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"Making 'mature' games"

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Fri 19/07/02 at 17:15
Regular
Posts: 787
I often argue that as someone who loves, say, Mario or Super Monkey Ball, I'm categorically more mature than those people who reject them as 'kiddie' in favour of 'grown up' sexual or violent games, simply because I can focus on the gameplay and don't get embarrassed about not being 'a real man' or whatever the reasoning is they've got going on in their heads. I think it's obvious that games that are considered unsuitable for kids because they pander explicitly to adolescent straight male fantasies of guns and hot babes are not actually more mature. But is it actually possible to make intrinsically more mature games?

Games basically involve performing physical actions in response to situations on the screen. On a very basic level, throwing a turtle shell at a Goomba as Mario is no different from exploding a zombie's head as Chris Redfield. Scattering explosive mines behind your bike in Extreme G is the same as leaving a banana on the track in Mario Kart or Monkey Racing. Unless there is some enormous paradigm shift in how we interact with games, and we're suddenly able to deal on more than a superficial level with, say, bereavement or child abuse (more than just watching someone cry as a loved one dies in a cutscene, or finding the perpetrator of the abuse and firing a rocket launcher at them), then surely the holy grail of 'mature' games is just a dead end. It's rather like debating whether Chess is more 'mature' than a Rubik's Cube.

As for those bizarre cutie franchise characters and their strange little fantasy worlds, I feel that they're perfectly suited to the essence of videogames - performing activities in worlds which have their own internal coherence but little relation to reality. Imagine trying to recreate Mario's gameplay in a naturalistic environment with photorealistic characters. It just wouldn't work. A realistic Mario would be boring, uninvolving and dull, and it wouldn't be believable. Can you imagine a more realistic character (Snake or even Link) making triple jumps, bouncing and jumping on a rope? It would be ridiculous. The graphic style of a game determines, in part, the type of actions you'll be able to perform in it (without breaking the 'suspension of disbelief'). And the less realistic graphic styles allow far more freedom as far as gameplay is concerned (in theory at least), and help the player to identify with the character. Mario is an empty shell, it's the movements you perform with him that bring him to life. The fabulous 'Understanding Comics' by Scott McCloud, features really interesting thoughts about this issue (reality vs abstraction, etc). A must-read book.

This is the perrenial problem, isn't it. Certain people equate sex, violence and bad language with maturity. Personally I want my mature games to include complex moral dilemmas, in-depth relationships with NPC's and unique and innovative storylines and situations, but may be that makes me boring, and I'd be happier if I just accepted the ninjas and pre-pubescent fantasies of demon lesbians. Lets face it, games are hamstrung, in the eyes of the public, from the very start because they are just that - games! So folks, get scared when they rise above the level of adolescent entertainment. Even if you aren't able to interact on more than a superficial level when such issues are being dealt with, won't the very fact that they are being dealt with will surely make the games more mature? It's just that a lot of the games that are regarded as 'mature' are in fact not mature at all. I hope more games will be dealing with historical, sociological, philosophical, psychological, ethical, political, etc issues in the future, but I hope they will do it in an interactive way, making you think about the consequences of your actions. Black and White, Metal Gear Solid and Deus Ex raised questions of this kind. Look at issues such as murdering demons. I mean, what exactly are these demons doing that deserves them being killed? Maybe more games should give you the option of trying to engage them in conversation or try to work things out some other way than using violence.

A lot of people don't even see the difference between the kind of universe a game portrays and the gameplay. If one game takes place in a very dark and violent world, it will be automatically regarded as a 'mature' game, no matter the gameplay. If one game takes place in a naïve, cartoonish world, it will automatically be regarded as a "kiddy" game, no matter the gameplay. It's utterly stupid : what you do in Resident Evil or Doom isn't more 'mature' than what you do in Zelda Majora's mask or Mario 64. Killing demons with a chainsaw isn't more 'mature' than exploring vast, rich and consistent gameworlds. In my opinion, the word 'mature' should even be banished from the videogame vocabulary. It's a completely meaningless word which is far too frequently used by people who don't understand a thing about videogames. And what's worse, is that some gamers also use it to easily dismiss Nintendo games. They're completely missing the point.

