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Sure, we've got Super Monkey Ball, which in all fairness is a BRILLIANT first GameCube game on SEGA's part. It's original, addictive and brings us the promise of many future titles of similar standard.
However, when I say future titles of similar standard - I mean future titles of similar standard. As soon as Super Monkey Ball his UK shelves, SEGA announced that Super Monkey Ball 2 was well in development, and you can already see many screenshots on www.upwire.com!
SEGA aren't really doing many new things on the GameCube and Game Boy Advance. So far we've seen Sonic Adventure 2: Battle, the Dreamcast game with a few extra multplayer characters and connectivity to the Game Boy Advance game Sonic Advance. But what is the point in using an old game with the new technology? To be the first? Why? Why not create something new and impressive to use the GameCube's new technology with - instead of an old game that was only made as an excuse to celebrate Sonic's 10th Anniversary. Mind you, the game, although it's not crap, isn't that good either getting scores of 73% from G-Force magazine and an amazingly low 6/10 from Nintendo Official Magazine!
What else have SEGA produced for us? Well there's Crazy Taxi, which although is a good game in it's own right, it still isn't anywhere near perfection, and unless SEGA are planning on releasing Crazy Taxi 2 as well, then it should have been released instead as Crazy Taxi on the GameCube again only got 6/10 from the official magazine but got a slightly more impressive 80% from G-force.
A very disappointing title by SEGA on the GameCube is 18 Wheeler Pro American Trucker which got only 4/10 from NOM and only a slightly better score from NGC. I thought SEGA were trying to win over the Nintendo fans who used to curse at the idea of SEGA making games on Nintendo systems, not try to scare them away!
SEGA have, however, promised us a couple of decent RPG's that will keep that GameCube controller in our hands for a while longer. One of these being Skies of Arcadia which was a brilliant and highly under-rated game on the Dreamcast but sadly, I fear, it is a direct port of the Dreamcast version coming to the Cube. Don't get me wrong, I loved this game, but it could still have done with a few extra touches. The other, SEGA are again using as an excuse to use Nintendo's technology first: Phantasy Star Online. I'm not sure whether it's going to be a direct port of the Dreamcast game (if it is, it will more likely be of version 2) but it will supposedly be the first to use Nintendo's onlin features.
The Game Boy Advance hasn't seen much from SEGA realy. Ok, a brand new Sonic game that, although wasn't bad, was very VERY short, and the 3D special stages were very poorly made. The game lasts only a few hours with each character at tops, and the multiplayer doesn't last very long either. Chu Chu Rocket is an addictive title though, but again is quite short despite the amount of levels on the cartridge and the fact you can create your own too.
So SEGA are yet to impress me on the GameCube, and I'm sure you've been suprised at the lack of titles SEGA have produced so far too. Mainly ports with extras is what we've seen, and that needs to be improved! I've got nothign against SEGA working on a Nintendo machine, but they need to produce something good, especially with their good reputation for games, but their poor financial situation. So give us something new SEGA!
Where do you lot get your news?
Sega Games for Gamecube -
Already they have released Sonic Adv 2 Battle, an old game but Sonic on a Nintendo console was the main aspect there. Then there is the mentioned SMB, a classic game exclusive to Gamecube. Then Sega Soccerslam, a classy over the top footy game which is also headed to PS2 and XBox but has been on Cube since Feb in the states. Also Home Run king baseball, a decent game although not great.
Forthcoming -
Phantasy Star Online Episode 1 & 2 (Gamecube's flagship online title)
Super Monkey Ball 2 - Lots of new features i.e. A Decent Dequel.
Beach Spikers Volleyball - Boasts nice graphics and great gameplay according to E3 hands on
Virtua Fighter Quest - Sega's tenth anniversary VF game. An RPG with VF2 style fighting segments. Exclusive to Gamecube.
All of the Sega Sports line.
F-Zero - The first ever cocreated game between Sega and Nintendo.
I think the line up is very impressive considering they are under no obligation to support their old rivals at all.
We're still getting our fair share, but there's nothing new.
At least they're getting the 3rd installments of Crazy Taxi and Shenmue!
I'm sure it'll all even out later.
Sega are just getting used to such new and intense technology, showing the big MS what exactly they can do.
I'll probably try and get the N64 version cheap and pre-owned though, just so I know what it's like. I may also get the GBA games as it's less than £25.
