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"Nintendo's online plans"

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Fri 26/04/02 at 12:45
Regular
Posts: 787
From Nintendojo:

Nintendo of Japan has announced today an outline of their online plans for the GameCube in association with the Japan Broadcasting Corporation and a third company named Bit Media. The three companies are demonstrating the networking setup at the NHK Broadcasting Center from May 3-6, 2002. While details at this time are still sketchy, we have been able to infer a few key details so far.

The HDD will not be required to play online, but in order to play without, one must 'i-link' with a GameCube that has the peripheral installed. I-linking basically means that a team member piggybacks off other member's hard drive via the network connection.

The service is built around matchmaking online play between players. In this particular demonstration, it appears that it will be connecting two four-man teams for a trivia game. The demo is built to show that the network is extremely flexible: allowing four players on one GameCube (using GBAs) to compete against four players on four separate systems (using controllers or GBAs).

One master server oversees the networking of the game machines. Meanwhile, one member of each team acts as a "host" that presumably makes option and matchmaking selections for itself and the rest of the team by interfacing with the master server. The end result should be a relatively seamless online gaming experience. By demonstrating a simple trivia game, Nintendo plans to emphasize the basic structure of their planned network: online matchmaking services under one primary server, a hard disk drive peripheral, and an endless variety of game configurations.
Tue 30/04/02 at 14:18
Regular
Posts: 18,775
Just imagine 50 X-Wings vs 50 Tie Fighters flying round the Death Star in full Star Wars glory!

*drools*
Oh baby.
Tue 30/04/02 at 13:30
"Darkness, always"
Posts: 9,603
well, the console lovers drone on continually about the strength of consoles lying in - and I quote "being able to sit around and play multi-player with your mates around the television, and not have to crowd around a monitor. You can play against friends without them having to be in another building, or country".

With this attitude in mind, I doubt the majority of console fanatics have the mental aptitude to concieve of true multi-player gaming, and probably conform to the "if I can't see my opponent, then he isn't there" form of mental proficiency.

Shame really, it has so much potential...
Tue 30/04/02 at 13:21
Regular
"not dead"
Posts: 11,145
Looks like no one else found it interesting either?

Or did they think I was joking, boy who cried wolf style?
Fri 26/04/02 at 13:13
"Darkness, always"
Posts: 9,603
Meka Dragon wrote:

> That's okay, I never read all of it either, just lifted it from
> Nintendojo as I though some people might find it interesting. :-)

Having now read the post, I can say that the only thing i found interesting was the topic.
Fri 26/04/02 at 13:11
Regular
"not dead"
Posts: 11,145
Insane Bartender wrote:

> Sorry, didn't read all of your post Meka, just stating a thought. I'll
> read your post now, and reply if I feel so moved...

That's okay, I never read all of it either, just lifted it from Nintendojo as I though some people might find it interesting. :-)
Fri 26/04/02 at 13:06
"Darkness, always"
Posts: 9,603
Hmmm nintendo + internet = interesting.

With Nintendo's family oriented values, i would guess they see the internet as a den of iniquity. Whatever plans they have for their consoles to access it for gaming, you can bet that that is where it ends..

Sorry, didn't read all of your post Meka, just stating a thought. I'll read your post now, and reply if I feel so moved...
Fri 26/04/02 at 12:45
Regular
"not dead"
Posts: 11,145
From Nintendojo:

Nintendo of Japan has announced today an outline of their online plans for the GameCube in association with the Japan Broadcasting Corporation and a third company named Bit Media. The three companies are demonstrating the networking setup at the NHK Broadcasting Center from May 3-6, 2002. While details at this time are still sketchy, we have been able to infer a few key details so far.

The HDD will not be required to play online, but in order to play without, one must 'i-link' with a GameCube that has the peripheral installed. I-linking basically means that a team member piggybacks off other member's hard drive via the network connection.

The service is built around matchmaking online play between players. In this particular demonstration, it appears that it will be connecting two four-man teams for a trivia game. The demo is built to show that the network is extremely flexible: allowing four players on one GameCube (using GBAs) to compete against four players on four separate systems (using controllers or GBAs).

One master server oversees the networking of the game machines. Meanwhile, one member of each team acts as a "host" that presumably makes option and matchmaking selections for itself and the rest of the team by interfacing with the master server. The end result should be a relatively seamless online gaming experience. By demonstrating a simple trivia game, Nintendo plans to emphasize the basic structure of their planned network: online matchmaking services under one primary server, a hard disk drive peripheral, and an endless variety of game configurations.

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