Now, I don't have any experience of text adventures and often dismissed them out of hand as something that died because it didn't actually make use of the unique properties of videogames as a medium. But maybe only inputting text can give you that level of interaction that could take gaming to a deeper level. In fact, with the advances of recent years, maybe a far more complex form of text adventure would be possible. In fact, maybe voice recognition software might have a positive effect in this direction in the future. Listening to Jade crucifying the English Language on Big Brother, I don't see any voice recognition engine coping with those vowels anytime in the near future, though.

Wait, it seems like I'm implying that a greater level of verbal interaction will somehow make games 'deeper' and in effect more deserving of an art form. I have some issues with that. First of all, I don't think that another peripheral is really what we need in order to interact with NPCs in ways other than blowing them up. Second of all, narrative is not about words - it is defined by action (any great film author will tell you this - notice how little dialogue there is in a movie like 2001: A Space Oddysey and make of that what you will). On a realistic note, a return to the text adventure would be no good and it's all too fortunate that most professional game developers realize this - the graphic adventure was the logical successor of the text adventure, which in effect had to make room for what we now call the 'adventure game' (which can be anything from Tomb Raider to Resident Evil). These games certainly feature less in the way of storytelling, but more in the way of action.

For the record I don't think that videogames are shallow - even action games. There's nothing wrong with videogames as they are today - it's a bit stagnated and there's too much recycling happening instead of reinvention, but they're building onto proven concepts that sell and work. Nothing wrong with that. What I don't like are these pretentious titles that try to be something they are not. I think this is very much the anti-art of videogames - a game pretending to be a movie pretending to be an action movie.

The issue, I think, perhaps, is not how games are perceived by gamers, but how they are perceived by outsiders. Sure, a gamer can make the mature/non-mature distinction based on gameplay. point is: if it does have zombies/lesbians /demons whatever, you're not going to let your kid play it just as you won't let him watch a mindless arnie movie (it doesn't make the movie mature either) but it's classed as such - unfortunately it's a moral issue, with a twist in the gaming society because the younger gamer longs for more 'mature' subject matter (just like you wanted to watch Cannibal Holocaust when you were a kid (I know I wanted to).

Thanks for reading,
LF.
Sun 21/07/02 at 12:29
Regular
Posts: 11,597
Great post mate, GAD methinks. I never really play Mario, but, hey, what I did play of it, it was fun.
Sun 21/07/02 at 08:31
Posts: 0
That's an interesting topic. Like other people have said, I don't mind playing Mario games 'cos they ARE good to play. Banjo-Kazooie was meant to be a "kiddy game" but it had a lot of quirks in it for adults. Anyone that has completed the game will know that you get to see shots of Banjo-Tooie. When Kazooie sees the ice key, she says "I know where'd I'd like to stick that!" Oh, how we laughed.
Sat 20/07/02 at 19:18
Regular
Posts: 1,550
Great post!

I don't mind playing games like mario, they are fun. But some people, like my brother don't like those kind of games, only serious and realistic games are for him....
Sat 20/07/02 at 19:14
Regular
Posts: 5,135
Great post and a GAD Contender for a start!

True, Marios appeal, looks and the basic storyline of the games was "kiddies" type but when you actually play the game you realise that the gameplay is quite addictive. Blowing Zombies heads off sure is fun but its the "Gameplay" that matters the most. Not wheither it is "mature" or not.
Sat 20/07/02 at 19:14
Regular
Posts: 588
Great Post LF hope to be seeing more posts of this quality.
Sat 20/07/02 at 19:11
Regular
"That's right!"
Posts: 10,645
You'd rather have a relationship than shoot someone in the kneecap? Very strange :)

Anyway, excellent post. You're dead on about how a realistic Mario wouldn't be as fun
Sat 20/07/02 at 14:21
Regular
Posts: 9,494
Games aren't good if they look sick and gory, they're good if they manage to keep you playing for more than a week. Anyone who ever syas they think Mario is for babies probably actually loves the Nintendo way of games. I think most people who reject games at face-value are ignoring them because of what their friends might think if they came round, not ebcause of what that individual actually thinks of the game.
Fri 19/07/02 at 19:31
Posts: 0
Thanks for all the comments, although I don't know what the obligatory ':D' was for...

