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Many games often have catchy music, for example everyone would know the Shinra March from Final Fantasy 7, which also appeared in Final Fantasy 9. This piece of music is memorable because of its constant drumbeat and marching tones. It was also very intimidating and so you as your character feel scared of the Shinra, which was meant to happen. The music from games make you feel as if you are in the game and the sounds surround you and therefore you feel part of it.
Games have a variety of music in them; this gives atmosphere to what is happening at a certain moment in the game. For example the music could be a fast drum beat, to get your heart racing when there is a battle or fight, alternatively it could be a slow, soft and methodical symphony that softens the atmosphere when someone sleeps or a ‘good thing’ happens (this term is used loosely as it could be you winning a battle on a fantasy game, or a character achieving a goal.) This music gives you a sense of you actually interacting with the game. By this I mean that you feel as if the achievement, battle or whatever is actually happening to your character is happening to you as well. This is achieved by the game creating the music and then you feel drawn into the game, thus creating a feeling of you being there.
The music of a game also affects your mood. If you won a battle and celebratory music is played then you would feel good within yourself, whereas if someone died in an RPG, that was your friend in the game, then sad, death music is played. This would make you feel sad in yourself and so you feel for the characters that have lost their friend. This type of thing in a game is crucial for a game to succeed, as it makes the player feel more involved with the game.
Along with the music of a game the sounds also create various feelings and emotions. In the main the sound effects make the game more realistic. For example the grunts and noises of monsters make them seem ‘real’ as you can actually hear them and see what they are like at the same time, therefore it is better than just seeing them because you see them as ‘real’. Also engines in driving games create an effect that you are really driving the car, as you can control the revs and you can hear this in the engine, along with the horsepower, this creates a feeling that you are actually in control of the car.
So, the point of music is quite important in a game as it gives atmosphere, changes your mood, makes you remember the game, makes the game more realistic and lets you feel as if you are really submerged in it. Well, that’s what I think about the music of games, please say what music from games you remember and what you think makes the music important.
Thanks for reading
Matthen
Music is an interesting tool in a game, and can be used in so many ways. It can create atmosphere- high tempo music creates a sense of panic for example.
It can communicate aspects to the game to you- sudden high pitch string music in Silent Hill makes you on edge, knowing that something is about to happen.
It can even be a key part of the game, as shown my Rez and Frequency.
Thankfully developers are thinking about music more and more- Shenmue and Final Fantasy use whole orchestras with professional conductors to get things right.
Good post!
Sonic
Good post.
Many games often have catchy music, for example everyone would know the Shinra March from Final Fantasy 7, which also appeared in Final Fantasy 9. This piece of music is memorable because of its constant drumbeat and marching tones. It was also very intimidating and so you as your character feel scared of the Shinra, which was meant to happen. The music from games make you feel as if you are in the game and the sounds surround you and therefore you feel part of it.
Games have a variety of music in them; this gives atmosphere to what is happening at a certain moment in the game. For example the music could be a fast drum beat, to get your heart racing when there is a battle or fight, alternatively it could be a slow, soft and methodical symphony that softens the atmosphere when someone sleeps or a ‘good thing’ happens (this term is used loosely as it could be you winning a battle on a fantasy game, or a character achieving a goal.) This music gives you a sense of you actually interacting with the game. By this I mean that you feel as if the achievement, battle or whatever is actually happening to your character is happening to you as well. This is achieved by the game creating the music and then you feel drawn into the game, thus creating a feeling of you being there.
The music of a game also affects your mood. If you won a battle and celebratory music is played then you would feel good within yourself, whereas if someone died in an RPG, that was your friend in the game, then sad, death music is played. This would make you feel sad in yourself and so you feel for the characters that have lost their friend. This type of thing in a game is crucial for a game to succeed, as it makes the player feel more involved with the game.
Along with the music of a game the sounds also create various feelings and emotions. In the main the sound effects make the game more realistic. For example the grunts and noises of monsters make them seem ‘real’ as you can actually hear them and see what they are like at the same time, therefore it is better than just seeing them because you see them as ‘real’. Also engines in driving games create an effect that you are really driving the car, as you can control the revs and you can hear this in the engine, along with the horsepower, this creates a feeling that you are actually in control of the car.
So, the point of music is quite important in a game as it gives atmosphere, changes your mood, makes you remember the game, makes the game more realistic and lets you feel as if you are really submerged in it. Well, that’s what I think about the music of games, please say what music from games you remember and what you think makes the music important.
Thanks for reading
Matthen