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"Logical thinking?"

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Tue 30/04/02 at 21:09
Regular
Posts: 787
Logical thinking.

"Capable of or reflecting the capability for correct and valid reasoning; "a logical mind"

I have never played, seen or heard a game ,ever, that plays with your brain instead of your brain playing with it, or the game playing with your brain and then your brain playing with the it after an intense field of strategy. Never before has there been such a game that involves the logical thinker to actually put some of the mind trickery to use.
There are some games that involve you having to think about the locations of miss-placed items and gives you the objective of discovering them, and, returning them to the original location to unveil a new area or piece of equipment, which will become useful as you make your way through the game. Games such as the Resident Evil series, Devil May Cry, Silent Hill and others like this are the ones which i'm talking about. They all also involve the riddles and puzzles which spring up along the course of the story for us to solve.

But, they involve nothing more than finding a key or an item to unlock certain things and it progresses from there, along with a few puzzles and trecherous adventures of worlds filled with enemies, that is all. There is no real thinking needed to solve the puzzles or riddles dealt out. Many of the findings occur incidental whilst wandering the games set world for other things inappropriate to the missions. Some of the clues given lead to incidental discovery as they give not the slightest indication as to what they meen. Sure, without a few of the cutscenes ,in these types of games, everything would be just an ascertainment after hours of agony searching for a direction of an objects location or players destination. This is what I don't want to happen, not giving just a little clue. I still want clues but I want to think about what needs to be done aswell.

I have, on numerous occasions, heard people complaining about the overall amount of gameplay availiable and the time taken to 'complete' those types of games. Some bash the game and say it was too much of a walk in the park and others gloat at the fact of completing the game in a reasonably low time elapsed. The thoughts of gloating to your friends can be great whilst you are with them to prove how 'great' you are at games, but, once you have gone away from them and you are on your own playing a game for a little while it can get to you when you think about what you have paid to finish something that you may never play again. The happiness wears off and you realise how it didn't really take much to finish them and you may start to complain (sometimes).

The fact that some of the "clues" given or cutscenes played often give you the answers, spoils our imagination to come up with the answers ourselves and ruins the logical part of our brains to work out the best ways of exploiting your quest in a manner that will be both fun and intriguing. Obviously though, if they didn't give a little indirect clue to the location of something or destination to be then the game could get frustrating and over-complicated. This could lead to us getting annoyed and never playing again once we can't find what we need or where we need to be. So yes, there does need to be a little indirect clue to help us but not one which we will figure out in a flash.

Therefore, a simple solution to both satisfy the fans by giving them a game that will *entise* the mind and could also develop skills but also ease some of the grief dished out to the developers for giving us a game that can be completed in a matter of hours.
Up the level of logical thinking needed to get you through the levels or scenarios throughout. It couldn't be so hard not to implement something like it into a game. It could be a difficulty set of it's own if those who are not so confident could choose not to play on until they know what to do at a certain part.

What do I meen by logical thinking being implemented into a game do you say?
Read on......
Well, this is an area that could be seen as to do with one of my posts I did a few weeks ago named "Missing Interactivity". The basic idea of that post was the lack of interactivity being put into the games today which developers are always looking to make as realistic as possible, but they miss the interactivity level. Interactivity as in being able to interact with the environment and each of the characters from everything you would normally do in real life.

http://ukchatforums.reserve.co.uk /display_messages.php?threadid=39757&forumid=416

(remove space)

To think logically and come up with an explination, answer or something to help you through and just one example could be interacting with the environment to keep enemies away. Something as simple as blocking an enemy route with a object or using it as an advantage to wage them off.

And so, the logical mind would think about every step from when it left off to the next one in the sequence and even ones tracing back in the past. Don't understand? Well the logical mind thinks about what is going to happen next and what happened in the past to figure out how it should make the body respond to things that may occur in the future because of what they do now and in the past. Preventing things bad or things that they don't want to happen from happening. This is what the logical mind does.

Logical thinking present in games?
I think not. As I have already said, the clues given out point to a place or thing for you and don't require much thinking for us to solve.
Should we have a game that requires such a level of logical thinking to figure out that it will give us a much replayable experience that stimulates our brains and offers much more value?
I certainly think so. It would be a marvelous step up for the games to give much more of a challenge by making us logically think about what to do at each stage.

Why it would be so great.
Take for example the Resident Evil games. Around each corner there are zombies, mutants and all of the other enemies which you must kill or get past whilst preventing them from killing you. The part which could be reffered back to the interactivity post is that if we were able to interact with the environment around us to a great degree, we could use materials and objects interacted with to prevent enemies from attacking us. Say there was a huge cabinet in one hallway during a part of the game in a certain area, we could interact with it and think about what it may be useful for later in the game. Pull it away from the wall and put it in the way of intruders which may attack you later on and then ,when you have been away and come back, you see that the logical thinking used has come in handy as it has blocked the way of evil monsters awaiting your presence.

