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"Exclusive, multi-format games!"

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Sun 23/06/02 at 20:11
Regular
Posts: 787
Multi-format games are the future of gaming? Codswollop, that nice little communist remark that all consoles should be the same is what many are saying these days, well the many are wrong. And what of exclusive titles, surly losing the ability to play certain classics such as GTA3 on the PS2 and Jet Set Radio Future on the X-box is causing Nintendo fans a great deal of frustration (it is in my case). The good news is there is away round it, whereas Multi-format games will make the use of more than one console redundant and the exclusive titles annoy the consumers, and so how can we keep the competition in the market and the consumers happy at the same time?

Imagine if every console got their own version of a game, I don’t mean basic Multi-format games with slight upgrades for individual consoles, more along the lines of a type of game for each system. Microsoft has Project Gotham and Playstation 2 has GT3, same sorta game that make use of the varying specifications of the two systems. Similarly is Wipeout on the PS2 and F Zero on the Gamecube, two futuristic racers with many similarities but Wipeout will make use of the increased polygon count of the PS2 whilst F Zero will use the special effects avalible with the Gamecube’s interior. But these are two completely different games, designed by different people and so I can bring everything to what the post is really about, Shinji Mikami. For those who don’t know the genius then let me enlighten you, Mikami is the daddy of Survival Horror, creating Resident Evil, the Dino Crisis and most recently Devil May Cry. David Dyack the American Survival Horror specialist (designer of Silicon Knights) often looks to the Japanese, Capcom designer for inspiration. Well he is doing something few if any others are doing which can be perceived as the future of gaming; he is making an exclusive horror game (or games) for all 3 platforms.

Devil May Cry mixes Survival Horror with platforming sections and favors action over suspense when compared to Resident Evil. Its release at Christmas last year had a bit of a mixed response, the excellent Gameplay was often put down by its short length and extreme difficulty settings. Yet Devil May Cry went down a storm and has warranted a sequel to the game, the gothic horror action games sequel is in development and like the first is exclusive to the Playstation 2. Dino Crisis is already a well established series, the original two fist appeared on the Playstation 1 and got the idea behind Resident Evil and replaces slow, clumsy Zombies with super fast Raptors, the third incarnation is getting an exclusive run on the Microsoft X-box. Then there is Mikami’s multi-million selling super series, Resident Evil, 4 legendary adventures, and 3 spin off games are already established worldwide, a movie and various other merchandise has already been made for a game Mikami struggled to get approved. Those 4 legendary adventures are getting re-released on the Nintendo Gamecube (one has been completely remade) and 2 original titles Resident Evil 0 and Resident Evil 4 (or 5), exclusive as well. So Dino Crisis is on the X-box, Resident Evil is on the Gamecube and Devil May Cry is on the PS2, but who really is better off and what does this mean for the future of gaming?

This is how it should be, 3 top survival horror games all released on separate formats, it creates a fundamental difference between the 3 systems but doesn’t make the gamer feel left out. Why can’t the genius behind Jet Set Radio make 3 different games with a similar theme all destined for exclusive rights on individual consoles? Ok I know I am asking way too much but I’m not saying it all has to made by the same guy, just that every system has their own version of the game. No upset consumers because they all have the option to experience something similar to the game they want, and we won’t have a mass of multi-format titles (Tony Hawks style). Shinji Mikami choose Resident Evil on the Gamecube due to the adventure/exploring fan base that is well established on the system, Devil May Cry will probably never see a Gamecube release due to the Gothic dark nature of it all. Beat ‘em ups are a prime example at the moment of system variations, on the PS2 we have Tekken, a beat ‘em up that is perfectly refined, on the Gamecube you have the beast transforming Bloody Roar and the fun Super Smash Brothers whilst the X-box has the babe filled, interactive scenery Dead or Alive games. This is how a good fight should be fought, which console has the best beat ‘em ups, first person shooters, RPG’s etc… and that is the real future of gaming. As for Shinji Mikami’s survival horror exclusives, Gamecube has the most well established series of games that generally are awesome but the PS2 has the original new flavor of Survival Horror and so the jury is out on this one (I don’t think Dino Crisis really matches either).

And so that is my future of gaming, something for everyone but it is the console that does that something best that is the one that wins. Not the best advertiser or the one with the DVD player, the one who has the greatest games. I know this is unlikely to happen, Devil May Cry may be the greatest Horror game (actually I’m putting money on Eternal Darkness but that has nothing to do with Shinji Mikami) but Resident Evil is the most popular one, and so I’ll give you 1 guess as to which console will sell better as a result of it. Maybe one day the glitz and glamour of looking the best and being the most popular will wear off, but that day will be a long way away.

Here’s to the future.

