 'computer strength', so when you're about to perform a move, in 'real strength', you'd have to tap a button as fast as you can to make the move more powerful, and then with computer, it's always the same. It would be something different that hasn't been done before.
Mostly, Fish Tank Gaming can be found on sports sims, because in real life, you can choose whatever you want to do. Obviously, games must have limitations, but to stretch them a bit would go amiss. So while fish are going from one side of the tank to the other, we'll be going from one part of gaming and back again.
Thanks for reading
RiCkOsS
Human opponents are so much more imaginative, cunning and unpredicatable compared to AI ones.
> Great post Rickoss! I really get annoyed when games get repetitive,
> as it sucks the fun right out fo the whole experience. It would be
> better if developers and designers would find inspiration more often,
> but at the current rate developers are chucking out new styls of
> gameplay, we have not much to worry about!
>
> :D
That is why game add-ons would rule, instead of ALWAYS pre/sequels. The extra SSBM trophies rule. It could go on forever and makes you wants a go. If you could do the same with mini games instead of trophies, that would be ace!
:D
Many games do this, the same thing over and over. This is what spoils many games, it mainly causes a problem to football and wrestling games. Now I'll start to explain what Fish Tank Gaming is. You could say it's 'repetitive' gaming. You start a story mode off in a football game and all you do is play matches after matches, with no variation in gameplay at all. Although all games have limitations, or boundaries, Fish Tank games are far too limited and don’t last long enough to be deemed a ‘classic’, which many are in many cases.
There are ways to solve this problem, one has already been done, if it will catch on, I don't know. But SEGA's Virtua Striker 3 tried it first. It's mixing the basic football genre of 'Kick a ball in a goal, win' and adding a Premier Manager-esque part of the game, so only do you play matches, but you but new players and deal with all the finances as well. I have no idea why it got such bad review, maybe it's was just a bad. Who knows? But it should certainly be merited for the idea alone. It gives you some reason to keep going, a stimulant if you will. Every game needs something to keep you interested.
Now, the wrestling genre is a tricky one. Although in nearly all genres, you get a few match types to make a variation in gaming, but somehow, in a lot of wrestling games it all seems the same. To me hitting someone with a ladder is just the same a bin. Hitting someone into a table seems the same as hitting someone onto the floor. This is what put me off Smaskdown 2 for the PSOne. In story mode all you did was go through day after day doing the same thing.
They should have races! Huge blokes chasing a fake rabbit around a circuit like greyhounds would be fun, maybe using the 'faster you tap, quicker you go' method to really test YOUR finger strength. Okay, that's stupid, but seriously, a button-tapper of some sort would be brilliant. It's quite hard to figure out what other kind of gameplay variation could be used, and many people are happy with what they've got, but for me, the wrestling genre are usually Fish Tank games that need more. Even an option to choose between 'real strength' or 'computer strength', so when you're about to perform a move, in 'real strength', you'd have to tap a button as fast as you can to make the move more powerful, and then with computer, it's always the same. It would be something different that hasn't been done before.
Mostly, Fish Tank Gaming can be found on sports sims, because in real life, you can choose whatever you want to do. Obviously, games must have limitations, but to stretch them a bit would go amiss. So while fish are going from one side of the tank to the other, we'll be going from one part of gaming and back again.
Thanks for reading
RiCkOsS