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"Do you know who to make doors snipe?"

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Thu 02/11/00 at 19:17
Regular
Posts: 787
I know its something to do with the mover sheet, and the key stages, but I cannno make 'em move captin.
Thu 02/11/00 at 22:00
Regular
Posts: 16,558
Grix good, news i've found a better tutorial, but how do you move brushes and how to you make them higher, come on
back quick!
Thu 02/11/00 at 21:43
Regular
Posts: 16,558
Oh come on work! When you need it badly it won't work!
I need to make a door dammit!
Thu 02/11/00 at 21:37
Regular
Posts: 23,216
It's not there.

Moving stuff, but no door.

Bum.
Thu 02/11/00 at 21:20
Regular
Posts: 16,558
Grix, moving classes is in the brush thing just click the minus sign, the editor docs, are in docs, i got this off a site and where is the door brush thing.
Thu 02/11/00 at 19:52
Regular
Posts: 23,216
1) There is no mover in classes.
2) You can't texture brushes.
3) I have no editor docs.
4) I am rather confused.
Thu 02/11/00 at 19:26
Regular
Posts: 16,558
Grix look:

Make the door as a regular brush. Then texture it and whatever. Now select the brush(es) that make the door and right click on them, then select copy->to brush. Now move the original door object(s) out of the way and move the builder brush into position. Go to the class browser and find mover. Open it and open deusex movers and then select moverdoor. Click the mover icon (the box with little curved arrows around it) and that will place a purple brush (the mover). Now select the brush, right click on it and select keyframe->keyframe 1. Now move the purple brush into the open position and then double-click the brush to open the properties and set the necessary variables (these are explained in the editor docs)
Thu 02/11/00 at 19:20
Regular
Posts: 16,558
If we get this we can make the levels bigger. It's hard but i know we'll find out soon.....somehow.
Thu 02/11/00 at 19:17
Regular
Posts: 23,216
I know its something to do with the mover sheet, and the key stages, but I cannno make 'em move captin.

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