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Mon 27/05/02 at 19:52
Regular
Posts: 787
Are you a clever gamer? What I mean by this is do you play games that are very in-depth and complicated. It after playing games like Shenmue and Final Fantasy that I realised what it means to be an experienced gamer that likes a challenge from the old platformer or beat ‘em up. I seem to me, that game developers are making more and more of these games that are very easy to play and not much thinking involved. That is why when games like Final Fantasy come out, the ‘experienced gamers’ like them so much.

Games that involve thinking hard and long about a puzzle, I think are much better that games that need no thinking at all. Take beat ‘em ups. Now, I for one like bet ‘em ups, but don’t you feel that they get quite boring after a while, because they’re not much to do apart from fight. Whereas, in a game like Shenmue, because it involves thinking about different clues, and trying to solve different puzzles, it keeps you occupied for a long time and because there is also fighting involved, it still has the element of excitement involved. But why are these kinds of games only coming out rarely. It ceases to amaze me.

This is what I mean by clever gamer. A gamer that does not only feel that he or she can take on any puzzle or adventure game, but can take it on with ease. Someone, that not only think that games that need brains are the best kind of games, but also that have a game collection that are full of completed ‘clever’ games. Do you fit the bill?

I know that games like Tekken and Dead or Alive are fun, and football games are fun, but they don’t need any kind of brain-racking knowledge of games, or don’t even require you thinking at all. That is why games that require thinking to get through to the next stage or level, take so long to complete and always have great gameplay value and a great replayibilility value. This makes the gaming industry not only for kids and teenagers but also for other experienced gamers that might not want to play the same old beat’em up.

In some games, puzzles appear very often. This would give the clever gamer a challenge so that he would feel like he has got a test, what involves a bit of thinking. A good example of this is Final Fantasy. It has many puzzles and challenges to really get the gamer thinking. Personally, these kinds of games are my favourite as they really make me think about what to do. I have nothing against the football game and beat’em up as their just examples for this post, but I think that many people on the forums and other people that are not prefer the puzzle game.

Another thing that I have found is that less and fewer games are coming out, that actually need thinking to complete it. The only ones I can actually name are Final Fantasy X, Shenmue and Ico. (There might be more) These really need patience, skill and most importantly the ability to work out puzzles!

I know that gamers over the years have become les and less into the ‘clever’ games, where games that have a lot of violence and blood in, have become more popular. It just could be the youngsters of today, that think that the only game that is good is one with a lot of blood and guts, where the game that really is ‘good’ are the Zelda’s and the Final Fantasy’s, which involve thinking.

So, I think games that involve ‘thinking’ are totally under-rated by gamers today. I think that a lot people today are only interested in the games with blood and guts.

Thanks for Reading

Liquid
Thu 30/05/02 at 18:59
Regular
"Peace Respect Punk"
Posts: 8,069
Ironically, I don't think the Final Fantasy series has much in the way of puzzles. Not really anyhow. As long as you know where you're going, you usually just start the random battles, get to the boss, beat him/her/it and then go onto the next part. The storyline holds mysteries in Final Fantasy, I don't really find the games have any puzzling parts to them...

Granted I've only played through FF7 and 8, and 7 was great, 8 was okay, the plot wasn't brilliant, and I don't really think the GF/junctioning stuff was as good as in FF7, but I don't think I ever really got stuck because I didn't know where to go/what to do... it was more 'how do I kill this b*****d?!?' which isn't a puzzle... pretty much all games have the boss who you have to figure out his/her/its weak point...

And I'm talking as someone who LOVES RPGs... games that really have puzzles in are ones like Zelda (the topdown ones to a greater extent... the N64 ones weren't really as cranially challenging...), loads of other RPGs I played in SNES/ Megadrive days like Story of Thor (excellent!), Soleil (Again, excellent!), Secret of Mana (never completed it, but what I played was great!) and lots more. The Baldurs Gate series also had some puzzles, but in more of a limited nature... usually they were kind of common sense ones, and the real greatness of BG was the scale of it all, and the fact you could do ANYTHING.

Well, anyhoo, more to the point, I don't really think you can say beat em ups and that lot are 'stupid' games... I mean some (not all, DEFINITELY not all) have a lot of skill to them, and you need to think about things like the speed of your character compared to that of the enemy, which attacks would be best (high/low, strong/weak, etc.) although in a lot of games bashing buttons can get you just as far...

