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"The SNES Influence"

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Wed 31/07/02 at 12:49
Regular
Posts: 787
Back in the day, the Super Nintendo Entertainment System (aka. 'SNES' or 'Super Nintendo') was helping to make Nintendo who they reall are, with almost un-beatable games of the likes of Super Mario World, F-Zero and Super Metroid from Nintendo alone, with the classic Donkey Kong Country series and Battletoads to add to that from Rare. SEGA and the might of their MegaDrive were pushed all the way thanks to the 16-bit power of the console and that extra added bit of 'Nintendo' back in the Golden Age of gaming.

Those were the days... Many people today still believe the early 90's were a time of gaming that has still yet to be bettered - even when compared to Gaming today, where each format has it's own AAA Star Tiles.
It's not all about great graphics, or the sounds and music, the experiences from each of the SNES Classics has been enough to gain the interest of even the biggest of SEGA fans.

Companies in the Gaming World today are trying to make the most out of Gaming that they can, and will use everything they have to in order to make this a better time than ever to own a games console.
The only problem is that developers and software teams are finding new ideas rarer than a 1-Up Mushroom in Mario World, and so they have to look back towards the past in order to find inspiration, and keep us happy and fully-satisfied to be playing with what they're providing us with.

No console can succeed without great games. Games that are filled to the brim with innovation and bright, new and inventive ideas that could change the future of games forever. Thankfully, Nintendo have been one of the best companies out there for coming up with these kind of goods in the ways that Mario can use Power-Ups, and with each and every one of Link's adventures where he's saved Princess Zelda over the years.

All Nintendo have to is look back to the 2-Dimensional 16-bit days of their very-own and very popular home console the Super Nintendo, and take ideas with a lot of potential onto the GameCube.
In-fact, if you look carefully enough, you may notice that they have already begun to do this with some of their own more promising titles lined-up for the future....

Super Mario Sunshine - The game that could beat Super Mario 64 to the no.1 spot as it's sequel includes many features that you should instantly recognise from the SNES classic and recent GameBoy Advance hit.
Obviously, Yoshi is back. And after his 5-seconds or so in Mario 64, Mario can now jump on his back and use his strengths to his advantage on this brand new adventure.
You may have also seen from recent screen-shots that the wire-fences of the Mario World castles are back, with swinging gates and everything.
Just like riding Yoshi, this is another element of the Mario World that was sadly missed in Super Mario 64.
But unfortunately, there are no power-ups - just like in Mario 64.
So this 3D Mario won't be able to grow anymore with a chomp on a Mushroom, and there's no Fire-Power to come from Fire-Fowers.
Still, they could be considered for the future....

Super Metroid Prime - After the classic SNES Side-Scroller we saw nothing more of armoured Heroine Samus Aran, untill she emerged as a fighter in the recent Super Smash Bros. series. But a one-off appearence isn't enough. Shigsy has realised the potential Metroid still has and has given life back into the Metroid series with a First Person Shooter-styled GameCube sequel. It may not be a 3D Action-Adventure like we may have expected, but everything from the last game is still there - with more.

Legend of Zelda - Although the look of the new GC game will be completely new and original for the Zelda series, one or two elements still live-on from the SNES title that has been dubbed as possibly the greatest Zelda game ever. Mainly it's just about old characters making appearences with new names and jobs - just like how the Ocarina of Time cast appeared in Majora's Mask. But some original weapons and tools - aswell as some from the 2 N64 games should be included too.
In order to keep the appeal of this series, Nintendo have had to make changes when compared to the N64 games. And with a little thanks to the SNES game, they've done just that.

GameBoy Advance - If you're a fan of Nintendo's little high-selling handheld wonder then you'll have no doubt noticed the huge catalogue of former SNES games that have been crammed onto those tiny carts to take it's sales well-over the 1 million mark in units!
Without the likes of Super Mario World, the Breath of Fire games, F-Zero, and many new ideas from old games to come (including an all new SNES-style Metroid game, and 'A Link to the Past'), Nintendo's little handheld wonder could've never done so well without it!

Like I said, looking to the past can provide you with the inspiration you need, and this is something Nintendo are doing with the SNES in order to try and overcome that huge milestone set by the long-running PS2.
Super Monkey Ball is another GameCube game that's got-off yo a flying start amongst Nintendo gamers - even if it is a SEGA game!
And where do you suppose the idea for that came from??
It's very likely that Marble Madness on the SNES provides the answer there.
See! Even SEGA are using the SNES to Nintendo's future benefits!

