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"Prequels - Untapped Potential?"

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Wed 08/05/02 at 21:24
Regular
Posts: 787
With the faint thought of Star Wars Episode 1 in the mind, the recent release of Star Wars Episode 2 and the marketing blitz that we are currently enduring (though some of you might say that’s a good thing) has flicked a lightbulb on in my head, Eureka style. But why I hear you ask? What brainwave have you struck on? Well folks, I think I’ve hit an idea, which, if done properly, could be a most welcome addition to the growing gaming catalogue and a great idea for imagination starved developers.

Unfortunately, my attempt at surprising you was undone somewhat by the fact that the thread title completely gave it away. But I’ll attempt something special anyway – drum roll please *drum rolls* …ta-da…. Prequels! Ah, forget it. Anyway, back to the purpose of this post. With the Star Wars prequels gaining huge coverage and mass anticipation, and the success of other prequels of sorts like I though of the absolutely massive untapped potential of gaming prequels. Just imagine, playing a game where you could discover the early origins and endeavours of your favourite videogame characters. Why did Jak and Daxter become friends? Just like why Star Wars fans are itching to see the gradual transition of Anakin Skywalker to Darth Vader in Star Wars Episodes 2 and 3, ever pondered why Bowser wants to kidnap Princess Peach all the time? Maybe they were friends at school – I don’t know, but wouldn’t it be nice to find out?

The only successful major prequel I can think of currently out in the market is the Legend of Zelda: Ocarina of Time, which for those of you that have been living in a cave for about four years, is the very first in the Zelda series. Not only was it a classic game but also it laid down the foundations for the whole franchise, told us of Link’s heritage and origins and the beginning of the battle with Ganon(dorf). The whole sequels just fall into place as a result. Tomb Raider: The Last Revelation is the only other game I can think of, with Lara as a 16 year old learning the ropes, but that didn’t exploit the opportunity fully. If done properly, a prequel can tell us why a games character learnt a certain skill, why the bad guy has such a grudge etc. Like Smallville, the C4 Superman prequel, for all we know, Solidus, Liquid and Solid Snake all grew up getting along, before the adolescence nurtured their intense pursuit of world domination. It would be nice to find out, but I think the MGS series has done more than enough storytelling and cutscenes, thank you.

A lot of criticisms aimed at popular game franchises are the sheer amount of sequels and updates that occurs. Rather than release yet another tired old sequel, you can freshen up a franchise and give the series a new lease of life, with a unique blend of the action/adventure/whatever we have to come to expect from the game in question as well retelling the story. Take Mario for example. Granted the ‘rescue the princess, defeat the bad guy’ storyline isn’t exactly Shakespeare, but even the staunchest Mario fan must admit that the current Mario Sunshine storyline of cleaning up splodges form the sky isn’t great. But just imagine the potential of a prequel to all the Mario games. So many questions could be asked – why Bowser wants Peach so much, and when exactly do Mario and Luigi actually do plumbing work? The potential for that game is extraordinary.

From a purely business point of view, prequels would, in my opinion, be a welcome option for many game developers. I mean, we always get loads of sequels, but what about prequels? You have the brand name, the core users and fans of the franchise. Think of your favourite game (though not sports or something because that kinda defeats the point). Haven’t you always thought of questions about it or wondered why something happens etc? A prequel could answer that. As well as that, from a developer’s point of view it would be a challenge not only to do this sort of game, but would also help to avoid the semi-sequel, graphical updates that plague the market. And from a producer’s point of view, it is a sure-fire hit…I mean, who wouldn’t buy a prequel to their favourite game? To be completely honest with you, I’m surprised it hasn’t happened already, I don’t know why it hasn’t. But as Star Wars is showing, I do know that there is a wealth of untapped potential out there just waiting to be unlocked in prequels.

Thanks for reading this…

Russell
Sun 12/05/02 at 18:39
Regular
Posts: 5,630
I think what he's trying to say is that they were specifically 67% better

:D
Sun 12/05/02 at 17:26
Regular
"---SOULJACKER---"
Posts: 5,448
Vottanator wrote:

>
> But The Scorpion King was between 1000 and 2000 times better than any
> of The Mummy films!

Can you be more accurate please?
Sun 12/05/02 at 17:06
Regular
"Rong Xion Tong"
Posts: 5,237
Silent85 wrote:
>
> Dont poo pooh his argument mate I think developers should use this
> idea but dont do a scorpian king and change the whole feel of it. Yes
> I know it was a spinoff but we should of had at least some egyptians
> in it and curses


But The Scorpion King was between 1000 and 2000 times better than any of The Mummy films!
Sat 11/05/02 at 19:59
Regular
"---SOULJACKER---"
Posts: 5,448
Episode 1 was not the traditional prequal though- George Lucas wrote all NINE star wars films as one big story...

You see, being dyslexic, he wasn't too good at script writing. So, he locked himself in a room for ages and wrong this massive story called [insert emporer's real name here!].

However, it was obviously too long for a film. So he split it into 3. He decided to make the middle bit because it was most likely to break the box office.

But that was too long- so he split that into 3 too, and made the first one in the series. Then the second, and the third.

Now he's come back to the first 3rd (episodes 1, 2 and 3).