And other genres like FPS also CAN have a great deal of thinking, puzzle solving, etc. (a la Half-Life) and stuff like Perfect Dark and Goldeneye, while they didn't have puzzles per se, did require the player to think of the best strategy for each mission, the best route to take, etc.

Okay, sure there are some 'dumb' games, but I don't think this is limited to any particular genre of game...
Thu 30/05/02 at 14:58
Posts: 0
The crossover between 'clever' games and carefully designed games is an interesting area.

The market for computer games has changed in the past eight-or-so years with the increasing acceptance of gaming as a hobby for more than just social outcasts. The increase in popularity can also be paralleled with the increase in low-quality games releases.

In many ways the games market is similar to the music industry: there are releases for the masses that a lot of people will buy and enjoy and then there are releases that are targetted at specialists, those who are interested in the advancement of the medium. In gaming terms, this translates into terms of games like the WWF franchise and sports simulations compared to games like Ico and Rez. This is not to say that mainstream releases cannot be great games, but frequently it seems that they are limited in the imagination required to design/play them.

The market is driven by cash cow franchises, so it's not very surprising that there's a huge amount of low quality releases produced. When a developer is looking at a potential release you've got to imagine them sitting there balancing development time and money compared to final sales. If a standard driving game takes two months for a team of twenty to make will shift 50,000 units and an _amazing_ game with two years development and a huge team of highly skilled innovators will shift 40,000, we all know which one the developer would go for.

It's amazing that really innovative games ever get made...

Mata
Tue 28/05/02 at 12:49
Regular
"bearded n dangerous"
Posts: 754
While I see your point, I'm not sure I disagree. An arcade game delivers a totally different playing experience from something more lesiurely paced like Final Fantasy or Shenmue.

The common link is that they're both fun.

See my post in Prime entitled 'Thoughts on what makes games fun' for my theory (it won a GAD a week ago, you know, he said, blowing his own trumpet).

And let's face it, puzzles in games are invariably very very simple. The only truly brain-taxing games I've played are the more hardcore puzzle games, one springs immediately to mind, Kurushi on playstation. Well worth checking out if you love 'clever games'

Cheers.
Jon
Tue 28/05/02 at 12:43
Posts: 0
Hmmmmm. Interesting points.

Many gamers however, just do not have the time to play games like Shenmue, or the FF series. Myself included. I have played 24 hours worth of an FF game, and I'm still only on the 2nd CD of 4!

Different games are designed for different people, I don't think you could say that someone who plays FF or Shenmue is a more intelligent gamer.

I like to play Unreal Tournament, Capture The Flag is my favourite, although it is a 3rd person shoot 'em up, I still have to think through my strategy, depending upon what map I'm playing, and the skills of my team mates. If I'm playing with a hard core group of die hards, I can rely on them to back me up, if I'm playing with newbies, I'll probably try to back them up and help them out of thier mistakes. I need to think it through, and have quick reactions and adapt to whatever my team, and the other team are up to.

I don't want to spend 24 hours on a game and not felt I've got anywhere, in Unreal Tournament, I can log on, and within 2 seconds have been shot, or shot someone else, it's that fast.
Mon 27/05/02 at 20:42
Regular
"Hmmm....."
Posts: 12,243
The thing that is most attractive to me to do with games and thinking is having to actually think logically.

So here's my take on logical thinking and it is part of being clever and clever gaming. But, im not so sure games today have logical thinking present and definately need it.

"Capable of or reflecting the capability for correct and valid reasoning; "a logical mind"

I have never played, seen or heard a game ,ever, that plays with your brain instead of your brain playing with it, or the game playing with your brain and then your brain playing with the it after an intense field of strategy. Never before has there been such a game that involves the logical thinker to actually put some of the mind trickery to use.
There are some games that involve you having to think about the locations of miss-placed items and gives you the objective of discovering them, and, returning them to the original location to unveil a new area or piece of equipment, which will become useful as you make your way through the game. Games such as the Resident Evil series, Devil May Cry, Silent Hill and others like this are the ones which i'm talking about. They all also involve the riddles and puzzles which spring up along the course of the story for us to solve.