And if those 2 are good, i'll surely get the Cube version!
> Don't forget that Yuji Naka has developed the GameCube's pad into an
> odd-looking Keyboard for the likes of Phantasy Star On-line!
True, very true.
In all honesty, I had forgotten SEGA were making the F-zero games, and desptire what anyone says, ever F-zero game to date has been brilliant and better than before!
Before anyone questions me as to how the Game Boy Advance version, Maximum Velocity is better than F-Zero X on the N64, I'll say now that the N64 version was way too easy.
But there's still a long way to go in the GameCube's life, and an even longer life left for Sega to show the world what they can do in terms of games on other formats.
They're already working on a new F-Zero game - and there'll also be one supported by the Triforce Arcades thingy.
I think it's all down to a lack of originallity - excpet Monkey Ball.
We've all seen and loved Shenmue, Crazy Taxi, and of course, Sonic, before. What we wanna see is something new and exciting from Sega for us!
If they went to work directly with Ninty for a while, a Sonic vs. Mario or Nintendo vs. Sega Smash Bros.-style beat-'em-up wouldn't go a miss!
Just give them time. I'm sure they'll come up with something soon!
As for future releases, NGC mentioned a port of Phantasy Star 1-3... on a single GBA cart(?), which even if you have played them on the SMS/MD, is a welcome addition. There should also be Shining Soul (or something like that... sequel to Shining Force).
Sure, we've got Super Monkey Ball, which in all fairness is a BRILLIANT first GameCube game on SEGA's part. It's original, addictive and brings us the promise of many future titles of similar standard.
However, when I say future titles of similar standard - I mean future titles of similar standard. As soon as Super Monkey Ball his UK shelves, SEGA announced that Super Monkey Ball 2 was well in development, and you can already see many screenshots on www.upwire.com!
SEGA aren't really doing many new things on the GameCube and Game Boy Advance. So far we've seen Sonic Adventure 2: Battle, the Dreamcast game with a few extra multplayer characters and connectivity to the Game Boy Advance game Sonic Advance. But what is the point in using an old game with the new technology? To be the first? Why? Why not create something new and impressive to use the GameCube's new technology with - instead of an old game that was only made as an excuse to celebrate Sonic's 10th Anniversary. Mind you, the game, although it's not crap, isn't that good either getting scores of 73% from G-Force magazine and an amazingly low 6/10 from Nintendo Official Magazine!
What else have SEGA produced for us? Well there's Crazy Taxi, which although is a good game in it's own right, it still isn't anywhere near perfection, and unless SEGA are planning on releasing Crazy Taxi 2 as well, then it should have been released instead as Crazy Taxi on the GameCube again only got 6/10 from the official magazine but got a slightly more impressive 80% from G-force.
A very disappointing title by SEGA on the GameCube is 18 Wheeler Pro American Trucker which got only 4/10 from NOM and only a slightly better score from NGC. I thought SEGA were trying to win over the Nintendo fans who used to curse at the idea of SEGA making games on Nintendo systems, not try to scare them away!
SEGA have, however, promised us a couple of decent RPG's that will keep that GameCube controller in our hands for a while longer. One of these being Skies of Arcadia which was a brilliant and highly under-rated game on the Dreamcast but sadly, I fear, it is a direct port of the Dreamcast version coming to the Cube. Don't get me wrong, I loved this game, but it could still have done with a few extra touches. The other, SEGA are again using as an excuse to use Nintendo's technology first: Phantasy Star Online. I'm not sure whether it's going to be a direct port of the Dreamcast game (if it is, it will more likely be of version 2) but it will supposedly be the first to use Nintendo's onlin features.
The Game Boy Advance hasn't seen much from SEGA realy. Ok, a brand new Sonic game that, although wasn't bad, was very VERY short, and the 3D special stages were very poorly made. The game lasts only a few hours with each character at tops, and the multiplayer doesn't last very long either. Chu Chu Rocket is an addictive title though, but again is quite short despite the amount of levels on the cartridge and the fact you can create your own too.
So SEGA are yet to impress me on the GameCube, and I'm sure you've been suprised at the lack of titles SEGA have produced so far too. Mainly ports with extras is what we've seen, and that needs to be improved! I've got nothign against SEGA working on a Nintendo machine, but they need to produce something good, especially with their good reputation for games, but their poor financial situation. So give us something new SEGA!