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"A Cultured Experience"

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Thu 30/05/02 at 17:21
Regular
Posts: 787
Gaming : A Big (and relatively new) Part of Culture?

Gaming has, obviously, moved on from being for nerdy kids with horrible acne in their bedrooms with an Atari (and more worryingly, an Atari t-shirt) playing some blip-blop game while his mum and dad wonder why the other kids don¡¦t like him to a hobby (or in some cases, obsession) that can be enjoyed by the young or old, which can either bring friends and family together with multiplayer, or with the same mode, break them apart. It has become so definitive in a young person¡¦s life I wonder how we¡¦d live without it. Still, the stereotypes toward gaming have changed, and all for the better.

Firstly, gaming is now so much more accessible. There are several shops on the high street which sell consoles and games plus with the internet so many online shops have cropped up it¡¦s impossible to ignore that gaming is now, basically, huge. With competition between the 3 main rivals heating up and therefore prices being lowered here there and everywhere it can be only good things for the gaming consumer from now on. Also, with all technology involved in gaming, those previously not involved in the gaming culture are getting swept in (PC Enthusiasts, Parents etc) and those who before couldn¡¦t hold a controller are getting better than the ¡¥real¡¦ gamers.

Gaming is also becoming more poplar among the popular. It¡¦s still a bit geeky, but gradually the generalized ¡¥popular¡¦ are playing games more, so the balance is becoming a balance between the two. Even the neutral folk who haven¡¦t really got an opinion are beginning to play, which, for the industry, is all good.

Unfortunately, though, someone must spoil the fun. Piracy has followed the gaming culture in growth and pirate games are becoming much more widespread, which basically means decent gamers who pay full price for a game will be charged more to make up for the losses they make from potential buyers who go pirate. Thankfully, most large companies refrain from developing chips and chipping devices because of huge possible lawsuits that could be filed against them so few companies develop the chips. Unfortunately, theres still the guy at the market with PS games for a fiver, and therefore proper gamers will get mixed with pirate gamers and charged high prices for doing nothing to the developer. A bit unfair!

Games which are being made, though, have also developed and adapted to the needs of the ever-changing market, consumer and culture. A trend may pass where 1 developer makes a really popular FPS and other developers follow suite with lots of FPS. That¡¦s the consumer showing an interest, the market being flooded and ultimately the gaming culture, among both players and developers, changing. And as consumer choice sways its very rare the culture, what people believe in gaming, won¡¦t sway with it.

It¡¦s interesting though that although many parents are buying kids games for Christmas etc they still have either very little or no idea about the game, what it contains or generally about gaming. For example, I was playing Final Fantasy 8 and my dad didn¡¦t understand a thing. The battles were beyond him, and I didn¡¦t even try the Junctioning. Even games like Sonic or Super Monkey Ball seem to be beyond them. It¡¦s a shame, as adults are probably going to get more fun out a game than a little kid who doesn¡¦t appreciate the work put into a game. Also, older people have, well, very little to do in the day. So why not buy a PC? Or get a console? Fill your day with gaming joy! You¡¦ll be closer to your grandchildren and have an amount of fun at the same time. If only they would listen

My Gran think¡¦s gaming is ¡¥a phase¡¦. I only could guess she means in the sense that ¡¥TV¡¦s¡¦ were a phase. Poor her.

Still, gaming culture is growing. Its like that l casie immunitas in the Yakult stuff. Scary. So what do you think? Will general culture adapt to gaming? We¡¦ve had museums (see, CULTURE!) hosting retro exhibitions and also art and music culture has adapted to gaming, with orchestral scores and trance music two distinguished types of sound you¡¦ll hear in the games, and original game drawing fetching lots of money.

Anyway, any thoughts appreciated and thanks for your time ļ
Fri 31/05/02 at 13:08
Regular
"previously phuzzy."
Posts: 3,487
Thanks for all the comments!

LOL at the cinema fad thing! If only they were here today,

Once again, thanks
Fri 31/05/02 at 00:02
Regular
"relocated"
Posts: 2,833
Gaming is definitely a part of culture now: but its still not taken seriously by the wider world. In part this is an age thing: newspaper editors etc, tend to be in their fifties and, unless they owned a mainframe in their youth, the whole gaming thing probably passed them by. On the bright side there is the GameOn exhibition in London, which has been reviewed in even the most mainstream press.

