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"Treasure Island Dizzy falls!"

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Tue 21/05/02 at 01:18
Regular
Posts: 787
Treasure Island Dizzy - The end
a story of bittersweet victory
by Joe Dixon


As much as I keep telling myself I'm never going to play the game again after every time I'm so brutally thrown off of Treasure Island Dizzy every time I get close to that final victory, I always seem to come back. But that may be at an end now, for it has finally come to pass that Dizzy 2 is no longer a ball and chain I burden myself with. Because today, I lifted that Wooden Safety Rail, I took that elusive 30th coin, and I shoved it all the way up the tax collector's wallet.

I could not believe what happened after that. Expecting to walk past the taxman out of the screen, now that I had my 30 coins, I approached the edge of the game's world. I wasn't expecting fireworks from this Spectrum game, even if it reverted straight back to the title-screen I'd be happy in the knowledge I'd beaten the game, but instead, I was first informed by the taxman that I couldn't go any further, because I'd reached the edge of this game's fantasy world. Yes, I did know that, but why couldn't he at least let me find that out for myself? Expecting the dialogue scroll to disappear, leaving me to find I could go no further, and would have to make my own arrangements, ie jump in the water and die, I pressed enter, and what happened?

The Spectrum reset itself!

Now, come on. Not allowing Dizzy to escape the game properly and shattering the illusion of continuation was disappointing, but resetting the computer was just plain low. Do you know how hard it is to load Spectrum games?

It's great to finally wear the 'I can complete Treasure Island Dizzy' badge, there's no doubt about that. And I'm not speaking metaphorically, I actually have one. But for such a cheap cop-out of an ending, I kind of wish I hadn't found that 30th coin. It took the magic out of it. Just like finding the kernel for that Brazil nut behind the kettle ruined my kernel-less brazil nut phenomenon. At least I think that's what it was. It had been there for a long time, I wasn't going to taste it and find out. Oh well, life goes on.


Next time - Fantasy World Dizzy: The Dizzy game I didn't like very much

coming soon.



Amazing Fact #3 - more so than any of the other Dizzy games, Treasure Island Dizzy had some trivial objects which served no purpose in the game. Some could be said to be semi-trivial, only hiding coins - A Clump of mushrooms, various endangered species of bush, a Plastic Skull, and several bits of woodwork from the Treehouse Complex. And there were some complete wastes of time - a Sinclair 'Abuser' magazine, an empty bucket, which is deceptively useful-sounding, and my personal favorite, a tube of toothpaste, which I originally tried to flog to the shopkeeper. I don't think he had a toothbrush anyway.
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Tue 21/05/02 at 01:18
Posts: 0
Treasure Island Dizzy - The end
a story of bittersweet victory
by Joe Dixon


As much as I keep telling myself I'm never going to play the game again after every time I'm so brutally thrown off of Treasure Island Dizzy every time I get close to that final victory, I always seem to come back. But that may be at an end now, for it has finally come to pass that Dizzy 2 is no longer a ball and chain I burden myself with. Because today, I lifted that Wooden Safety Rail, I took that elusive 30th coin, and I shoved it all the way up the tax collector's wallet.

I could not believe what happened after that. Expecting to walk past the taxman out of the screen, now that I had my 30 coins, I approached the edge of the game's world. I wasn't expecting fireworks from this Spectrum game, even if it reverted straight back to the title-screen I'd be happy in the knowledge I'd beaten the game, but instead, I was first informed by the taxman that I couldn't go any further, because I'd reached the edge of this game's fantasy world. Yes, I did know that, but why couldn't he at least let me find that out for myself? Expecting the dialogue scroll to disappear, leaving me to find I could go no further, and would have to make my own arrangements, ie jump in the water and die, I pressed enter, and what happened?

The Spectrum reset itself!

Now, come on. Not allowing Dizzy to escape the game properly and shattering the illusion of continuation was disappointing, but resetting the computer was just plain low. Do you know how hard it is to load Spectrum games?

It's great to finally wear the 'I can complete Treasure Island Dizzy' badge, there's no doubt about that. And I'm not speaking metaphorically, I actually have one. But for such a cheap cop-out of an ending, I kind of wish I hadn't found that 30th coin. It took the magic out of it. Just like finding the kernel for that Brazil nut behind the kettle ruined my kernel-less brazil nut phenomenon. At least I think that's what it was. It had been there for a long time, I wasn't going to taste it and find out. Oh well, life goes on.


Next time - Fantasy World Dizzy: The Dizzy game I didn't like very much

coming soon.



Amazing Fact #3 - more so than any of the other Dizzy games, Treasure Island Dizzy had some trivial objects which served no purpose in the game. Some could be said to be semi-trivial, only hiding coins - A Clump of mushrooms, various endangered species of bush, a Plastic Skull, and several bits of woodwork from the Treehouse Complex. And there were some complete wastes of time - a Sinclair 'Abuser' magazine, an empty bucket, which is deceptively useful-sounding, and my personal favorite, a tube of toothpaste, which I originally tried to flog to the shopkeeper. I don't think he had a toothbrush anyway.

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