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"Gaming faults and Genres"

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Tue 16/04/02 at 00:22
Regular
Posts: 787
I got bored today, really bored. Not really the point of this topic, in fact nothing at all to do with the topic but it was at this time when I began the thoughts that led up to these ideas. I myself have been playing games for quite some time, I'm 19 now and I know that I have been playing since I was 5 if not before. My dad has always been a bit interested in games and technology etc and he was likely to be the person who got me hooked on games. Ok I am getting a bit of track here. Sorry. Right on to the topic, I was thinking about car and racing games at first, the lack of damage and the damage effecting the way the car behaves and ultimately having no effect on your performance in the race.
Take GT3 for example, others also out now are the same. You race supercars around tracks, they look and act and behave just like the cars they are based on, the "Ultimate driving simulation" as they are known. But the lack of damage to me is a mayor issue that goes totally un-noticed. You can race at high speeds to catch up with the race leader, slam the car into a wall and still overtake the leader with no effects that damage your car or your performance. To me that isn't really the "Ultimate driving simulation" as they say. I know myself that if I slam a top performance sports car or even a run of the mill car into a wall at a high speed I would be lucky to walk away and even more lucky if the car still had enough bits to make it move. So why don't racing games become that little more realistic to allow us to make these mistakes and pay the price for it?

Hope for this is not totally gone though, GTA3 may not be a racing game but it shows that you pay for wreckless driving. Toca Race Driver will soon be released and is being hailed as a new driving/racing game, it contains a story, puts you in the shoes of a toca race driver and makes you drive to succeed and choose teams, accept and refuse offers just like any professional driver. But the thing that appeals to me is the fact that the cars can be damaged and they do affect your performance, I am not sure if they affect it enough and in a way they would in real life but hopefully it is a step that others will look at and learn from (If it is a success of course).

I don't know the full ins and outs of the development of games like GT3, but there is a possibility that the people who allow their cars to be used in games won't allow them to be smashed to bits for the fun and realism of the game. To me though this does seem a bit of a poor excuse but it may well be the reason. Another reason may be down to the developer, including the damage and physics and visuals required to make the crashes and damaged cars would reduce the overall performance, look and feel of the game which is something they would rather have than include damges effects.

To me it just dosn't seem realistic enough anymore, the cars look, sound and drive like they should but crash them straight on into a wall at 90 mph and there isn't a scratch on them. Seems weird to me that we have the ability and the technology to do it but so many leave it out or make it so basic.

So is damage effects just the next step we will see the developer using to make this genre of game even more popular and realistic? Guess like everything else we will just need to wait and see. Maybe there are other faults in some games that seem so obvious to be included but are commonly left out. Off the top of my head I can't think of any others but I am sure there are some. Any views on this?


Ok one other thing I ended up thinking about was the gaming genres. I had been thinking a bit lately and getting ideas from posts and what people I know have been saying about a few things within the gaming industry. Missing genres was something that came up. Are there any? Ok allow me to explain in more detail so you fully understand what I mean. Today's games industry is very large and growing larger and larger all the time, we have various consoles and thousands possibly millions of games to choose from. All of these games can be catogrised into genres such as action, adventure, sport, racing, First person shooter etc. These can probably be broken down more into other categories as well. But is there any genres that have been missed out?

Well take the sports genre first, If we a go a step down we can see that it is only really the most popular sports that have games about them, such as Football, rugby, cricket, boxing, tennis, golf, American football, Ice hockey, wrestling etc and also games based on big events such as the winter and summer olympics. There are a lot more sports some of which could make pretty decent games. I am struggling to think of sports and I am sure there are some that should be mentioned here but are left out. I think that sports like volleyball (beach or normal), shinty, karate, kick boxing, badminton, other martial arts, etc could make decent games that would apeal to some people.

I can see though why there aren't games based on these sports, they aren't hugely popular or everyones cup of tea so to speak so the developer is taking a risk as they may not sell enough to break even or make a small profit which in turn isn't good business so they don't do it. The games that have games based upon them are usually worldwide sports with a huge fan base and are likely to sell well if they are decent enough.

