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"Game Modifications, therefore I am."

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Wed 07/08/02 at 10:55
Regular
Posts: 787
You creep around the corner, gripping your $1500 MP5 Navy. Suddenly from out of no-were a shot is fired, you dive behind a crate just as 5 more bullet holes appear in the sopt you were just standing. "This is it" you think, as you run out from behind the crate you hear the tell-tale "click" out of ammo! BAM! The last shot hits you square between the eyes. Your body clatters to the floor. That's the 5th time thats happened today you think to yourself as you quit out of the familiar Counter Strike menus and back to you desktop. Ah the desktop a haven - or hell?

The PC desktop of a hardcore gamer is truely littered with game mods. By mod I mean modification this is something created by a fan it may add new weapons, skins or game modes.

But these days in the world of DOOM 3 and Mafia games, you want something more than just "this mod gives you the chance to battle terrorist forces in real life locations". Every mod is a copy, sure there's the original - counter strike, Quake rally - which are the exeptionaly good ones. Then everybody creates a mod that they say is diefferent but,really, its not. Counter Strike was created it went extremly well and then the clones came marching in... Tactical Ops an Unreal Tournament mod is almost excatly the same as counter strike a few new weapons may be the only difference. Same way of obtaining weapons, same game types same story everything.

But its not just counter-terrorism that has befallen to this virus of "mod duplicating" (my own quote, sharp eh?). Max Payne has over 13 mods with the word Matrix in its name. So what am I actually saying? Well to cut a long story short "we want new and original mods!" we want the likes of Pearman UT - and Unreal Tournament mod were you play a giant talking pear, Quake rally - a death car racing game on the Quake 3 engine and Day of Defeat - a Half Life mod that has yet to fall deep in to the pool of mod clones.

The world of game mods is slowly becoming a cycle, soon people will forget Counter Strike then a new mod will be released - que everybody play it/ everybody copy it.
Fri 09/08/02 at 17:10
Regular
Posts: 20,776
SnipeŽ wrote:
> tactical ops.... more fast paced then CS more better looking aswell
> nuff said.

I agree fully
Wed 07/08/02 at 18:43
Regular
Posts: 16,558
tactical ops.... more fast paced then CS more better looking aswell nuff said.
Wed 07/08/02 at 12:53
Regular
"A man with a stick"
Posts: 5,883
I think Mods are great, if I had the time, patients and skill, I'd be modding myself, but alas I find even making a basic level incredibly difficult. I agree though, there are a lot of mods, which tend to all stick to one idea or one theme, such as the matrix mods you mentioned for Max Payne.

I always prefer those mods whose creators think up new storylines, weapons but more importantly new features not in the game they base their mod around. That's one reason why I love the half life mod Day of Defeat, as it not only builds on the success of other HL modifications such as counter strike, but it also adds a hell of allot more on top of it. The graphics engine which is tweaked probably as far as we'll ever see the quake 2 engine pushed, the mix of Para and capture the flag maps to satisfy everyone's needs, the weapon system, the realism ect... it's more than just a new spin on the old terrorist vs. counter terrorist theme which many modders go for.

I still however, admire the kind of work and dedication people put into creating these modifications, no matter how unoriginal they are. These people after all sacrifice allot of time to get their creations out their on the web, and more often then not these mods can add to the overall enjoyment you have on the games from which they where created from. I thinks it's less how original the ideas people use for these mods, and more on how well executed they are.
Wed 07/08/02 at 10:55
Posts: 0
You creep around the corner, gripping your $1500 MP5 Navy. Suddenly from out of no-were a shot is fired, you dive behind a crate just as 5 more bullet holes appear in the sopt you were just standing. "This is it" you think, as you run out from behind the crate you hear the tell-tale "click" out of ammo! BAM! The last shot hits you square between the eyes. Your body clatters to the floor. That's the 5th time thats happened today you think to yourself as you quit out of the familiar Counter Strike menus and back to you desktop. Ah the desktop a haven - or hell?

The PC desktop of a hardcore gamer is truely littered with game mods. By mod I mean modification this is something created by a fan it may add new weapons, skins or game modes.

But these days in the world of DOOM 3 and Mafia games, you want something more than just "this mod gives you the chance to battle terrorist forces in real life locations". Every mod is a copy, sure there's the original - counter strike, Quake rally - which are the exeptionaly good ones. Then everybody creates a mod that they say is diefferent but,really, its not. Counter Strike was created it went extremly well and then the clones came marching in... Tactical Ops an Unreal Tournament mod is almost excatly the same as counter strike a few new weapons may be the only difference. Same way of obtaining weapons, same game types same story everything.

But its not just counter-terrorism that has befallen to this virus of "mod duplicating" (my own quote, sharp eh?). Max Payne has over 13 mods with the word Matrix in its name. So what am I actually saying? Well to cut a long story short "we want new and original mods!" we want the likes of Pearman UT - and Unreal Tournament mod were you play a giant talking pear, Quake rally - a death car racing game on the Quake 3 engine and Day of Defeat - a Half Life mod that has yet to fall deep in to the pool of mod clones.

The world of game mods is slowly becoming a cycle, soon people will forget Counter Strike then a new mod will be released - que everybody play it/ everybody copy it.

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