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Those developers seem to know what we want.
How addictive they make it and the great feel they bring sometimes.
The whole console shows graphics are not needed. Driver had muddy graphics but was fun, resident evil was blurry but that didn't put off any PSX owners did they?
However, if everyone uses the same libraries, the effects in games will start to look 'samey'.
At least when accessing the hardware directly, you can get better performance, and 'exclusive' effects - so standard libraries are not always a good thing.
Take Mech Warrior on the PC for instance - you can get several versions - a number for the more popular graphics cards, or a general version that should work on all machines. The reason? Versions tailored specifically for hardware, rather than generic libraries, allow for better performance.
Of course, all PS2 hardware will be the same - but the library issue still exists. I mean, supposing someone comes up with a better anti-aliasing method by directly accessing the PS2 hardware, than the one Sony include in their libraries... which would you prefer them to include in the next blockbuster game?
The machine does need these libraries, but sometimes doing things the hard way - re-inventing the wheel, if you like - can have its advantages.
Of course, once each developer has finished one or two games, they will have their own libraries and/or methods to use - so they should only have to suffer it the once.
(Come on back to your old mate please!)
Unless Sony makes the PS2 as easy to develop for, these developers will make games for the DC, GC and Xbox instead.
Those developers seem to know what we want.
How addictive they make it and the great feel they bring sometimes.
The whole console shows graphics are not needed. Driver had muddy graphics but was fun, resident evil was blurry but that didn't put off any PSX owners did they?