There is logical thinking involved in managing games like sports games but that is just exactly what it says and you know what it involves. Just buying the right players and things like that to play at the best of the teams ability to succeed. Also, another game, The Sims........... it's a game where you must guide people through life in the best ways possible without having them die or come up against a major problems like malnutrition or lack of money and basic lifestyle things like that. But again, it involves nothing more than getting a job, making a house, buying food and getting through the day managing to keep the sims happy and fit and everything like that. It's a lifestyle game though, life involves alot of logical thinking and it's something that the game misses quite alot of, but, it is the game which I know to include the most logical thinking needed.

But, i'm not just on about the Resident Evil series, Devil May Cry and Silent Hill types of games to be upped a level to include a much better scale of thinking ability but all games from fighting to adventure. They could all be such a powerful game to prove how great the gloating gamers really are at games.

At the end of the day, games are supposedly for the sheer enjoyment value and to me, being given tasks that need some wit and intelligence to complete is as fun as watching a monkey play the piano. To see something you have thought about and seeing it achieve is a very special thing, even if it is pushing a cabinet in the way of a hallway or somehting to block enemies it is still something to be proud of!
:D

What do you think? A level of logical thinking implemented or not?

Thankyou for your time. Sorry it may have been long and maybe boring for some but as my PC has been acting up the last couple days, this is the only thing that I could do and so I added to this just a little each day until I couldn't think of anything else to put.
:)
Hope it was a good read to everyone though.
MH.
Thu 02/05/02 at 20:51
Regular
"Hmmm....."
Posts: 12,243
Thanks Sgt.Pepper.

Well if something better was posted on the day I posted this then it deserves the win and seeing as though Goaty's post attracted more and, I suppose, was better than this then it deserved the win.

Nevermind though, thanks for reading.

:)
Thu 02/05/02 at 20:21
Regular
Posts: 3,893
very nice post herc

very nice indeed.

makes one onder why this sort of thing never wins GAD
Thu 02/05/02 at 19:55
Regular
"Hmmm....."
Posts: 12,243
Heh, well at least you read some of it....

:)

I dont really like those types of games like Tetris as its just a puzzle type thing and thats it.
I was thinking about being able to logically think about what you have to do in a game like those I suggested.
Living games where you are a character and you have to roam an environment thinking about what to do next.

:)

Thanks anyway.
Thu 02/05/02 at 09:05
Regular
"bearded n dangerous"
Posts: 754
Nice post, but I gotta confess, I didn't read it all. It was the first part that really caught my eye.

You talk about never having played a game that required logical thought. Maybe you haven't, but have you considered the puzzle genre? Tetris (for example) - is pure application of logic, mixed with reaction and reflex. After a game of Tetris (which usually lasts quite some time), I'm knackered from thinking so much. Another fine example is Kurushi on the Playstation. It requires you to think quickly, laterally and plan ahead in the blink of an eye.

I can remember in th 8-bit days, there was a raft of excellant puzzle games - they were ideal for those machines - not much processing or flashy graphics required. Boulder Dash and Repton were great, and should be coming to a GBA near you soon. XOR was an Amstad classic that seems to have sunk without trace. Puzznic and Mental Block are two others that come to mind.

Anyway, as you can probably tell, I love puzzle games. Unfortunately, they seem to becoming a rare commodity, endless updates of Puzzle Bobble aside. I suppose it's exactly the reason that made them successful on the early games machines is the reason that the mass market can't be bothered. Shame.
Wed 01/05/02 at 23:13
Regular
"Hmmm....."
Posts: 12,243
Thanks guys, I was wondering when someone was going to read and reply.
Sounds like you enjoyed it then?
Thanks anyway.
:)
Wed 01/05/02 at 19:41
Posts: 0
Good post Hercules.
Wed 01/05/02 at 19:35
Regular
Posts: 5,630
Excellent post Hercules!

:)
Wed 01/05/02 at 19:35
"Mimmargh!"
Posts: 2,929
Most games now have there own deep logic to them, a very interesting, if deep topic!
Tue 30/04/02 at 21:09
Regular
"Hmmm....."
Posts: 12,243
Logical thinking.

"Capable of or reflecting the capability for correct and valid reasoning; "a logical mind"

I have never played, seen or heard a game ,ever, that plays with your brain instead of your brain playing with it, or the game playing with your brain and then your brain playing with the it after an intense field of strategy. Never before has there been such a game that involves the logical thinker to actually put some of the mind trickery to use.
There are some games that involve you having to think about the locations of miss-placed items and gives you the objective of discovering them, and, returning them to the original location to unveil a new area or piece of equipment, which will become useful as you make your way through the game. Games such as the Resident Evil series, Devil May Cry, Silent Hill and others like this are the ones which i'm talking about. They all also involve the riddles and puzzles which spring up along the course of the story for us to solve.

But, they involve nothing more than finding a key or an item to unlock certain things and it progresses from there, along with a few puzzles and trecherous adventures of worlds filled with enemies, that is all. There is no real thinking needed to solve the puzzles or riddles dealt out. Many of the findings occur incidental whilst wandering the games set world for other things inappropriate to the missions. Some of the clues given lead to incidental discovery as they give not the slightest indication as to what they meen. Sure, without a few of the cutscenes ,in these types of games, everything would be just an ascertainment after hours of agony searching for a direction of an objects location or players destination. This is what I don't want to happen, not giving just a little clue. I still want clues but I want to think about what needs to be done aswell.

