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"Virtual World vs The Real World"

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Mon 08/07/02 at 14:54
Regular
Posts: 787
In the era of presentation over gameplay, it can be identified that the gaming community as a whole is demanding more realistic games. Games which are as lifelike without them being actually real.
Why is that many people say games relieve them of the real world and its pressures when they want this element realistically created in their video games?
It maybe that although gamers are controlling a character in a realistic world, unlike the real world the gamer has little responsibility, no law and order and no fears.
When a character dies, this is only the end of a run in a game.
So are we trying to capture the world in which we live in but yet go that extra further to provide a world where a gamer can live out a character's life without any responsibility of their actions.
As time goes on, of course technology is going to get better and better. In the future, could we be taking rides on a virtual bus, staying overtime in a virtual office doing virtual office work and could we even delve into more controversial issues.
Like the Nintendo Gamecube slogan goes: "Life is a Game". The reality of this statement is becoming increasingly frequent as our games become more about our lives than escapisms.
Tue 09/07/02 at 08:07
Regular
"I Feel Depressed!"
Posts: 122
We will still want to shoot guns and cast magic but in more recognizable places like in Tesco’s or in a old peoples home!
It would just make things a lot funnier!
Mon 08/07/02 at 19:58
Regular
"Don't Stare"
Posts: 89
There's a real world?
Mon 08/07/02 at 15:33
"Darkness, always"
Posts: 9,603
I don't think we're crying out for a simpler life by re-creating it. Instead we're looking for a life less ordinary. In real life, you don't get to scale castles and recue princesses, or cast magic, or shoot guns.

Sure we want it to look more realistic, but only to enhance the experience, it's not some psychological cry for help.
Mon 08/07/02 at 14:54
Posts: 0
In the era of presentation over gameplay, it can be identified that the gaming community as a whole is demanding more realistic games. Games which are as lifelike without them being actually real.
Why is that many people say games relieve them of the real world and its pressures when they want this element realistically created in their video games?
It maybe that although gamers are controlling a character in a realistic world, unlike the real world the gamer has little responsibility, no law and order and no fears.
When a character dies, this is only the end of a run in a game.
So are we trying to capture the world in which we live in but yet go that extra further to provide a world where a gamer can live out a character's life without any responsibility of their actions.
As time goes on, of course technology is going to get better and better. In the future, could we be taking rides on a virtual bus, staying overtime in a virtual office doing virtual office work and could we even delve into more controversial issues.
Like the Nintendo Gamecube slogan goes: "Life is a Game". The reality of this statement is becoming increasingly frequent as our games become more about our lives than escapisms.

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