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Graphics wise it wasn't quite up to scratch with the final draft it was more half-life than halo (im not saying theres anything wrong with half-life) the graphics were a bit edgey but thats about all i could see wrong with it.
But there was loads of really cool stuff taken out of it like the option to change from first person to third person, there were extra weapons like the flamethrower, the covenent sniper and a very cool rotating machine gun.
Also the master chief got to use a plasma sword like the elites.
The vehicles were loads different aswell the warthog had a rocket launcher instead of a gatling gun and there was a tank not featuring in the final game which was like they normal covenent tank except with gaps in the side and a man controled gun on the top which looked suspiciously like the sentry gun, i think you might have been able to capture and use this
also there was a hell of a lot more speech than the game we play now they would talk all the time and would talk in coordination with what you did like if you would go into a tunnel someone would wait at the entrance and say ill wait here you go ahead. in cut scenes you could hear coveneant conversations
For some reason or another there were dinosaurs in the original which would attack yo if you provoked them or got too close and run away at the sound of gunfire.
all these feature are very cool and i cant believe bungie cut them but i hope they put them in halo 2
could you reply with suggestion of what you think they should add to the sequel as well as your views of the game
thanks never_unplug
-Human enemies! I couldn't have any emotion to the aliens or flood in the game and this actually upset me, at least when killing humans you can relate to shooting them in the nuts and it makes it more enjoyable.
-More guns! Whether smaller handguns which have a spree of bullets or different shotguns. Halo NEEDED more guns and grenades.
-More levels, or current levels divided up! Much easier to have fun and go back to, instead of telling yourself like I did that you had to complete this level. :-|
-Goldeneye. What? lol
I agree with what savatt's written, especially the changing weather conditions, bots in multiplayer, and your own squad of marines, each one with his/her own distinct personality and accent.
Maybe they could be as strong as you are so they wouldn't die very easily. Throughout the game you'd get to know them and you'd want to protect them if they got into difficulty.
This would make the game even more immersive and realistic.
The chance to use the colour you pick in the main game (so you don't just have to be green).
More large battlefield fights with large numbers of marines and covenant - both sides using vehicles.
Your own squad of marines that assist you through the game. Don't have to neccesarily issue them orders, but having your own squad to go around with would make it that bit more personal. Maybe you could even name the members of your squad and give them certain weapons. As marines are killed, there could be a way to have more marines issued to your squad.
A huge battle scene or 2 that includes multiple dropships bringing more troops and vehicles in on both sides. Other things that can be included are the small barricade walls you see marines get behind on the Pillar of Autumn, gun turrets and areas that are tactically good to keep control of, giving you good sniping positions, etc.
Gun turrets for the marines.
All vehicles can be destroyed - including dropships. Also, the Scorpion should protect the driver more from the likes of rocket shots and although heavily armoured, should have a limit before its destroyed. New vehicles would also be nice. Maybe a marine vehicle to answer to the covenants Banshee. A troop carrier style vehicle would be nice, maybe with a top mounted machine gun that works like the Scorpion's. Also, how bout an Artillery gun vehicle that can rain shots down on the enemy - working quite similarly to the Wraith's shot (covenant tank).
Bots in multiplayer.
A mini gun weapon would be nice. Maybe also a knife as a third emergency weapon that does a little more damage than a gun when fighting an enemy face to face (with an instant kill when attacking from behind as usual).
Marine squads (including your personal one) could consist of other Spartan's (Master Chief) as well as normal marines.
Marines should be able to drive vehicles such as the warthog and Scorpion so that battlefields can become even more hectic as well as giving the chance for a player to use the Warthog's machine gun or sit as a passenger.
4 player co-op mode. This could make for some excellent moments. ;-)
Plus there should be the option to make the co-op (wether 2 or upto 4 player mode) a split screen or link up.
Native wildlife. As well as having the opposing forces, maybe animals native to the area can be roaming around.
Changing weather conditions. Maybe it could rain heavily sometimes or even turn into a storm.
Destruction of certain surroundings. Things like trees and certain rocks could be blown apart or torn down as things like rockets hit them. Could make battlefields that bit more atmospheric when you see things like this along with mud being turfed up from explosions.
Thats about it for now. ;-)) Might come up with more ideas later. ;-)
I personally couldn't be bothered. :P
Graphics wise it wasn't quite up to scratch with the final draft it was more half-life than halo (im not saying theres anything wrong with half-life) the graphics were a bit edgey but thats about all i could see wrong with it.
But there was loads of really cool stuff taken out of it like the option to change from first person to third person, there were extra weapons like the flamethrower, the covenent sniper and a very cool rotating machine gun.
Also the master chief got to use a plasma sword like the elites.
The vehicles were loads different aswell the warthog had a rocket launcher instead of a gatling gun and there was a tank not featuring in the final game which was like they normal covenent tank except with gaps in the side and a man controled gun on the top which looked suspiciously like the sentry gun, i think you might have been able to capture and use this
also there was a hell of a lot more speech than the game we play now they would talk all the time and would talk in coordination with what you did like if you would go into a tunnel someone would wait at the entrance and say ill wait here you go ahead. in cut scenes you could hear coveneant conversations
For some reason or another there were dinosaurs in the original which would attack yo if you provoked them or got too close and run away at the sound of gunfire.
all these feature are very cool and i cant believe bungie cut them but i hope they put them in halo 2
could you reply with suggestion of what you think they should add to the sequel as well as your views of the game
thanks never_unplug