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Almost had some of you there. The fact is that no entertainment industry is as idealic as the one described above- indeed, nothing comes close.
The music industry is littered with "Pop Music"- fabricated, unoriginal songs aimed at selling records and not creating good music. Meanwhile truely talented artists have trouble just getting producers to accept them... most don't make it.
Likewise, the film industry is full of terribly repetative teen movies, and patriotic American films. So swamped is the industry in such titles, that truely great films like Pi are relegated to Film Four and the back shelves at Blockbuster.
So, why is it that people complain that massmarket gaming has led to the creation of clone armies of poor quality titles that sell on the back of advertising rather than quality? Surely this was enevitable?
You see, the only way for an entertainment industry to grow is for it to become massmarket- to introduce new customers to it. However, this creates an army of uneducated consumers who will go for advertising over quality. And so the slant of developers is to cater for the masses.
But this is not necissarily a bad thing. Compare the number of original games created during the 16bit era to the number created now. I wouldn't be suprised if the number is at least equal, if not greater, nowadays.
Although a far great proportion of the game made are poor quality cash-ins, because more games are being made, there will enevitably be a "balancing act" by which 16bit gamers will still have their needs met. The only problem is finding the game.
The future of gaming is not the disutopian crampt world of Bladerunner. More like a garden swamped with weeds. You need only dig under the surface to find its real gems.
Sonic
POWER TO THE HEDGEHOG
> You have got to admit that some companies are getting pretty close to
> that. I feel Sony have everything going for it and i can honestly say
> most Sony things i own are good quality but i understand most aren't.
> But i think if anyone if getting close it's sony.
What do you mean by that exactly? It's not like Sony actually make the games or anything... if anything, they are responsible for the surge in poor quality games!
Certainly there are some companies coming very close to making every game great- Nintendo are as close as you can get in that respect!
Sonic
Remember a band called The Who with "My Generation"?
Incredibly famous and well remembered song. Yet it only reached No. 3 (not bad but not a No. 1).
I've personally not even heard of the 2 songs that outsold it.
They've been forgotten.
Likewise, memorable games like Zelda sell well, not as well as the likes of Simpsons/Starwars/Fifa games, but you can tell which one will be remembered as the greatest game ever...
I understand what you're saying, but I can't help feeling depressed when I glance at the sales charts and see the milked bebarcle that is FIFA Soccer sitting at the top.
Almost had some of you there. The fact is that no entertainment industry is as idealic as the one described above- indeed, nothing comes close.
The music industry is littered with "Pop Music"- fabricated, unoriginal songs aimed at selling records and not creating good music. Meanwhile truely talented artists have trouble just getting producers to accept them... most don't make it.
Likewise, the film industry is full of terribly repetative teen movies, and patriotic American films. So swamped is the industry in such titles, that truely great films like Pi are relegated to Film Four and the back shelves at Blockbuster.
So, why is it that people complain that massmarket gaming has led to the creation of clone armies of poor quality titles that sell on the back of advertising rather than quality? Surely this was enevitable?
You see, the only way for an entertainment industry to grow is for it to become massmarket- to introduce new customers to it. However, this creates an army of uneducated consumers who will go for advertising over quality. And so the slant of developers is to cater for the masses.
But this is not necissarily a bad thing. Compare the number of original games created during the 16bit era to the number created now. I wouldn't be suprised if the number is at least equal, if not greater, nowadays.
Although a far great proportion of the game made are poor quality cash-ins, because more games are being made, there will enevitably be a "balancing act" by which 16bit gamers will still have their needs met. The only problem is finding the game.
The future of gaming is not the disutopian crampt world of Bladerunner. More like a garden swamped with weeds. You need only dig under the surface to find its real gems.
Sonic
POWER TO THE HEDGEHOG