The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Seeking to fund his insatiable charcoal habit, Tony looked into both the big-bucks world of US glamour wrestling and then the blossoming computer games industry. He qualified his decision to merge into the genres: “A technological extension of my own traditionalist craftwork that allows for actual interaction through the medium of virtual reality. Tony Hart’s Wrestlemania will represent the struggle artists endure when attacking a blank canvas.”
Tony formed his own outfit (Hart Attack Studios) and Tony Hart’s Wrestlemania was born. Lacking the lucrative WWF licence, an isometrically viewed ring provided the arena for digitised versions of Tony himself, Mr Bennett, Morph, Morph’s delinquent friend Chaz, and that upside-down nailbrush that was meant to be a dog.
A number of different play modes were added, with the main one being ‘story’ mode. Play as Tony as you take on different opponents, working your way up to the head of Children’s entertainment at the BBC who thinks Tony is ‘passed it’ and is not ‘trendy enough’. Or follow Morph’s story as he enters the tournament to rid himself of the increasingly popular Chaz. A final battle between them ensues in particularly dangerous fashion, each transforming themselves into a series of hazardous objects including paperclips and electric pencil-sharpeners. Another main feature was the ‘ladder’ mode, whereby Tony desperately tries to draw large-scale pictures of chipmunks using only dried paint on a blank canvas situated on the ceiling. Opponents try to sway the ladder, dodging empty paint cans thrown down by Tony.
Moves included ‘The Gallery’, a series of painfully slow art mimes which bored opponents into submission, and the ‘Bennett Bucket’, in which an empty pale was tossed into the ring, and any character who trod on it, lost control of movement, shouted “Mr Hart! Mr Hart!”, then fell over.
Market conditions were never right for release, but Tony lives in Stoke.
Seeking to fund his insatiable charcoal habit, Tony looked into both the big-bucks world of US glamour wrestling and then the blossoming computer games industry. He qualified his decision to merge into the genres: “A technological extension of my own traditionalist craftwork that allows for actual interaction through the medium of virtual reality. Tony Hart’s Wrestlemania will represent the struggle artists endure when attacking a blank canvas.”
Tony formed his own outfit (Hart Attack Studios) and Tony Hart’s Wrestlemania was born. Lacking the lucrative WWF licence, an isometrically viewed ring provided the arena for digitised versions of Tony himself, Mr Bennett, Morph, Morph’s delinquent friend Chaz, and that upside-down nailbrush that was meant to be a dog.
A number of different play modes were added, with the main one being ‘story’ mode. Play as Tony as you take on different opponents, working your way up to the head of Children’s entertainment at the BBC who thinks Tony is ‘passed it’ and is not ‘trendy enough’. Or follow Morph’s story as he enters the tournament to rid himself of the increasingly popular Chaz. A final battle between them ensues in particularly dangerous fashion, each transforming themselves into a series of hazardous objects including paperclips and electric pencil-sharpeners. Another main feature was the ‘ladder’ mode, whereby Tony desperately tries to draw large-scale pictures of chipmunks using only dried paint on a blank canvas situated on the ceiling. Opponents try to sway the ladder, dodging empty paint cans thrown down by Tony.
Moves included ‘The Gallery’, a series of painfully slow art mimes which bored opponents into submission, and the ‘Bennett Bucket’, in which an empty pale was tossed into the ring, and any character who trod on it, lost control of movement, shouted “Mr Hart! Mr Hart!”, then fell over.
Market conditions were never right for release, but Tony lives in Stoke.