They're also re-vamping the Toe Jam and Earl seires onto the X-Box to give the same effect but on a different console. And we haven't seen those hip-hop-loving space aliens since the MegaDrive days!
Thu 01/08/02 at 17:41
Regular
"Peace Respect Punk"
Posts: 8,069
Dunno if this is in Mario Sunshine (it could well be...) but maybe there IS a fire flower in Sunshine that turns the water pump thing into a flame thrower for a limited time or something... that'd be cool :D

If there is one in there somewhere, I'm gonna jump around like a monkey... :P
Thu 01/08/02 at 14:16
Regular
"Long time no see!"
Posts: 8,351
I agree with what you've said about SEGA and recycling old games Edgy.
What they should really be doing is taking ideas from those older classics and developing them into the future - like what I mentioned about Nintendo using Mario World elements in Super Mario Sunshine.
Maybe they're just trying to do that the long way??

And I know that Mario games aren't all about Fire Flowers and Magic Mushrooms, but without those in a Mario game it still doesn't quite seem the same as what we've become used to over the years.
There is so much more that makes up a Mario game, and i'm glad to see that much of that will still remain - even if there is no Bowser to defeat or the Princess to save this time. Things do need to change in order to keep on-going.

When you think about it, it'd be pretty hard to use Fire Power in a 3D enviroemnt, but at least there's the Water Cannon - AND Yoshi! :D
Wed 31/07/02 at 21:33
Regular
Posts: 9,848
I agree with Edgy.

However, it wasn't just the Mushrooms, feathers and fire flowers that had disappeared.

The whole style of gameplay had changed.

Now, instead of beating a level you would search it for stars.
It was also a lot harder to die. Goomba's were almost insignificant, especially as you could jump on them.

There was a lot less platforming and a lot more exploration.

Still, not bad considering it was the first proper 3D platformer.

Now Shigsy has gotten a little more experience in that area, Mario Sunshine takes 3D worlds to full effect with plenty of platforming to do in cunningly designed locations.

I can't wait.
Wed 31/07/02 at 15:58
Regular
"Peace Respect Punk"
Posts: 8,069
I think Mario 64 still felt like Mario to me... probably mainly due to the environments, characters, enemies, etc. and just the feel of it- the bright colours and music and all that. The ? blocks were still there, sure they could have been made more of, and although there were still 1-up mushrooms in there, other power ups could have been included.

The thing I think there's a problem with is what makes each series? What makes a Mario game a Mario game? I think it's going to be a combination of things, and is also going to be different for each person. So obviously by moving on and not using all ideas from the last game, you can't please everyone, though hopefully most will be pleased.

Anyway... on a sidenote...

Yoshi rules!
:P
Wed 31/07/02 at 13:29
Regular
Posts: 15,681
There is a problem with Nintendo taking ideas from older games and recycling them into newer games - and that is that it makes a new argument for the fanboys of the world to try and slate Nintendo with. However, I'm sure we can all argue back with the fact that if it wasn't for Nintendo's Donkey Kong in 1981, chances are platform games and others that use gravity would not have existed or may not have appeared so soon.

I personally like seeing classic ideas being recycled into new games. There were many boss-baddies in The Legend of Zelda: Majora's Mask that had featured in The Legend of Zelda: A Link to the Past. And even A Link to the Past had some borrowed ideas from the original Nintendo Entertainment System versions.

To me, Super Mario 64 didn't feel like a proper Super Mario game. Sure, it had Goombas and Koopas and the main villain of the game was our lizard freind, the King of the Koopas, Bowser, but where were the Magic Mushrooms and the Fire Flowers, and where did the idea of different hats come from? Super Mario Land 2: 6 Golden Coins on the Game Boy? To me, it wasn't the best idea as an actual replacement for the good old Mushroom and Fire Flower and I hope both of these make a return in Super Mario Sunshine.

Luigi's Mansion borrowed ideas from many a Mario game that made it feel instantly like a Mushroom Kingdom classic. Sure, it wasn't technically a Super Mario game, but it just felt like it, with all Nintendo's magic compressed into such a short game. I haven't completed the game as of yet, as I've been playing another Super Mario classic - Super Smash Bros Melee, most the time on my Game Cube.

I think SEGA are going a little over the top with recycling old games. We've already got Sonic Mega Collection coming to the GameCube, which, although I'm looking forward to, it's still a bunch of old games which definately will not sell as well as they used to. And with so many ports from Dreamcast games heading to the GameCube, X-box and Playstation 2, SEGA aren't giving themselves enough room to produce new games for the mean time.

