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"Success in Games"

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Wed 17/04/02 at 12:12
Regular
Posts: 787
When a look through my PS2 magazine, I am puzzled to find that there are so many games published with a low rating? Take for instance International League Soccer, another football game trying for supremacy over the hugely successful Pro Evolution Soccer, comes out with a rating of 7%. I read the review and see that the guys who made it obviously did not put enough time into it. In order for a game to be a success, lots and lots of time needs to put in as the more time put in, the more is made and so there is more to do for the gamers making the gamers happy. So the success to make a game is spending more time on it? Well yes and no. If you take Perfect Dark for example, I know that its release date constantly changed. One minute it would be due out for release in October, then there would be something they would have to do so the date would be postponed to April next year and so on. This made all the gamers really frustrated but when it came out, boy was it good. All those delays meant that they were improving the game and when the finished product came out, it was a gem.
A good team behind the game is also needed so that the game produced is going to be of good quality, for instance Rare are very good at making games with such examples as Perfect Dark and Banjo Kazooie. When playing the game you can see the detail that went in to these games. The vastness of Banjo Kazooie and the amazing AI of Perfect Dark. Another example of a delayed release date is MGS2 and what a game that is. The date for that was postponed several times but that has got to be one of the most amazing games on the earth. Stuntman for PS2 looks really good and with a delay in release dates, could turn out to be very good.
The team that is making the game has to be able to spend their time wisely though. There is no point in spending a whole lot of time on making something pointless or that is not going to be liked by the gamers. But on that point a team must have options and selections as to what to do next with the storylines and so on.
So what else makes a games good and playable. Well the detail has to be up there. I mean come one, would you rather go round playing 007 in a sealed room or in a hallway full of secret entrances and breakable objects. More detail creates more realism, which is also another key feature. This is what distinguishes the game Red Faction from every other game, the GeoMod Technology. This enables you to destroy the environment as you please. The setting of a mine would have to be made so as to be able to destroy the walls, but this will limit the plot. If a game is realistic, then it will attract more gamers, as they will not have the chance to escort the president out of a hostage situation or drive an Aston MARTIN DB7 down the streets of Monaco at 160mph. The gamers want to findout what that feels like it and the closest they will come to it is by playing a game, thus they want the game to be realistic. The Sound in a game also can make it realistic. If you have a constant drum beat, you will want to mute the sound but will not get the pleasure of listening to the rest of the game, unless that is also monotonous. Its like at the cinema when you suddenley hear this massive crash and you jump, possbly eventhough you are expecting it, it is so loud and makes you feel you are really there.
Realism is nothing without the ability to play and enjoy it. If someone sits down to a cycling game that looks and feels amazing, but all you have to do is tap X, then no one will buy it. Take Deus Ex for example. A truly brilliant game as you have to interact with almost anything. One small decision will change the course of the plot totally and you cannot turn back. Under the heading of being able to play it comes Lifespan. If you play a game for ten hours and complete it, that isn't very long. Take Virtua Fighter 4, a very long game. Even the mags say so 'you really have to put the hours in'. This makes it more interesting as many new things can happen, and in a game like Virtua Fighter 4, you will not have learned every move until you are 160 years old.
So the factors involved that are needed to create a top scoring game are Realism (which covers Sound, Visuals etc.), (delayed release dates) and Gameplay. All the sub factors seem to fall into these two categories. So next time you are complaining that a game's release date has been delayed, remember that they are only improving it, so there is a little more to look forward to.
Wed 17/04/02 at 12:12
Regular
"Elliott"
Posts: 11
When a look through my PS2 magazine, I am puzzled to find that there are so many games published with a low rating? Take for instance International League Soccer, another football game trying for supremacy over the hugely successful Pro Evolution Soccer, comes out with a rating of 7%. I read the review and see that the guys who made it obviously did not put enough time into it. In order for a game to be a success, lots and lots of time needs to put in as the more time put in, the more is made and so there is more to do for the gamers making the gamers happy. So the success to make a game is spending more time on it? Well yes and no. If you take Perfect Dark for example, I know that its release date constantly changed. One minute it would be due out for release in October, then there would be something they would have to do so the date would be postponed to April next year and so on. This made all the gamers really frustrated but when it came out, boy was it good. All those delays meant that they were improving the game and when the finished product came out, it was a gem.
A good team behind the game is also needed so that the game produced is going to be of good quality, for instance Rare are very good at making games with such examples as Perfect Dark and Banjo Kazooie. When playing the game you can see the detail that went in to these games. The vastness of Banjo Kazooie and the amazing AI of Perfect Dark. Another example of a delayed release date is MGS2 and what a game that is. The date for that was postponed several times but that has got to be one of the most amazing games on the earth. Stuntman for PS2 looks really good and with a delay in release dates, could turn out to be very good.
The team that is making the game has to be able to spend their time wisely though. There is no point in spending a whole lot of time on making something pointless or that is not going to be liked by the gamers. But on that point a team must have options and selections as to what to do next with the storylines and so on.
So what else makes a games good and playable. Well the detail has to be up there. I mean come one, would you rather go round playing 007 in a sealed room or in a hallway full of secret entrances and breakable objects. More detail creates more realism, which is also another key feature. This is what distinguishes the game Red Faction from every other game, the GeoMod Technology. This enables you to destroy the environment as you please. The setting of a mine would have to be made so as to be able to destroy the walls, but this will limit the plot. If a game is realistic, then it will attract more gamers, as they will not have the chance to escort the president out of a hostage situation or drive an Aston MARTIN DB7 down the streets of Monaco at 160mph. The gamers want to findout what that feels like it and the closest they will come to it is by playing a game, thus they want the game to be realistic. The Sound in a game also can make it realistic. If you have a constant drum beat, you will want to mute the sound but will not get the pleasure of listening to the rest of the game, unless that is also monotonous. Its like at the cinema when you suddenley hear this massive crash and you jump, possbly eventhough you are expecting it, it is so loud and makes you feel you are really there.
Realism is nothing without the ability to play and enjoy it. If someone sits down to a cycling game that looks and feels amazing, but all you have to do is tap X, then no one will buy it. Take Deus Ex for example. A truly brilliant game as you have to interact with almost anything. One small decision will change the course of the plot totally and you cannot turn back. Under the heading of being able to play it comes Lifespan. If you play a game for ten hours and complete it, that isn't very long. Take Virtua Fighter 4, a very long game. Even the mags say so 'you really have to put the hours in'. This makes it more interesting as many new things can happen, and in a game like Virtua Fighter 4, you will not have learned every move until you are 160 years old.
So the factors involved that are needed to create a top scoring game are Realism (which covers Sound, Visuals etc.), (delayed release dates) and Gameplay. All the sub factors seem to fall into these two categories. So next time you are complaining that a game's release date has been delayed, remember that they are only improving it, so there is a little more to look forward to.
Wed 17/04/02 at 16:01
"slightlyshortertagl"
Posts: 10,759
nice post,

but next time paragraph it because its kinda an eyesore reading it.

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