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Is it the graphics, sound, storyline or a compromise of all three, or is it something entirely different? Does a game have to meet certain criteria you set for it, if so what is that criteria?
Hmm... I sound like a market researcher here...
not going to go in to them all.
FPS games
Needs to have decent sound and it needs to use it well, some games use it to distract the player so that they turn to see what the noise was only to turn back to see an enemy rushing towards them or just give them a good old scare, any game could use either of those but very few pull it off well.
Doom 3, although not very high in most peoples opinions did how ever have a great use of sound to set the atmosphere, with random whispering and pipes creaking.
S.T.A.L.K.E.R. did sound very well as due to the size the atmosphere i imagine took a lot to maintain, it's one game where you can feel pretty lonely and i think the audio really does help to give the sense of an large area devoid of life.
Story tends to take a bit of a back foot in FPS games as there are only a few stories that are just recycled over and over in a lot of games, that's fine but often there is no real character attachment to squad members as they are often just the 2-3 people following you, getting stuck and making sure the walls have enough bullets, while you single handedly stop the universe from imploding.
FPS games are really my one genre when i become a bit of a graphics snob, i think these days we are so spoilt that many games are over looked due to having a 5-6 year old engine that it's running on and so people look at it and assume it will be bad.
Yes = great game
No = pretender
;)
Is it the graphics, sound, storyline or a compromise of all three, or is it something entirely different? Does a game have to meet certain criteria you set for it, if so what is that criteria?
Hmm... I sound like a market researcher here...