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Try this; look at one of those games lists you get in any PC or console magazines that rate games. Then think about what games your eye is drawn to. Better still choose a list that’s split up by genres. Are there some columns you don’t even glance at, while are others you know off by heart? Probably.
So what you might say. We all have likes and dislikes. Of course that’s true. That’s pretty much the point of having so many games and type of games. What I’m trying to get at is the idea that we all have that there are games out there that might be great games, big fun and all the rest of it but there, you know, ‘just not for me’.
With me that category is platformers of any shape or description – your crash bandicoots, Mario’s and all the rest of them – no way. Basically anything where avoiding falling off something is part of the gameplay is a no-no. Hell I even hated those parts of Half-Life. If I look through the controls on a game and see that there’s no jump command then I’m a happy camper.
Big fat hairy deal, you say. Fair enough. The only thing is that I suffer from Vertigo (The fear of heights, not the Hitchcock movie). Connection perhaps? Well let’s say for a moment there is. What then does it say about other games/genres and the people who play them?
Are FPS haters afraid of confined spaces, loud noises and sudden death? Are anti-puzzlers ashamed of their lack of mental dexterity? Does a hatred of any flying game reflect a problem with 3D geography? Maybe it does. Maybe what we think of as our preferences are just reflections of our mental and emotional state?
Could games, in fact be used as a diagnostic tool to reveal our fears, phobias, inclinations and desires? The short answer is probably yes. The long answer might look at the idea that we are fairly complex critters and our choices are influenced by numerous forces but deep in our gaming hearts, maybe all of us know just why some game types are just ‘not for me’.
Try this; look at one of those games lists you get in any PC or console magazines that rate games. Then think about what games your eye is drawn to. Better still choose a list that’s split up by genres. Are there some columns you don’t even glance at, while are others you know off by heart? Probably.
So what you might say. We all have likes and dislikes. Of course that’s true. That’s pretty much the point of having so many games and type of games. What I’m trying to get at is the idea that we all have that there are games out there that might be great games, big fun and all the rest of it but there, you know, ‘just not for me’.
With me that category is platformers of any shape or description – your crash bandicoots, Mario’s and all the rest of them – no way. Basically anything where avoiding falling off something is part of the gameplay is a no-no. Hell I even hated those parts of Half-Life. If I look through the controls on a game and see that there’s no jump command then I’m a happy camper.
Big fat hairy deal, you say. Fair enough. The only thing is that I suffer from Vertigo (The fear of heights, not the Hitchcock movie). Connection perhaps? Well let’s say for a moment there is. What then does it say about other games/genres and the people who play them?
Are FPS haters afraid of confined spaces, loud noises and sudden death? Are anti-puzzlers ashamed of their lack of mental dexterity? Does a hatred of any flying game reflect a problem with 3D geography? Maybe it does. Maybe what we think of as our preferences are just reflections of our mental and emotional state?
Could games, in fact be used as a diagnostic tool to reveal our fears, phobias, inclinations and desires? The short answer is probably yes. The long answer might look at the idea that we are fairly complex critters and our choices are influenced by numerous forces but deep in our gaming hearts, maybe all of us know just why some game types are just ‘not for me’.