Sonic
Sat 11/05/02 at 19:33
Regular
Posts: 23,218
deja vu? ;)
Sat 11/05/02 at 19:22
Posts: 0
Whatever you do don't tell 3DO that, they'll be even more Army Men games
Thu 09/05/02 at 11:38
"Darkness, always"
Posts: 9,603
thing is with pre-quels is that care must be taken in how they are plotted.

a prequel to an RPG for example, can't really use the heroes from the original game, since, in typical RPG style, these characters often start as talentless nobodies. Having them in a prequel, where they end the game with skills, strengths and abilities, only to mysteriously lose them all in time for the original game is somewhat dubious.

beyond that, i think pre-quels are pretty much everywhere, especially in the beat-em-up genre, where the whole Street Fighter thing has been used to death...
Thu 09/05/02 at 10:17
Posts: 0
General Vanya wrote:
> Well, Star Wars was made with the intention to create three prequels,
> and prequel potential has been unlocked already (take a look at Tenchu
> 2, to pick one example)


Dont poo pooh his argument mate I think developers should use this idea but dont do a scorpian king and change the whole feel of it. Yes I know it was a spinoff but we should of had at least some egyptians in it and curses
Wed 08/05/02 at 22:13
Posts: 0
Well, Star Wars was made with the intention to create three prequels, and prequel potential has been unlocked already (take a look at Tenchu 2, to pick one example)
Wed 08/05/02 at 21:24
Regular
Posts: 5,630
With the faint thought of Star Wars Episode 1 in the mind, the recent release of Star Wars Episode 2 and the marketing blitz that we are currently enduring (though some of you might say that’s a good thing) has flicked a lightbulb on in my head, Eureka style. But why I hear you ask? What brainwave have you struck on? Well folks, I think I’ve hit an idea, which, if done properly, could be a most welcome addition to the growing gaming catalogue and a great idea for imagination starved developers.

Unfortunately, my attempt at surprising you was undone somewhat by the fact that the thread title completely gave it away. But I’ll attempt something special anyway – drum roll please *drum rolls* …ta-da…. Prequels! Ah, forget it. Anyway, back to the purpose of this post. With the Star Wars prequels gaining huge coverage and mass anticipation, and the success of other prequels of sorts like I though of the absolutely massive untapped potential of gaming prequels. Just imagine, playing a game where you could discover the early origins and endeavours of your favourite videogame characters. Why did Jak and Daxter become friends? Just like why Star Wars fans are itching to see the gradual transition of Anakin Skywalker to Darth Vader in Star Wars Episodes 2 and 3, ever pondered why Bowser wants to kidnap Princess Peach all the time? Maybe they were friends at school – I don’t know, but wouldn’t it be nice to find out?

The only successful major prequel I can think of currently out in the market is the Legend of Zelda: Ocarina of Time, which for those of you that have been living in a cave for about four years, is the very first in the Zelda series. Not only was it a classic game but also it laid down the foundations for the whole franchise, told us of Link’s heritage and origins and the beginning of the battle with Ganon(dorf). The whole sequels just fall into place as a result. Tomb Raider: The Last Revelation is the only other game I can think of, with Lara as a 16 year old learning the ropes, but that didn’t exploit the opportunity fully. If done properly, a prequel can tell us why a games character learnt a certain skill, why the bad guy has such a grudge etc. Like Smallville, the C4 Superman prequel, for all we know, Solidus, Liquid and Solid Snake all grew up getting along, before the adolescence nurtured their intense pursuit of world domination. It would be nice to find out, but I think the MGS series has done more than enough storytelling and cutscenes, thank you.

A lot of criticisms aimed at popular game franchises are the sheer amount of sequels and updates that occurs. Rather than release yet another tired old sequel, you can freshen up a franchise and give the series a new lease of life, with a unique blend of the action/adventure/whatever we have to come to expect from the game in question as well retelling the story. Take Mario for example. Granted the ‘rescue the princess, defeat the bad guy’ storyline isn’t exactly Shakespeare, but even the staunchest Mario fan must admit that the current Mario Sunshine storyline of cleaning up splodges form the sky isn’t great. But just imagine the potential of a prequel to all the Mario games. So many questions could be asked – why Bowser wants Peach so much, and when exactly do Mario and Luigi actually do plumbing work? The potential for that game is extraordinary.

From a purely business point of view, prequels would, in my opinion, be a welcome option for many game developers. I mean, we always get loads of sequels, but what about prequels? You have the brand name, the core users and fans of the franchise. Think of your favourite game (though not sports or something because that kinda defeats the point). Haven’t you always thought of questions about it or wondered why something happens etc? A prequel could answer that. As well as that, from a developer’s point of view it would be a challenge not only to do this sort of game, but would also help to avoid the semi-sequel, graphical updates that plague the market. And from a producer’s point of view, it is a sure-fire hit…I mean, who wouldn’t buy a prequel to their favourite game? To be completely honest with you, I’m surprised it hasn’t happened already, I don’t know why it hasn’t. But as Star Wars is showing, I do know that there is a wealth of untapped potential out there just waiting to be unlocked in prequels.

Thanks for reading this…

Russell

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