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Nope, not that, ah the best analogy is this: like a Terminator once I start something I finish it, even if it mea
So onto the point of this incoherent ramble, that hideously frustrating moment that occurs at a crucial point of any given game. You know the one, Mr Developer has realised that the game is far too easy to complete so there is a need for some “careful” game play balancing. These two examples spring readily to mind:
Resident Evil 3: That bl**dy Nemesis who just won’t stay down when I’ve shot him for the umpteenth time. Upon reaching the Church the player is drawn to the idea that there may be sanctuary to be found here. Some respite from the malign stalker that has plagued the player’s progress to this point. Not a chance, as whom should turn up? Then THE showdown occurs, after obligatory cut scene and long-winded set up. Right he’s so gonna get it, if only he hadn’t just ripped my arm of that is. Load. Ok you were lucky, oh no not the face! You try to run, it’s the same, you try to unload a few cheeky shots into his carapace, he’s grabbed you, reload, sigh, long cut scene I can’t skip all of, try again. And so on. Finally out of frustration, I stand my ground. Unbelievably this works. Using the dodge button for the first time pays dividends, as I dodge, duck and roll around like a Gladiator on one of those rotating sword contraptions. Success at last, after I pump my full load into an abhorrent thing (I’ve done this so many times whilst under the influence!) and finally it takes the hint to leave me alone.
Driver: The President’s run. They give you a slow car, surround you with faster, more powerful assailants from the start and expect you to drive for about ten minutes to safety. Right. Driving more than ten yards was an achievement. I completed the game after an unimaginable amount of attempts. I just got in front of one of the cars and allowed it to ram me repeatedly from behind (something I am glad to say I haven’t had happen when under the influence) until I got the President to safety. It took all my skill and a prehistoric hairy elephant’s level of concentration.
Now then, has anyone else suffered by the unscrupulous actions of designers in this manner? Maybe there is scope for a support group and National lottery funding may be available...
Because you better not be disrespecting "The" Cheggman
> Success at last, after I
> pump my full load into an abhorrent thing (I’ve done this so many
> times whilst under the influence!)
LOL!!
Nope, not that, ah the best analogy is this: like a Terminator once I start something I finish it, even if it mea
So onto the point of this incoherent ramble, that hideously frustrating moment that occurs at a crucial point of any given game. You know the one, Mr Developer has realised that the game is far too easy to complete so there is a need for some “careful” game play balancing. These two examples spring readily to mind:
Resident Evil 3: That bl**dy Nemesis who just won’t stay down when I’ve shot him for the umpteenth time. Upon reaching the Church the player is drawn to the idea that there may be sanctuary to be found here. Some respite from the malign stalker that has plagued the player’s progress to this point. Not a chance, as whom should turn up? Then THE showdown occurs, after obligatory cut scene and long-winded set up. Right he’s so gonna get it, if only he hadn’t just ripped my arm of that is. Load. Ok you were lucky, oh no not the face! You try to run, it’s the same, you try to unload a few cheeky shots into his carapace, he’s grabbed you, reload, sigh, long cut scene I can’t skip all of, try again. And so on. Finally out of frustration, I stand my ground. Unbelievably this works. Using the dodge button for the first time pays dividends, as I dodge, duck and roll around like a Gladiator on one of those rotating sword contraptions. Success at last, after I pump my full load into an abhorrent thing (I’ve done this so many times whilst under the influence!) and finally it takes the hint to leave me alone.
Driver: The President’s run. They give you a slow car, surround you with faster, more powerful assailants from the start and expect you to drive for about ten minutes to safety. Right. Driving more than ten yards was an achievement. I completed the game after an unimaginable amount of attempts. I just got in front of one of the cars and allowed it to ram me repeatedly from behind (something I am glad to say I haven’t had happen when under the influence) until I got the President to safety. It took all my skill and a prehistoric hairy elephant’s level of concentration.
Now then, has anyone else suffered by the unscrupulous actions of designers in this manner? Maybe there is scope for a support group and National lottery funding may be available...