So what else is missing, One thing I think we are missing is comedy, sure some games have funny parts or scenes but have you ever played a game that continued the theme of being funny the whole way through? I have no idea how something like this would work or what the story the game could have but maybe having a game designed to be funny could turn out quite well. Of course there are things some find funny that others wont or things that may be funny but also not intended for young children, I guess an idea would have to be well thought out before to make sure the game will actually apeal to some. These days some films are getting closer and closer to being similar in a way to the development of films, with actors providing voices, story writers writing the story of the game, directors providing knowledge and help on adding little touches to make it even more special. MGS2 is close to a film, not just with the number of cut scenes but the whole story line to it all, so is there a possibility of comedy writers from films being involved with the development of games? Is such a thing a possibility for the future?

One thing I think we miss out on is mixing genres. For example I think GTA3 could have been even better if when you are using a weapon it moves into a First Person Shooter view, I know it did for a few of the weapons but it should have been for them all and should have been improved. A few games already do something like this with things like driving vehicles in some levels of first person shooters. But I think that the idea could be improved a lot to make these games better.

I was thinking on my own idea for a game, the idea is in the game ideas forum and I would like your views on it too please. It kind of has a mixed genre theme to it all. You begin as a rookie cop driving around the city responding to calls through the radio, then depending on how well you do you can become promoted to various positions in the police force or even on to the FBI or C.I.A. As you move higher up the ranks you are involved in more adventurous cases that could take a while to solve. So you could go from things like catching small time crooks and family disturbances to fighting drug lords and their small armies to tracking down mass murderers.
The game would be a mixture of driving, First person shooter and action adventure. Probably a bit similar to GTA3 but more advanced to allow you into all the buildings and be able to go about an everyday life that constantly changes to match what has happend in the game. I think that there is not enough genres left to explore so we can only improve the ones we are used too. I think the next step is to combine the genres and make the best out of the knowledge of the other genres that the developers already have.

I don't know how well this would work or if people would like it, obviously it needs more thought as to the whole story and all the options as to what can and can't happen but I think the basic idea could work out quite well.

With my course at uni in the end I would be fairly educated in computers and software that I would have the requirements to become a games programmer if I wanted. What another of my thoughts was about today was about making your own games and the fall in numbers of bedroom programmers.
I remember when I was young my dad used to have a computer that we played games on, every month he bought a magazine which had about 3-4 pages of code that if you took the time to enter and compile then you could play the game that the code created. Some of them where quite good as the standard of games at that time wasn't very high and games were quite easy to create.

These days very few consoles even allow you to create your own games, Obviously you can do it on a PC, I think the only one that allows it is the PS2 and the Linux version of the PS2. But with the way the games industry has grown todays games are of a very high standard and to create your own game to match any of these is almost impossible and to type in pre-written code from a developer could take days even weeks as there are millions of lines of code in most games.
So I thought maybe this is something that could be worked on a little for the future to make it easier for everyone to make their own games. I know a lot of people who are interested in it that study things like games technology or computer science at uni but would like more practice on their own doing it for a particular console. So what do you think? Should console developers have an option for us to be able to design decent games ourselfs? Maybe release software with the console that you can use if you want to try make your own or ignore if you don't.

I think it could be a good idea as there are more and more people who want to get into the industry to make games and with competition so high only the good ones will get in, practice and experience is the best and sometimes the only way to get better.
Ok so what are your views on this, are there any genres you think the industry is missing out on? Would you like to create your own games? What are your views on damage and faults that you think are missing in games?
There have been no replies to this thread yet.
Tue 16/04/02 at 00:22
Regular
"Picking a winner!"
Posts: 8,502
I got bored today, really bored. Not really the point of this topic, in fact nothing at all to do with the topic but it was at this time when I began the thoughts that led up to these ideas. I myself have been playing games for quite some time, I'm 19 now and I know that I have been playing since I was 5 if not before. My dad has always been a bit interested in games and technology etc and he was likely to be the person who got me hooked on games. Ok I am getting a bit of track here. Sorry. Right on to the topic, I was thinking about car and racing games at first, the lack of damage and the damage effecting the way the car behaves and ultimately having no effect on your performance in the race.
Take GT3 for example, others also out now are the same. You race supercars around tracks, they look and act and behave just like the cars they are based on, the "Ultimate driving simulation" as they are known. But the lack of damage to me is a mayor issue that goes totally un-noticed. You can race at high speeds to catch up with the race leader, slam the car into a wall and still overtake the leader with no effects that damage your car or your performance. To me that isn't really the "Ultimate driving simulation" as they say. I know myself that if I slam a top performance sports car or even a run of the mill car into a wall at a high speed I would be lucky to walk away and even more lucky if the car still had enough bits to make it move. So why don't racing games become that little more realistic to allow us to make these mistakes and pay the price for it?

