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"Precious Attainment"

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Thu 09/05/02 at 11:40
Regular
Posts: 787
Precious Attainment: you know, the *PLING* of pleasure when you acquire an item of special significance or when you accumulate points of value.

-Like when Sonic collects those glinting golden rings in a flurry of swirling blue speed.
-Like when Mario after much exploration leaps into a sparkling and fizzing STAR.
-Like when your sportscar burns round a corner on Project Gotham Racing and the Kudus count *clicks* higher and higher.
-Like when Link raises aloft a sparkling destiny-transforming prize to a triumpant fanfare.
-Like when the onboard customer showers you with golden Dollars as your cab performs a sideways wheel-spinning drift on Crazy Taxi.
-Like when your skater slams into a well-hidden silver Graffiti Soul to the BOOM of a bass-drum on Jet Set Radio Future.

Ah, I could go on and on.... I love this feeling of *Precious Attainment*.

I don't about you, but I'm not content until I've collected and unlocked every secret or special item from within a game. I love to see the menu screen fill up with previously hidden and hard-to-find booty. It's like virtual treasure-hunting - a game within a game.

Perhaps the most addictive aspect of Precious Attainment is "the accumulation of points of value": like when your skate-boarder racks up a huge score whilst performing trick after outrageous trick on Tony Hawks. In fact any *combo* offers this accumulative satisfaction, and probably the best example of this is a meaty and devastating combination of fluent moves on a beat-em-up.

The sound effect which accompanies your Precious Attainment is also a very important factor: like the reverberating bell chime which greets Lara when she discovers a secret, or like the gentle rush of subtle melody which sounds when Ryo acquires an important item on Shenmue.

Precious Attainment: addictive, satisfying, wholesome and sublime - my favourite in-game incidental.
Sat 11/05/02 at 15:29
Regular
Posts: 379
The best sound effect when you attain something in the video game has got to the sound when Sonic collects the gold rings.
Fri 10/05/02 at 12:57
Regular
"Long time no see!"
Posts: 8,351
I like it when you get something from a Chest in a Temple on Zelda, especially the big chests!

It's quite dissapointing though when you open a big chest and only a Compass or something is found inside. Especially when you know that the Hero's Bow or something good can be found somewhere inside that temple.

But it's those moments that help to make the games even better!
Thu 09/05/02 at 12:23
Regular
Posts: 9,848
Don't you love that little chime on Zelda when a door opens...
Thu 09/05/02 at 11:40
Regular
Posts: 3,182
Precious Attainment: you know, the *PLING* of pleasure when you acquire an item of special significance or when you accumulate points of value.

-Like when Sonic collects those glinting golden rings in a flurry of swirling blue speed.
-Like when Mario after much exploration leaps into a sparkling and fizzing STAR.
-Like when your sportscar burns round a corner on Project Gotham Racing and the Kudus count *clicks* higher and higher.
-Like when Link raises aloft a sparkling destiny-transforming prize to a triumpant fanfare.
-Like when the onboard customer showers you with golden Dollars as your cab performs a sideways wheel-spinning drift on Crazy Taxi.
-Like when your skater slams into a well-hidden silver Graffiti Soul to the BOOM of a bass-drum on Jet Set Radio Future.

Ah, I could go on and on.... I love this feeling of *Precious Attainment*.

I don't about you, but I'm not content until I've collected and unlocked every secret or special item from within a game. I love to see the menu screen fill up with previously hidden and hard-to-find booty. It's like virtual treasure-hunting - a game within a game.

Perhaps the most addictive aspect of Precious Attainment is "the accumulation of points of value": like when your skate-boarder racks up a huge score whilst performing trick after outrageous trick on Tony Hawks. In fact any *combo* offers this accumulative satisfaction, and probably the best example of this is a meaty and devastating combination of fluent moves on a beat-em-up.

The sound effect which accompanies your Precious Attainment is also a very important factor: like the reverberating bell chime which greets Lara when she discovers a secret, or like the gentle rush of subtle melody which sounds when Ryo acquires an important item on Shenmue.

Precious Attainment: addictive, satisfying, wholesome and sublime - my favourite in-game incidental.

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