But, they involve nothing more than finding a key or an item to unlock certain things and it progresses from there, along with a few puzzles and trecherous adventures of worlds filled with enemies, that is all. There is no real thinking needed to solve the puzzles or riddles dealt out. Many of the findings occur incidental whilst wandering the games set world for other things inappropriate to the missions. Some of the clues given lead to incidental discovery as they give not the slightest indication as to what they meen. Sure, without a few of the cutscenes ,in these types of games, everything would be just an ascertainment after hours of agony searching for a direction of an objects location or players destination. This is what I don't want to happen, not giving just a little clue. I still want clues but I want to think about what needs to be done aswell.

I have, on numerous occasions, heard people complaining about the overall amount of gameplay availiable and the time taken to 'complete' those types of games. Some bash the game and say it was too much of a walk in the park and others gloat at the fact of completing the game in a reasonably low time elapsed. The thoughts of gloating to your friends can be great whilst you are with them to prove how 'great' you are at games, but, once you have gone away from them and you are on your own playing a game for a little while it can get to you when you think about what you have paid to finish something that you may never play again. The happiness wears off and you realise how it didn't really take much to finish them and you may start to complain (sometimes).

The fact that some of the "clues" given or cutscenes played often give you the answers, spoils our imagination to come up with the answers ourselves and ruins the logical part of our brains to work out the best ways of exploiting your quest in a manner that will be both fun and intriguing. Obviously though, if they didn't give a little indirect clue to the location of something or destination to be then the game could get frustrating and over-complicated. This could lead to us getting annoyed and never playing again once we can't find what we need or where we need to be. So yes, there does need to be a little indirect clue to help us but not one which we will figure out in a flash.

Therefore, a simple solution to both satisfy the fans by giving them a game that will *entise* the mind and could also develop skills but also ease some of the grief dished out to the developers for giving us a game that can be completed in a matter of hours.
Up the level of logical thinking needed to get you through the levels or scenarios throughout. It couldn't be so hard not to implement something like it into a game. It could be a difficulty set of it's own if those who are not so confident could choose not to play on until they know what to do at a certain part.

What do I meen by logical thinking being implemented into a game do you say?
Read on......
Well, this is an area that could be seen as to do with one of my posts I did a few weeks ago named "Missing Interactivity". The basic idea of that post was the lack of interactivity being put into the games today which developers are always looking to make as realistic as possible, but they miss the interactivity level. Interactivity as in being able to interact with the environment and each of the characters from everything you would normally do in real life.

http://ukchatforums.reserve.co.uk /display_messages.php?threadid=39757&forumid=416

(remove space)

To think logically and come up with an explination, answer or something to help you through and just one example could be interacting with the environment to keep enemies away. Something as simple as blocking an enemy route with a object or using it as an advantage to wage them off.

And so, the logical mind would think about every step from when it left off to the next one in the sequence and even ones tracing back in the past. Don't understand? Well the logical mind thinks about what is going to happen next and what happened in the past to figure out how it should make the body respond to things that may occur in the future because of what they do now and in the past. Preventing things bad or things that they don't want to happen from happening. This is what the logical mind does.

Logical thinking present in games?
I think not. As I have already said, the clues given out point to a place or thing for you and don't require much thinking for us to solve.
Should we have a game that requires such a level of logical thinking to figure out that it will give us a much replayable experience that stimulates our brains and offers much more value?
I certainly think so. It would be a marvelous step up for the games to give much more of a challenge by making us logically think about what to do at each stage.

Why it would be so great.
Take for example the Resident Evil games. Around each corner there are zombies, mutants and all of the other enemies which you must kill or get past whilst preventing them from killing you. The part which could be reffered back to the interactivity post is that if we were able to interact with the environment around us to a great degree, we could use materials and objects interacted with to prevent enemies from attacking us. Say there was a huge cabinet in one hallway during a part of the game in a certain area, we could interact with it and think about what it may be useful for later in the game. Pull it away from the wall and put it in the way of intruders which may attack you later on and then ,when you have been away and come back, you see that the logical thinking used has come in handy as it has blocked the way of evil monsters awaiting your presence.