Borrowing ideas from previous games it good when used in moderation. When you play games, you don't want the same old recycled storyline over and over again - if that's what you're getting then why play? However, when it's just certain elements of classic games that are being copied, you've got nothing to worry about as chances are, if the game's well made, it's going to feel totally new anyway.
Wed 31/07/02 at 12:49
Regular
"Long time no see!"
Posts: 8,351
Back in the day, the Super Nintendo Entertainment System (aka. 'SNES' or 'Super Nintendo') was helping to make Nintendo who they reall are, with almost un-beatable games of the likes of Super Mario World, F-Zero and Super Metroid from Nintendo alone, with the classic Donkey Kong Country series and Battletoads to add to that from Rare. SEGA and the might of their MegaDrive were pushed all the way thanks to the 16-bit power of the console and that extra added bit of 'Nintendo' back in the Golden Age of gaming.

Those were the days... Many people today still believe the early 90's were a time of gaming that has still yet to be bettered - even when compared to Gaming today, where each format has it's own AAA Star Tiles.
It's not all about great graphics, or the sounds and music, the experiences from each of the SNES Classics has been enough to gain the interest of even the biggest of SEGA fans.

Companies in the Gaming World today are trying to make the most out of Gaming that they can, and will use everything they have to in order to make this a better time than ever to own a games console.
The only problem is that developers and software teams are finding new ideas rarer than a 1-Up Mushroom in Mario World, and so they have to look back towards the past in order to find inspiration, and keep us happy and fully-satisfied to be playing with what they're providing us with.

No console can succeed without great games. Games that are filled to the brim with innovation and bright, new and inventive ideas that could change the future of games forever. Thankfully, Nintendo have been one of the best companies out there for coming up with these kind of goods in the ways that Mario can use Power-Ups, and with each and every one of Link's adventures where he's saved Princess Zelda over the years.

All Nintendo have to is look back to the 2-Dimensional 16-bit days of their very-own and very popular home console the Super Nintendo, and take ideas with a lot of potential onto the GameCube.
In-fact, if you look carefully enough, you may notice that they have already begun to do this with some of their own more promising titles lined-up for the future....

Super Mario Sunshine - The game that could beat Super Mario 64 to the no.1 spot as it's sequel includes many features that you should instantly recognise from the SNES classic and recent GameBoy Advance hit.
Obviously, Yoshi is back. And after his 5-seconds or so in Mario 64, Mario can now jump on his back and use his strengths to his advantage on this brand new adventure.
You may have also seen from recent screen-shots that the wire-fences of the Mario World castles are back, with swinging gates and everything.
Just like riding Yoshi, this is another element of the Mario World that was sadly missed in Super Mario 64.
But unfortunately, there are no power-ups - just like in Mario 64.
So this 3D Mario won't be able to grow anymore with a chomp on a Mushroom, and there's no Fire-Power to come from Fire-Fowers.
Still, they could be considered for the future....

Super Metroid Prime - After the classic SNES Side-Scroller we saw nothing more of armoured Heroine Samus Aran, untill she emerged as a fighter in the recent Super Smash Bros. series. But a one-off appearence isn't enough. Shigsy has realised the potential Metroid still has and has given life back into the Metroid series with a First Person Shooter-styled GameCube sequel. It may not be a 3D Action-Adventure like we may have expected, but everything from the last game is still there - with more.

Legend of Zelda - Although the look of the new GC game will be completely new and original for the Zelda series, one or two elements still live-on from the SNES title that has been dubbed as possibly the greatest Zelda game ever. Mainly it's just about old characters making appearences with new names and jobs - just like how the Ocarina of Time cast appeared in Majora's Mask. But some original weapons and tools - aswell as some from the 2 N64 games should be included too.
In order to keep the appeal of this series, Nintendo have had to make changes when compared to the N64 games. And with a little thanks to the SNES game, they've done just that.

GameBoy Advance - If you're a fan of Nintendo's little high-selling handheld wonder then you'll have no doubt noticed the huge catalogue of former SNES games that have been crammed onto those tiny carts to take it's sales well-over the 1 million mark in units!
Without the likes of Super Mario World, the Breath of Fire games, F-Zero, and many new ideas from old games to come (including an all new SNES-style Metroid game, and 'A Link to the Past'), Nintendo's little handheld wonder could've never done so well without it!

Like I said, looking to the past can provide you with the inspiration you need, and this is something Nintendo are doing with the SNES in order to try and overcome that huge milestone set by the long-running PS2.
Super Monkey Ball is another GameCube game that's got-off yo a flying start amongst Nintendo gamers - even if it is a SEGA game!
And where do you suppose the idea for that came from??
It's very likely that Marble Madness on the SNES provides the answer there.
See! Even SEGA are using the SNES to Nintendo's future benefits!

They're also re-vamping the Toe Jam and Earl seires onto the X-Box to give the same effect but on a different console. And we haven't seen those hip-hop-loving space aliens since the MegaDrive days!

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