GetDotted Domains

Viewing Thread:
"Games Will Never Quite Be 'Life-Like'"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Wed 08/05/02 at 17:12
Regular
Posts: 787
Every time we see a new RPG-Adventure, First Person Shooter, or even something like GTA 3, we instantly recognise the hard work developers have put into these games to try and make them exactly 'life-like'.
Over the least few years with the additions of some big, mean, gaming machines, developers have been coming even closer to what is known as 'Total Realism' in gaming. We don't know why they bother trying to get this kind of effect, exept for the fact that games would look a hell of a lot better than before!

Despie the success of 'fantasy games' such as 'The Legend of Zelda: Ocarina of Time' and 'Sonic Adventure' on the Dreamcast, we gamers still want fully-realistic games with equally good gaming experiences.
We normally take a greater interest in something that is and looks new and completely different to everything else, especially what we might expect. But even though this style of game has been proven to put the likes of Rare and Acclaim 'in the money', we still want something a little 'closer to home' and reality. You could even say that what we want is something different again! Different to the un-expected.

Why do we want something to look and be just like something we critisise and complain about so much!?? Surely we'd only do the same in a game, if not go one step further and take out our rage on somethig that could unleash every man's true emotions soon after!

It is because of little things like this that I believe that as gamers, we will never get to see and experience a fully-realistic computer/video game, unless we can somehow solve this small problems first.

One of the biggest points that I feel has a big part to do with all those little things in games that wouldn't be there in reality.
No, I don't just mean things like the Skeddar in Perfect Dark, or even the Zombies in Resident Evil. Both those games give you an atmospheric feel of reality, in a sense, but what i'm talking about are those little things like rabdomly scattered Power-Ups and Amunition you find just lying around.
Would you really expect to do walking down the street at night and suddenly stumble across something that increases your Magic Power?? No, because magic doesn't really exist and you probably wouldn't be able to bottle it up anyway!
And wouldn't leaving crates of Shotgun Clips lying around on street corners make places like America and Israel even more dangerous a night than they are already!?? It doesn't happen in reality for some very good reasons, but the same can also be said for the Gaming World. Although this does make games slightly less realistic than intended.

But these things have their reasons for being. It's simply because their characters and the gamers need them. Without them around, Marines would run out of ammo and be left to fight the Demons of the Underworld bare-handed, and the likes of Zidane in Final Fantasy would have to go back to the ways of a Caveman to defeat enemies and foes when their Magic runs dry.

Let's face it, as long as we have these things in games, they'll never be fully realistic.
Sure, they may look incredible (especially on the X-box) but total-realsim still will not be fully-achieved.
And as for the gameplay side of things, that doesn't really make much of a difference or really stand out as a top priority.
Sure, easier and better placed controls can make a game seem much better and more realistic, but there'll still be those little things dragging along with it.

As for the future, I think that more developers should stick with something that we know works, at least untill they can find a solution for all these minor problems. The may be small, but solving them won't be easy. I say that Rare, Square, Capcom and co. should stop thinking about achieving such ambitions untill the technology arrives making the task a lot easier to complete.
A game like Zelda is yet to fail. Keep the design and gameplay the same, but maybe give it the life-like appearence that everyone wants - that's all they really need to do to sell games and give themselves a name.

So before you call something like Devil May Cry 'super-realistic', think again and realise the 'surrealness' that can be found.
Wed 08/05/02 at 17:31
Regular
"Long time no see!"
Posts: 8,351
Thanks, and that's another good point too. But like with the ammo boxes and power ups, it's there for a reason. And all things like this will probably remain in games forever, as a solution to removing them from games and keeping the flow on-going is gunna take a miracle to find!
Wed 08/05/02 at 17:25
Posts: 0
Great post Solskjær. I have to say that i don't think games will ever be proper realistic because you always have boundries in games and I think that is why the games won't be fully realistic, but may'be in a way that could be a good thing.
Wed 08/05/02 at 17:12
Regular
"Long time no see!"
Posts: 8,351
Every time we see a new RPG-Adventure, First Person Shooter, or even something like GTA 3, we instantly recognise the hard work developers have put into these games to try and make them exactly 'life-like'.
Over the least few years with the additions of some big, mean, gaming machines, developers have been coming even closer to what is known as 'Total Realism' in gaming. We don't know why they bother trying to get this kind of effect, exept for the fact that games would look a hell of a lot better than before!

Despie the success of 'fantasy games' such as 'The Legend of Zelda: Ocarina of Time' and 'Sonic Adventure' on the Dreamcast, we gamers still want fully-realistic games with equally good gaming experiences.
We normally take a greater interest in something that is and looks new and completely different to everything else, especially what we might expect. But even though this style of game has been proven to put the likes of Rare and Acclaim 'in the money', we still want something a little 'closer to home' and reality. You could even say that what we want is something different again! Different to the un-expected.

Why do we want something to look and be just like something we critisise and complain about so much!?? Surely we'd only do the same in a game, if not go one step further and take out our rage on somethig that could unleash every man's true emotions soon after!

It is because of little things like this that I believe that as gamers, we will never get to see and experience a fully-realistic computer/video game, unless we can somehow solve this small problems first.

One of the biggest points that I feel has a big part to do with all those little things in games that wouldn't be there in reality.
No, I don't just mean things like the Skeddar in Perfect Dark, or even the Zombies in Resident Evil. Both those games give you an atmospheric feel of reality, in a sense, but what i'm talking about are those little things like rabdomly scattered Power-Ups and Amunition you find just lying around.
Would you really expect to do walking down the street at night and suddenly stumble across something that increases your Magic Power?? No, because magic doesn't really exist and you probably wouldn't be able to bottle it up anyway!
And wouldn't leaving crates of Shotgun Clips lying around on street corners make places like America and Israel even more dangerous a night than they are already!?? It doesn't happen in reality for some very good reasons, but the same can also be said for the Gaming World. Although this does make games slightly less realistic than intended.

But these things have their reasons for being. It's simply because their characters and the gamers need them. Without them around, Marines would run out of ammo and be left to fight the Demons of the Underworld bare-handed, and the likes of Zidane in Final Fantasy would have to go back to the ways of a Caveman to defeat enemies and foes when their Magic runs dry.

Let's face it, as long as we have these things in games, they'll never be fully realistic.
Sure, they may look incredible (especially on the X-box) but total-realsim still will not be fully-achieved.
And as for the gameplay side of things, that doesn't really make much of a difference or really stand out as a top priority.
Sure, easier and better placed controls can make a game seem much better and more realistic, but there'll still be those little things dragging along with it.

As for the future, I think that more developers should stick with something that we know works, at least untill they can find a solution for all these minor problems. The may be small, but solving them won't be easy. I say that Rare, Square, Capcom and co. should stop thinking about achieving such ambitions untill the technology arrives making the task a lot easier to complete.
A game like Zelda is yet to fail. Keep the design and gameplay the same, but maybe give it the life-like appearence that everyone wants - that's all they really need to do to sell games and give themselves a name.

So before you call something like Devil May Cry 'super-realistic', think again and realise the 'surrealness' that can be found.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

First Class!
I feel that your service on this occasion was absolutely first class - a model of excellence. After this, I hope to stay with Freeola for a long time!
Second to none...
So far the services you provide are second to none. Keep up the good work.
Andy

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.