One interesting fact to bear in mind is that when cinema was in its infancy it was also dismissed as a 'fad' and a pointless diversion by the cultural authorities of the day.
Thu 30/05/02 at 21:38
Regular
"Link to the Future"
Posts: 719
> Anyway, any thoughts appreciated and thanks for your time ļ

Sorry about quoting that much, but it was all good. Well done!
Thu 30/05/02 at 17:21
Regular
"previously phuzzy."
Posts: 3,487
Gaming : A Big (and relatively new) Part of Culture?

Gaming has, obviously, moved on from being for nerdy kids with horrible acne in their bedrooms with an Atari (and more worryingly, an Atari t-shirt) playing some blip-blop game while his mum and dad wonder why the other kids don¡¦t like him to a hobby (or in some cases, obsession) that can be enjoyed by the young or old, which can either bring friends and family together with multiplayer, or with the same mode, break them apart. It has become so definitive in a young person¡¦s life I wonder how we¡¦d live without it. Still, the stereotypes toward gaming have changed, and all for the better.

Firstly, gaming is now so much more accessible. There are several shops on the high street which sell consoles and games plus with the internet so many online shops have cropped up it¡¦s impossible to ignore that gaming is now, basically, huge. With competition between the 3 main rivals heating up and therefore prices being lowered here there and everywhere it can be only good things for the gaming consumer from now on. Also, with all technology involved in gaming, those previously not involved in the gaming culture are getting swept in (PC Enthusiasts, Parents etc) and those who before couldn¡¦t hold a controller are getting better than the ¡¥real¡¦ gamers.

Gaming is also becoming more poplar among the popular. It¡¦s still a bit geeky, but gradually the generalized ¡¥popular¡¦ are playing games more, so the balance is becoming a balance between the two. Even the neutral folk who haven¡¦t really got an opinion are beginning to play, which, for the industry, is all good.

Unfortunately, though, someone must spoil the fun. Piracy has followed the gaming culture in growth and pirate games are becoming much more widespread, which basically means decent gamers who pay full price for a game will be charged more to make up for the losses they make from potential buyers who go pirate. Thankfully, most large companies refrain from developing chips and chipping devices because of huge possible lawsuits that could be filed against them so few companies develop the chips. Unfortunately, theres still the guy at the market with PS games for a fiver, and therefore proper gamers will get mixed with pirate gamers and charged high prices for doing nothing to the developer. A bit unfair!

Games which are being made, though, have also developed and adapted to the needs of the ever-changing market, consumer and culture. A trend may pass where 1 developer makes a really popular FPS and other developers follow suite with lots of FPS. That¡¦s the consumer showing an interest, the market being flooded and ultimately the gaming culture, among both players and developers, changing. And as consumer choice sways its very rare the culture, what people believe in gaming, won¡¦t sway with it.

It¡¦s interesting though that although many parents are buying kids games for Christmas etc they still have either very little or no idea about the game, what it contains or generally about gaming. For example, I was playing Final Fantasy 8 and my dad didn¡¦t understand a thing. The battles were beyond him, and I didn¡¦t even try the Junctioning. Even games like Sonic or Super Monkey Ball seem to be beyond them. It¡¦s a shame, as adults are probably going to get more fun out a game than a little kid who doesn¡¦t appreciate the work put into a game. Also, older people have, well, very little to do in the day. So why not buy a PC? Or get a console? Fill your day with gaming joy! You¡¦ll be closer to your grandchildren and have an amount of fun at the same time. If only they would listen

My Gran think¡¦s gaming is ¡¥a phase¡¦. I only could guess she means in the sense that ¡¥TV¡¦s¡¦ were a phase. Poor her.

Still, gaming culture is growing. Its like that l casie immunitas in the Yakult stuff. Scary. So what do you think? Will general culture adapt to gaming? We¡¦ve had museums (see, CULTURE!) hosting retro exhibitions and also art and music culture has adapted to gaming, with orchestral scores and trance music two distinguished types of sound you¡¦ll hear in the games, and original game drawing fetching lots of money.

Anyway, any thoughts appreciated and thanks for your time ļ

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