:P
Fri 19/07/02 at 19:26
Regular
Posts: 5,630
Top quality post, truly deserving of a GAD in my humble opinion.

:D

The issue you raise is a contentious one. Put simply, developers, either through looking for a quick buck or a mis-interpretation of what real gamers really want, equate 'mature' with blood and guts. Whilst taht sort of mindless violence is initially gratifying, it's not the fulfilling gaming experience I'm looking for. Below is a post that I wrote a few months ago, and is what I consider to be a mature game...

* * * * * * * * * *

What makes a game ‘adult’?

Is it a massive amount of blood and gore? Is it the ability to shoot or run down everything in sight? Whilst your perception of ‘adult’ games may fit that profile, I don’t think that it is. Whilst the content may certainly be adult in that it is not suitable for children, I think that even a child can point a control stick in a certain direction and press a button to shoot someone. You think you have to be an adult, or have a certain intellect and intelligence to do that? Think again.

I myself can’t give you an exact definition of what makes a game ‘adult’. I think it may have something to do with ‘feel’ (stop giggling at the back), and what you perceive to be ‘adult’. One thing I am pretty sure of though is that it has absolutely nothing to do with the amount of blood, guts, guns, puke, crap, swearing or naked flesh involved. You know what I think are two games are prime examples of ‘adult’ games?

Mario and Zelda.

You’re probably laughing at me now, thinking ‘but they’re kiddies games’ but hear me out. If you examine the demographics of Mario sales against a game like Soldier of Fortune, you’ll probably find that 18 rated games sell best amongst youngsters (who can show off to their mates about their latest game where you can shoot individual limbs off etc.) whereas games like Mario sell in both. When your’re an adult, you want a little more than just mindless killing. I think that Nintendo more than anyone, and especially though their two flagship titles, understand how to treat a proper gamer They seem to be the only ones who understand what makes a game great, treating players with a healthy respect, and rewarding intelligent, thoughtful play with intelligent (and often ingenious) set pieces. You are required to think – both literally and laterally – and use a large portion of your brain to work out the taxing problems that always seem achievable despite their difficulty.

Don’t get me wrong, I am not criticising FPS of games like GTA3, because they have their own merits and their own particular uses, I just don’t see them as adult games. In the right context, a splash of claret and the chance to fire off a few rounds is fine, but increasingly developers are hiding behind mindless violence and controversial topics as a smokescreen for the fact that, behind the blood and the press outrage, the game isn’t actually that good, its just included in a pitiful attempt to boost sales. Games like Carmageddon have always been unmitigated rubbish, but have always sold stacks of copies off of being controversial. It’s a shame really – games like Ico will probably be undeservedly outsold by trash like that Hooligan game.

With the next generation of games upon us there is a real opportunity to move gameplay forward, but it seems that few developers are content to do that. With skill, dark content can be dealt with effectively, as shown by Metal Gear Solid 2 and Perfect Dark. But to me ‘adult’ games are not ones with blood and guts but contain proper puzzle and gameplay more befitting of an adult.
Fri 19/07/02 at 17:35
Regular
"  "
Posts: 7,549
Firstly good post :)

I think that mainly the maturity issue is a bit complex. Like you say, Mario could be seen just as violent as GTA3. You jump and bounce on things which if you did to another human would cause pain. However I think it's how the actual younger gamer see's it. Most of the games are in cartoony graphics and therefore the kids wont take them seriously. They know that there just stupid. However. Every kid once to make out they are more mature than they really are. If a game looks real (i.e. prozzies in GTA3) then the kid will think, 'Oh thats what REAL adult people do' and not realise it's something fictional where as they know that throwing bannanas is silly as they know what they have seen in cartoons is not what you would expect in real life. Well thats kinda my view but it's such a complez issue that i'm confused just replying :S :D

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