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But I'm worried. I can't see these games doing well in terms of sales. This is going to discourage future developers from taking creative risks, and further stagnating the industry with more sequals, franchises and cash cows.
It's the same old story of the bloated corporate execs that's been going on in Hollywood for the last couple of decades. Of course, there's a few differences. In films, it's possible for an independant to make a film on a very low budget, although he may have trouble distrubuting it. In the videogame world, as the technology increases, it becomes more and more difficult to create competitive games on low budgets with small teams. Hopefully, one of the redeeming features of the videogaming industry is that of the Japanese side of the market. Both consumers and producers are more open-minded there, which is why there tends to be a far wider range of novel ideas flowing from the East.
But I wonder how long that can last before the all powerful purse-string holders wade in and force them to create more endless sequels of dating, train driving and horse racing sims.
I suppose that what worries me most is that the very part of a hobby that’s very important to me looks to be threatened. My experience of playing games has changed over the years, changing from the pure gaming buzz to a more beard-strokey approach, and now I positively seek out the unusual, innovative and different gaming experiences. It would be a crying shame if the creativity I cherish was stifled by accountants.
Unfortunately, I realise that it’s almost inevitable; publishers and developers are businessmen, not artists. As the industry continues to get more competitive, the risk-takers will be punished, and more and more developers will be playing it safe. Might that be the time I finally give up the gaming ghost and find something else to do? *shudder*
I'd hate to see the day when all we have left are the gaming equivalents of Hear'say, Westlife and The Vengaboys.
V.V.V.V.V wrote:
> Innovation is always a bit thin on the ground in almost every aspect
> of life.
> Just look at films and music: I don't see masses of innovation in
> those areas of entertainment.
> Originality is the future, but it can only appear in dribs and drabs -
> that's the way it is and the way it has always been.
>
> I always try to buy innovative games like Rez, Jet Set Radio, etc.
> But having said that, in many games there are subtle touches of
> innovation: like the "bullet time" feature in Max Payne for
> instance.
Just look at films and music: I don't see masses of innovation in those areas of entertainment.
Originality is the future, but it can only appear in dribs and drabs - that's the way it is and the way it has always been.
I always try to buy innovative games like Rez, Jet Set Radio, etc.
But having said that, in many games there are subtle touches of innovation: like the "bullet time" feature in Max Payne for instance.
But I'm worried. I can't see these games doing well in terms of sales. This is going to discourage future developers from taking creative risks, and further stagnating the industry with more sequals, franchises and cash cows.
It's the same old story of the bloated corporate execs that's been going on in Hollywood for the last couple of decades. Of course, there's a few differences. In films, it's possible for an independant to make a film on a very low budget, although he may have trouble distrubuting it. In the videogame world, as the technology increases, it becomes more and more difficult to create competitive games on low budgets with small teams. Hopefully, one of the redeeming features of the videogaming industry is that of the Japanese side of the market. Both consumers and producers are more open-minded there, which is why there tends to be a far wider range of novel ideas flowing from the East.
But I wonder how long that can last before the all powerful purse-string holders wade in and force them to create more endless sequels of dating, train driving and horse racing sims.
I suppose that what worries me most is that the very part of a hobby that’s very important to me looks to be threatened. My experience of playing games has changed over the years, changing from the pure gaming buzz to a more beard-strokey approach, and now I positively seek out the unusual, innovative and different gaming experiences. It would be a crying shame if the creativity I cherish was stifled by accountants.
Unfortunately, I realise that it’s almost inevitable; publishers and developers are businessmen, not artists. As the industry continues to get more competitive, the risk-takers will be punished, and more and more developers will be playing it safe. Might that be the time I finally give up the gaming ghost and find something else to do? *shudder*