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"Extra! Extra! (Read all about it!)"

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Sun 04/08/02 at 18:12
Regular
Posts: 787
Metal Gear Solid 2, by Konami, and Final Fantasy 10, by Square, were pioneers in the gaming industry in many senses. Great new graphics? Absolutely. Pushing the boundaries of PS2 performance? Definitely. Unique new features? Undoubtedly. But there was another ‘attachment’ to these two games that enhanced the package considerably – that of the DVD extra.

The concept of the DVD extra is nothing new – after all, that is one of the main reasons behind DVD’s success. The chance to see what goes on behind the scenes, the thinking behind characters and plotlines – basically, it satisfies the human being’s insatiable thirst… to be nosey. I can only speak for myself, but after completing a game I would love to see how it was made, why certain things occurred, as well as countless other snippets of information and artwork. I was able to with both the aforementioned FFX and MGS2, and there’s no doubt in my mind that it enhanced my experience of the game considerably. As I mentioned earlier, the DVD extras has been the staple diet of many if not all DVD’s since its conception. I can see this feature becoming a major part of games in the years to come – with the market becoming more competitive, any advantage could prove crucial.

So, let’s examine the potential of the extra, and its not just a supplementary DVD that the term ‘extras’, in the gaming context, encompasses. What about the Gamecube discs then? There are a number of things that could be classed as extras, but how worthwhile would they be and what impact, if any, would they have on the gaming experience of the individual? As I mentioned earlier, the DVD extra is already a potential goldmine – as well as game art, ‘Making Of’ features, and interviews, you could have director’s commentaries, and more film-orientated extras such as deleted characters or scenes. Away from DVD, you could expand the PC aspect, with art, wallpaper etc. All these elements would boost the experience, not to mention give you more value for money.

What sort of extras would you like to see?

Russ
Mon 05/08/02 at 21:45
Regular
Posts: 16,548
pop
Mon 05/08/02 at 16:40
Regular
Posts: 13,611
Zelda's amazing!
Pokemon's amazing!
Final Fantasy X's okay!
MGS2 rocks da house mon!

Okay I'm done..
Sun 04/08/02 at 21:13
Regular
Posts: 5,630
And they are...
Sun 04/08/02 at 19:46
Regular
"no longer El Blokey"
Posts: 4,471
Dave Mirra XXX's extras shall be the benchmark for all games to come.
Sun 04/08/02 at 19:33
Regular
"tinycurve.gif"
Posts: 5,857
I sometimes wonder why I dislike a lot of the extremely popular games. The games that everybody likes, I tend to hate.

Zelda was crap
Pokémon was crap
FF10 is crap
MGS2 is terrific!
Sun 04/08/02 at 19:13
Regular
Posts: 13,611
RM18 wrote:
> What sort of extras would you like to see?

More unintentionally REALLY funny ones like the MGS2 DVD. One of my favourite moments was when Mr Cheesy Narrator dude says, and I quote:

"And when it comes to sexy characters, I think you'll agree, there's none sexier than Vamp"

Hahahahahahaha! By the way, making of features and extras actually come within the discs for GameCube games. For example you can unlock the making of documentary in SWRLRS2 and Sound test in SSBM.
Sun 04/08/02 at 18:12
Regular
Posts: 5,630
Metal Gear Solid 2, by Konami, and Final Fantasy 10, by Square, were pioneers in the gaming industry in many senses. Great new graphics? Absolutely. Pushing the boundaries of PS2 performance? Definitely. Unique new features? Undoubtedly. But there was another ‘attachment’ to these two games that enhanced the package considerably – that of the DVD extra.

The concept of the DVD extra is nothing new – after all, that is one of the main reasons behind DVD’s success. The chance to see what goes on behind the scenes, the thinking behind characters and plotlines – basically, it satisfies the human being’s insatiable thirst… to be nosey. I can only speak for myself, but after completing a game I would love to see how it was made, why certain things occurred, as well as countless other snippets of information and artwork. I was able to with both the aforementioned FFX and MGS2, and there’s no doubt in my mind that it enhanced my experience of the game considerably. As I mentioned earlier, the DVD extras has been the staple diet of many if not all DVD’s since its conception. I can see this feature becoming a major part of games in the years to come – with the market becoming more competitive, any advantage could prove crucial.

So, let’s examine the potential of the extra, and its not just a supplementary DVD that the term ‘extras’, in the gaming context, encompasses. What about the Gamecube discs then? There are a number of things that could be classed as extras, but how worthwhile would they be and what impact, if any, would they have on the gaming experience of the individual? As I mentioned earlier, the DVD extra is already a potential goldmine – as well as game art, ‘Making Of’ features, and interviews, you could have director’s commentaries, and more film-orientated extras such as deleted characters or scenes. Away from DVD, you could expand the PC aspect, with art, wallpaper etc. All these elements would boost the experience, not to mention give you more value for money.

What sort of extras would you like to see?

Russ

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