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Ahh, you've made your room, and now you want to add that extra spark to it, by making a great big swimming pool in the middle.
Load back that room I told you to save.
(Hang on, wasn't I teaching this before?)
Yes you were. Now make a cube 256 high, and 500, by 500. I know that's not a cube, but you know what I mean.
In the top right screen, the 2d map, move the block DIRECTLY underneath the room. I.E. make sure the borders of the cube are on eachother. Use control and the mouse buttons to move, and remember to hold both down to zoom in.
Once it's in a place you want it, and it is touching, make the room by removing the brush from the world.
Now, right click on the bottom right button, the make a sheet button. And click on properties.
Make a sheet 500 by 500, or the same size as your pool.
Now position it inside your pool, exactly, and put it near the top, but not at the top.
With the sheet still selected, click on the green square button, and change predefined to water. And click add special.
Now, we have added a water border, not water, but a border. It will all make sense in a minute.
Refresh the room, F8, and click on the water surface, or border.
Load the coretex_water file for the texture, and change the surface to a water file.
Now, go to classes, info, zoneinfo, and left click on waterzone.
Insert a water zone in your pool, between the walls and the surface.
Refresh it.
Good. You can change all the textures now, for the pool walls.
Now to make the room extra special...
Insert a light in the pool, and right click on it, and select properties. Click on light colour, and change the numbers to 255, 155, and 65, in that order.
Brightness, is how bright the light is.
Lighthue is colour, in the spectrum.
And saturation is deepness of colour. Feel free to mess around with it.
With the changes, you should have a blue light emitting from the pool, if not, press F8 and refresh it. Make sure dynamic lighting is on in the mode menu.
There. A lovely pool, with a blue light.
To make it EVEN MORE nice, do this.
Right click on the water surface, and click on properties. Tick U-Pan, or V-Pan, or both, and close it. Now the surface of the water will move.
AND, if you right click on the light in the pool, go to properties, sound, and then go to soundfx in the top right part of the screen, and select waterrushing, and then click on use, next to ambient noise, there will be a water rushing sound coming from the pool.
There, a room with a pool.
Unfortunatly, I'm a bit rusty on it, but I think my brain knows quite a bit about it, so I'll let him talk for a change.
(Right. Imagine a great big solid block. Now what you have to do, is cut bits out from inside that block, and then join them all up.)
(When you load it up, the thing you will spend most time in, is the bottom left little screen. The 3d one.)
(Let's start this, by helping you to make a basic room.)
(First, look for the cube button on the middle of the toolbar to the right. See it? Now right click on it, and click on cube properties.)
(Change the width and breadth to about 1028 each, it doesn't matter about numbers, you can make it 1000 if you want.)
(Click build.)
(You should see a red outline of a cube in the 3d view. Click on the 3d view. To move, hold the left mouse button down, and to turn, hold the right button down. Also, hold BOTH buttons down to move up and down. Got that?)
(Look at your red cube, you have probably noticed that there is no room there. Ah, but that is where the cutting bits from inside the block comes in.)
(Look on the toolbar, the button 2 down on the right hand side, which is a green outline square on a solid cream square. This is the remove from level button. Click it.)
(There is your room. Unfortunatly, it has horrible walls, so, lets change that.)
(Click on any wall in your room, and then look at the top right of the screen, where it says browse textures.)
(Click on the load button, right at the bottom, and double click on HB_interior, my favourite walls.)
(Now loads of textures will be up in the right hand side. Look for one you want for your wall, and click on it.)
(Hopefully, if the wall is still selected, the wall will change to the texture you clicked on.)
(Hold both the mouse buttons down, and go in the room.)
(Position yourself to see the ceiling, and change that. In fact, change all the walls, so they look nice. To select multiple rooms, hold down Control when clicking.)
(Good. Now, to see what your room would look like, if you were playing the game, press F8, and click on the rebuild geometry, at the bottom.)
(Oh dear. What's happened? Your room has gone! Not so, as there is no light in the room, so you can't see anything.)
(In the 3d view box, click on mode, and then click on textures. If you can't see mode, click on the green arrow thing at the top, in the 3d view box.)
(Ahh. There we go. Now right click anywhere in the box, and add light.)
(Now go back to dynamic lighting in the mode menu, and you will see your dimmly lit room.)
(Great. Now if you want to walk around your room, which I am sure you do, go to the top right, and click on the down arrow next to textures.)
(You should see Textures, Classes, SoundFX, and Music. Click on Classes.)
(Now click on the white bar next to navigation point, and single left click on *playerstart.)
(Now right click inside your room, and click add playerstart here, like you did for the light.)
(Great! Now save it, as room, or something, and then play the level!)
(That's the basics for making a room. I'll teach you some more when you can make the room.)
Well. If that doesn't deserve another game, I don't know what does.
:)