I have, on numerous occasions, heard people complaining about the overall amount of gameplay availiable and the time taken to 'complete' those types of games. Some bash the game and say it was too much of a walk in the park and others gloat at the fact of completing the game in a reasonably low time elapsed. The thoughts of gloating to your friends can be great whilst you are with them to prove how 'great' you are at games, but, once you have gone away from them and you are on your own playing a game for a little while it can get to you when you think about what you have paid to finish something that you may never play again. The happiness wears off and you realise how it didn't really take much to finish them and you may start to complain (sometimes).

The fact that some of the "clues" given or cutscenes played often give you the answers, spoils our imagination to come up with the answers ourselves and ruins the logical part of our brains to work out the best ways of exploiting your quest in a manner that will be both fun and intriguing. Obviously though, if they didn't give a little indirect clue to the location of something or destination to be then the game could get frustrating and over-complicated. This could lead to us getting annoyed and never playing again once we can't find what we need or where we need to be. So yes, there does need to be a little indirect clue to help us but not one which we will figure out in a flash.

Therefore, a simple solution to both satisfy the fans by giving them a game that will *entise* the mind and could also develop skills but also ease some of the grief dished out to the developers for giving us a game that can be completed in a matter of hours.
Up the level of logical thinking needed to get you through the levels or scenarios throughout. It couldn't be so hard not to implement something like it into a game. It could be a difficulty set of it's own if those who are not so confident could choose not to play on until they know what to do at a certain part.

What do I meen by logical thinking being implemented into a game do you say?
Read on......
Well, this is an area that could be seen as to do with one of my posts I did a few weeks ago named "Missing Interactivity". The basic idea of that post was the lack of interactivity being put into the games today which developers are always looking to make as realistic as possible, but they miss the interactivity level. Interactivity as in being able to interact with the environment and each of the characters from everything you would normally do in real life.

http://ukchatforums.reserve.co.uk /display_messages.php?threadid=39757&forumid=416

(remove space)

To think logically and come up with an explination, answer or something to help you through and just one example could be interacting with the environment to keep enemies away. Something as simple as blocking an enemy route with a object or using it as an advantage to wage them off.

And so, the logical mind would think about every step from when it left off to the next one in the sequence and even ones tracing back in the past. Don't understand? Well the logical mind thinks about what is going to happen next and what happened in the past to figure out how it should make the body respond to things that may occur in the future because of what they do now and in the past. Preventing things bad or things that they don't want to happen from happening. This is what the logical mind does.

Logical thinking present in games?
I think not. As I have already said, the clues given out point to a place or thing for you and don't require much thinking for us to solve.
Should we have a game that requires such a level of logical thinking to figure out that it will give us a much replayable experience that stimulates our brains and offers much more value?
I certainly think so. It would be a marvelous step up for the games to give much more of a challenge by making us logically think about what to do at each stage.

Why it would be so great.
Take for example the Resident Evil games. Around each corner there are zombies, mutants and all of the other enemies which you must kill or get past whilst preventing them from killing you. The part which could be reffered back to the interactivity post is that if we were able to interact with the environment around us to a great degree, we could use materials and objects interacted with to prevent enemies from attacking us. Say there was a huge cabinet in one hallway during a part of the game in a certain area, we could interact with it and think about what it may be useful for later in the game. Pull it away from the wall and put it in the way of intruders which may attack you later on and then ,when you have been away and come back, you see that the logical thinking used has come in handy as it has blocked the way of evil monsters awaiting your presence.

There is logical thinking involved in managing games like sports games but that is just exactly what it says and you know what it involves. Just buying the right players and things like that to play at the best of the teams ability to succeed. Also, another game, The Sims........... it's a game where you must guide people through life in the best ways possible without having them die or come up against a major problems like malnutrition or lack of money and basic lifestyle things like that. But again, it involves nothing more than getting a job, making a house, buying food and getting through the day managing to keep the sims happy and fit and everything like that. It's a lifestyle game though, life involves alot of logical thinking and it's something that the game misses quite alot of, but, it is the game which I know to include the most logical thinking needed.

But, i'm not just on about the Resident Evil series, Devil May Cry and Silent Hill types of games to be upped a level to include a much better scale of thinking ability but all games from fighting to adventure. They could all be such a powerful game to prove how great the gloating gamers really are at games.

At the end of the day, games are supposedly for the sheer enjoyment value and to me, being given tasks that need some wit and intelligence to complete is as fun as watching a monkey play the piano. To see something you have thought about and seeing it achieve is a very special thing, even if it is pushing a cabinet in the way of a hallway or somehting to block enemies it is still something to be proud of!
:D

What do you think? A level of logical thinking implemented or not?

Thankyou for your time. Sorry it may have been long and maybe boring for some but as my PC has been acting up the last couple days, this is the only thing that I could do and so I added to this just a little each day until I couldn't think of anything else to put.
:)
Hope it was a good read to everyone though.
MH.

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