Dringo.
Sun 23/06/02 at 20:29
Regular
"---SOULJACKER---"
Posts: 5,448
I agree with you! (*SHOCK!*)

Exclusives are what drive gaming forwards. By having multiple formats, manufacturers are forced to buy exclusives, invest in small developers, and produce high quality first and second party games to get people to buy the console. This is the way the PS succeeded, and it has given rise to MS and Ninty hitting back hard.

Sonic
Sun 23/06/02 at 20:11
Regular
Posts: 18,185
Multi-format games are the future of gaming? Codswollop, that nice little communist remark that all consoles should be the same is what many are saying these days, well the many are wrong. And what of exclusive titles, surly losing the ability to play certain classics such as GTA3 on the PS2 and Jet Set Radio Future on the X-box is causing Nintendo fans a great deal of frustration (it is in my case). The good news is there is away round it, whereas Multi-format games will make the use of more than one console redundant and the exclusive titles annoy the consumers, and so how can we keep the competition in the market and the consumers happy at the same time?

Imagine if every console got their own version of a game, I don’t mean basic Multi-format games with slight upgrades for individual consoles, more along the lines of a type of game for each system. Microsoft has Project Gotham and Playstation 2 has GT3, same sorta game that make use of the varying specifications of the two systems. Similarly is Wipeout on the PS2 and F Zero on the Gamecube, two futuristic racers with many similarities but Wipeout will make use of the increased polygon count of the PS2 whilst F Zero will use the special effects avalible with the Gamecube’s interior. But these are two completely different games, designed by different people and so I can bring everything to what the post is really about, Shinji Mikami. For those who don’t know the genius then let me enlighten you, Mikami is the daddy of Survival Horror, creating Resident Evil, the Dino Crisis and most recently Devil May Cry. David Dyack the American Survival Horror specialist (designer of Silicon Knights) often looks to the Japanese, Capcom designer for inspiration. Well he is doing something few if any others are doing which can be perceived as the future of gaming; he is making an exclusive horror game (or games) for all 3 platforms.

Devil May Cry mixes Survival Horror with platforming sections and favors action over suspense when compared to Resident Evil. Its release at Christmas last year had a bit of a mixed response, the excellent Gameplay was often put down by its short length and extreme difficulty settings. Yet Devil May Cry went down a storm and has warranted a sequel to the game, the gothic horror action games sequel is in development and like the first is exclusive to the Playstation 2. Dino Crisis is already a well established series, the original two fist appeared on the Playstation 1 and got the idea behind Resident Evil and replaces slow, clumsy Zombies with super fast Raptors, the third incarnation is getting an exclusive run on the Microsoft X-box. Then there is Mikami’s multi-million selling super series, Resident Evil, 4 legendary adventures, and 3 spin off games are already established worldwide, a movie and various other merchandise has already been made for a game Mikami struggled to get approved. Those 4 legendary adventures are getting re-released on the Nintendo Gamecube (one has been completely remade) and 2 original titles Resident Evil 0 and Resident Evil 4 (or 5), exclusive as well. So Dino Crisis is on the X-box, Resident Evil is on the Gamecube and Devil May Cry is on the PS2, but who really is better off and what does this mean for the future of gaming?

This is how it should be, 3 top survival horror games all released on separate formats, it creates a fundamental difference between the 3 systems but doesn’t make the gamer feel left out. Why can’t the genius behind Jet Set Radio make 3 different games with a similar theme all destined for exclusive rights on individual consoles? Ok I know I am asking way too much but I’m not saying it all has to made by the same guy, just that every system has their own version of the game. No upset consumers because they all have the option to experience something similar to the game they want, and we won’t have a mass of multi-format titles (Tony Hawks style). Shinji Mikami choose Resident Evil on the Gamecube due to the adventure/exploring fan base that is well established on the system, Devil May Cry will probably never see a Gamecube release due to the Gothic dark nature of it all. Beat ‘em ups are a prime example at the moment of system variations, on the PS2 we have Tekken, a beat ‘em up that is perfectly refined, on the Gamecube you have the beast transforming Bloody Roar and the fun Super Smash Brothers whilst the X-box has the babe filled, interactive scenery Dead or Alive games. This is how a good fight should be fought, which console has the best beat ‘em ups, first person shooters, RPG’s etc… and that is the real future of gaming. As for Shinji Mikami’s survival horror exclusives, Gamecube has the most well established series of games that generally are awesome but the PS2 has the original new flavor of Survival Horror and so the jury is out on this one (I don’t think Dino Crisis really matches either).

And so that is my future of gaming, something for everyone but it is the console that does that something best that is the one that wins. Not the best advertiser or the one with the DVD player, the one who has the greatest games. I know this is unlikely to happen, Devil May Cry may be the greatest Horror game (actually I’m putting money on Eternal Darkness but that has nothing to do with Shinji Mikami) but Resident Evil is the most popular one, and so I’ll give you 1 guess as to which console will sell better as a result of it. Maybe one day the glitz and glamour of looking the best and being the most popular will wear off, but that day will be a long way away.

Here’s to the future.

Dringo.

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