There is logical thinking involved in managing games like sports games but that is just exactly what it says and you know what it involves. Just buying the right players and things like that to play at the best of the teams ability to succeed. Also, another game, The Sims........... it's a game where you must guide people through life in the best ways possible without having them die or come up against a major problems like malnutrition or lack of money and basic lifestyle things like that. But again, it involves nothing more than getting a job, making a house, buying food and getting through the day managing to keep the sims happy and fit and everything like that. It's a lifestyle game though, life involves alot of logical thinking and it's something that the game misses quite alot of, but, it is the game which I know to include the most logical thinking needed.

But, i'm not just on about the Resident Evil series, Devil May Cry and Silent Hill types of games to be upped a level to include a much better scale of thinking ability but all games from fighting to adventure. They could all be such a powerful game to prove how great the gloating gamers really are at games.

At the end of the day, games are supposedly for the sheer enjoyment value and to me, being given tasks that need some wit and intelligence to complete is as fun as watching a monkey play the piano. To see something you have thought about and seeing it achieve is a very special thing, even if it is pushing a cabinet in the way of a hallway or somehting to block enemies it is still something to be proud of!
:D

So, there you go. Clever gamers, id like to think of myself as being a clever gamer.
Id love a game to have a level of logical thinking implemented. Lets just hope eh.

Nice one.
:)
Mon 27/05/02 at 20:13
Regular
Posts: 11,875
I thought Shenmus was boring and i hate Final Fantasy games, so I don't have a whole bunch to say on this. But yes, games that make you think are much better than games that don't. But they still need enough action to keep you entertained, which is the reason why I didn't like Shenmue. Or games like the Monkey island series, Grim Fandango etc. They made you think, and you had to think a hell of a lot for some of the puzzles, but when you finally crack them you feel so good. And the constant humour and brilliant jokes (especially the first two Monkey games) kept you very well entertained.
Mon 27/05/02 at 19:52
Regular
Posts: 1,309
Are you a clever gamer? What I mean by this is do you play games that are very in-depth and complicated. It after playing games like Shenmue and Final Fantasy that I realised what it means to be an experienced gamer that likes a challenge from the old platformer or beat ‘em up. I seem to me, that game developers are making more and more of these games that are very easy to play and not much thinking involved. That is why when games like Final Fantasy come out, the ‘experienced gamers’ like them so much.

Games that involve thinking hard and long about a puzzle, I think are much better that games that need no thinking at all. Take beat ‘em ups. Now, I for one like bet ‘em ups, but don’t you feel that they get quite boring after a while, because they’re not much to do apart from fight. Whereas, in a game like Shenmue, because it involves thinking about different clues, and trying to solve different puzzles, it keeps you occupied for a long time and because there is also fighting involved, it still has the element of excitement involved. But why are these kinds of games only coming out rarely. It ceases to amaze me.

This is what I mean by clever gamer. A gamer that does not only feel that he or she can take on any puzzle or adventure game, but can take it on with ease. Someone, that not only think that games that need brains are the best kind of games, but also that have a game collection that are full of completed ‘clever’ games. Do you fit the bill?

I know that games like Tekken and Dead or Alive are fun, and football games are fun, but they don’t need any kind of brain-racking knowledge of games, or don’t even require you thinking at all. That is why games that require thinking to get through to the next stage or level, take so long to complete and always have great gameplay value and a great replayibilility value. This makes the gaming industry not only for kids and teenagers but also for other experienced gamers that might not want to play the same old beat’em up.

In some games, puzzles appear very often. This would give the clever gamer a challenge so that he would feel like he has got a test, what involves a bit of thinking. A good example of this is Final Fantasy. It has many puzzles and challenges to really get the gamer thinking. Personally, these kinds of games are my favourite as they really make me think about what to do. I have nothing against the football game and beat’em up as their just examples for this post, but I think that many people on the forums and other people that are not prefer the puzzle game.

Another thing that I have found is that less and fewer games are coming out, that actually need thinking to complete it. The only ones I can actually name are Final Fantasy X, Shenmue and Ico. (There might be more) These really need patience, skill and most importantly the ability to work out puzzles!

I know that gamers over the years have become les and less into the ‘clever’ games, where games that have a lot of violence and blood in, have become more popular. It just could be the youngsters of today, that think that the only game that is good is one with a lot of blood and guts, where the game that really is ‘good’ are the Zelda’s and the Final Fantasy’s, which involve thinking.

So, I think games that involve ‘thinking’ are totally under-rated by gamers today. I think that a lot people today are only interested in the games with blood and guts.

Thanks for Reading

Liquid

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