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"Damage Detail"

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Tue 06/08/02 at 16:32
Regular
Posts: 787
Smash, crash and boom are the noises you want to hear while playing a racing game or a stunt game, and you also want to see graphical beauty and detailed cars and tracks. Do we get this often when playing games?

It has to be said that not many games can boast about having more graphical detail in car games than has been seen before. But now things are looking up! Stuntman, Crash and TOCA Race Driver are all on the horizon for PS2, and we couldn't have wanted more from them...

Stuntman's plot is genius! The idea of creating a game that lets you make an action movie from driving cars and other various vehicles to do various stunts and scenes is highly original and hopefully very good too. The idea is good, but how detailed is it? The answer to this in Stuntman's case is, 'very detailed'. Basically any part of the car, jeep or truck can be damaged as you smash your way through another movie set. It's stunning to watch the bonnet fall off your car after you drive straight into another moving object, or even your door falling off if you hit a wall side ways on after handbraking round a corner! The idea is original and innovative and so is the damage detail. If your a fan of crash-'em-ups, then Stuntman will certainly leave you breathless!

Crash is Destruction Derby advanced. It's called Crash for a reason - all you're meant to do in it is... yes, crash. Simple. Ok, so it is a racing game deep down, but on the outside you have to use mad cars to absolutely destroy everything in your path on the way to the finish line, whether it be fancy cars, rubbish cars or other various objects: even road signs. It's idea is hardly original, as there have been many Destruction Derby games before trying to achieve the same as this game, but Crash beats them to it because of one thing - detailed damage. Just think - you imagine smashing straight into the side of a car and it goes veering off into a wall right before the finish line, it's bodykit ruined and smoke coming out of it's engine... well now you don't have to imagine! Crash gives you satisfaction from ramming other vehicles into walls and even into other vehicles in a flat out race for the finish. Excellent.

TOCA Touring Cars is the next in line in a superb series of racing games that include damage! It'd be good enough without it's damage, but TOCA developers insist that damage rakes in the fans after realism - and they're very right! Without damage, TOCA would be a poor man's Gran Turismo, but with damage, it's Burnout and Grand Turismo mixed together to make one helluva game! Nudge into another car or softly slide along a wall and the paint will be chipped, but go flying into the barrier full speed like Michael Schumacher at Silverstone, and he'll not be the only one to have broken his legs in a professional car crash. Gran Turismo = Racing without Damage and Burnout = Damage without racing, but if you want a racing game with damage, then TOCA is the game for you - it blends fantastic racing action with excellent realistic damage to the cars and surroundings! Brilliant stuff!

Detailed damage will do wonders for these games, just like the realism and fun at the same time did for Pro Evo, the hundreds of cars tracks and races did for GT3, and the big air, cool boarders and cerraazy stunts did for SSX Tricky - So, if you're a hardcore crash-'em-up fan that's been let down in the past, then finally the door is looking open for you. 3 perfectly good examples of crashing games that you should own. And as soon as they come out as well! You will be happy!

AJ.
Tue 06/08/02 at 23:29
Regular
Posts: 461
RM18 wrote:
> First off, I'd just like to say 'Yo' to the ...er... 'fro.
>
> (especially if you see your tyre rolling past afterwards like in MOH:
> Frontline.)
>

wheels rool about in V-Rally, but as it is from your own car and there are no other cars for it to hit/damage/put off it is a novelty, none the less, V-Rally still rules.
Tue 06/08/02 at 21:54
Regular
Posts: 5,630
First off, I'd just like to say 'Yo' to the ...er... 'fro.

How nice to read a serious post AfroJoe, we must do this again sometime! A good post, and damage detail is just one of many ways the driving genre can advance. I'd like to see a game where you car gets damaged and the only way you can repair it is by going to a pit stop - the more damage, the longer you spend in the pit stop. Plus, in-car angles as you do flip after flip after flip after flip would be cool (especially if you see your tyre rolling past afterwards like in MOH: Frontline.)

I'll shut up now.

:D
Tue 06/08/02 at 21:07
Regular
"sdomehtongng"
Posts: 23,695
Na†ßu© wrote:
> Very good AJ. Only problem is, you've started me off again. *Goes off
> to post 20th TOCA post*

----

Hmmm.... aren't you a bit addicted to TOCA?
Tue 06/08/02 at 16:41
Regular
"  "
Posts: 7,549
Very good AJ. Only problem is, you've started me off again. *Goes off to post 20th TOCA post*
Tue 06/08/02 at 16:32
Regular
"sdomehtongng"
Posts: 23,695
Smash, crash and boom are the noises you want to hear while playing a racing game or a stunt game, and you also want to see graphical beauty and detailed cars and tracks. Do we get this often when playing games?

It has to be said that not many games can boast about having more graphical detail in car games than has been seen before. But now things are looking up! Stuntman, Crash and TOCA Race Driver are all on the horizon for PS2, and we couldn't have wanted more from them...

Stuntman's plot is genius! The idea of creating a game that lets you make an action movie from driving cars and other various vehicles to do various stunts and scenes is highly original and hopefully very good too. The idea is good, but how detailed is it? The answer to this in Stuntman's case is, 'very detailed'. Basically any part of the car, jeep or truck can be damaged as you smash your way through another movie set. It's stunning to watch the bonnet fall off your car after you drive straight into another moving object, or even your door falling off if you hit a wall side ways on after handbraking round a corner! The idea is original and innovative and so is the damage detail. If your a fan of crash-'em-ups, then Stuntman will certainly leave you breathless!

Crash is Destruction Derby advanced. It's called Crash for a reason - all you're meant to do in it is... yes, crash. Simple. Ok, so it is a racing game deep down, but on the outside you have to use mad cars to absolutely destroy everything in your path on the way to the finish line, whether it be fancy cars, rubbish cars or other various objects: even road signs. It's idea is hardly original, as there have been many Destruction Derby games before trying to achieve the same as this game, but Crash beats them to it because of one thing - detailed damage. Just think - you imagine smashing straight into the side of a car and it goes veering off into a wall right before the finish line, it's bodykit ruined and smoke coming out of it's engine... well now you don't have to imagine! Crash gives you satisfaction from ramming other vehicles into walls and even into other vehicles in a flat out race for the finish. Excellent.

TOCA Touring Cars is the next in line in a superb series of racing games that include damage! It'd be good enough without it's damage, but TOCA developers insist that damage rakes in the fans after realism - and they're very right! Without damage, TOCA would be a poor man's Gran Turismo, but with damage, it's Burnout and Grand Turismo mixed together to make one helluva game! Nudge into another car or softly slide along a wall and the paint will be chipped, but go flying into the barrier full speed like Michael Schumacher at Silverstone, and he'll not be the only one to have broken his legs in a professional car crash. Gran Turismo = Racing without Damage and Burnout = Damage without racing, but if you want a racing game with damage, then TOCA is the game for you - it blends fantastic racing action with excellent realistic damage to the cars and surroundings! Brilliant stuff!

Detailed damage will do wonders for these games, just like the realism and fun at the same time did for Pro Evo, the hundreds of cars tracks and races did for GT3, and the big air, cool boarders and cerraazy stunts did for SSX Tricky - So, if you're a hardcore crash-'em-up fan that's been let down in the past, then finally the door is looking open for you. 3 perfectly good examples of crashing games that you should own. And as soon as they come out as well! You will be happy!

AJ.

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