Hope for this is not totally gone though, GTA3 may not be a racing game but it shows that you pay for wreckless driving. Toca Race Driver will soon be released and is being hailed as a new driving/racing game, it contains a story, puts you in the shoes of a toca race driver and makes you drive to succeed and choose teams, accept and refuse offers just like any professional driver. But the thing that appeals to me is the fact that the cars can be damaged and they do affect your performance, I am not sure if they affect it enough and in a way they would in real life but hopefully it is a step that others will look at and learn from (If it is a success of course).

I don't know the full ins and outs of the development of games like GT3, but there is a possibility that the people who allow their cars to be used in games won't allow them to be smashed to bits for the fun and realism of the game. To me though this does seem a bit of a poor excuse but it may well be the reason. Another reason may be down to the developer, including the damage and physics and visuals required to make the crashes and damaged cars would reduce the overall performance, look and feel of the game which is something they would rather have than include damges effects.

To me it just dosn't seem realistic enough anymore, the cars look, sound and drive like they should but crash them straight on into a wall at 90 mph and there isn't a scratch on them. Seems weird to me that we have the ability and the technology to do it but so many leave it out or make it so basic.

So is damage effects just the next step we will see the developer using to make this genre of game even more popular and realistic? Guess like everything else we will just need to wait and see. Maybe there are other faults in some games that seem so obvious to be included but are commonly left out. Off the top of my head I can't think of any others but I am sure there are some. Any views on this?


Ok one other thing I ended up thinking about was the gaming genres. I had been thinking a bit lately and getting ideas from posts and what people I know have been saying about a few things within the gaming industry. Missing genres was something that came up. Are there any? Ok allow me to explain in more detail so you fully understand what I mean. Today's games industry is very large and growing larger and larger all the time, we have various consoles and thousands possibly millions of games to choose from. All of these games can be catogrised into genres such as action, adventure, sport, racing, First person shooter etc. These can probably be broken down more into other categories as well. But is there any genres that have been missed out?

Well take the sports genre first, If we a go a step down we can see that it is only really the most popular sports that have games about them, such as Football, rugby, cricket, boxing, tennis, golf, American football, Ice hockey, wrestling etc and also games based on big events such as the winter and summer olympics. There are a lot more sports some of which could make pretty decent games. I am struggling to think of sports and I am sure there are some that should be mentioned here but are left out. I think that sports like volleyball (beach or normal), shinty, karate, kick boxing, badminton, other martial arts, etc could make decent games that would apeal to some people.

I can see though why there aren't games based on these sports, they aren't hugely popular or everyones cup of tea so to speak so the developer is taking a risk as they may not sell enough to break even or make a small profit which in turn isn't good business so they don't do it. The games that have games based upon them are usually worldwide sports with a huge fan base and are likely to sell well if they are decent enough.

So what else is missing, One thing I think we are missing is comedy, sure some games have funny parts or scenes but have you ever played a game that continued the theme of being funny the whole way through? I have no idea how something like this would work or what the story the game could have but maybe having a game designed to be funny could turn out quite well. Of course there are things some find funny that others wont or things that may be funny but also not intended for young children, I guess an idea would have to be well thought out before to make sure the game will actually apeal to some. These days some films are getting closer and closer to being similar in a way to the development of films, with actors providing voices, story writers writing the story of the game, directors providing knowledge and help on adding little touches to make it even more special. MGS2 is close to a film, not just with the number of cut scenes but the whole story line to it all, so is there a possibility of comedy writers from films being involved with the development of games? Is such a thing a possibility for the future?

One thing I think we miss out on is mixing genres. For example I think GTA3 could have been even better if when you are using a weapon it moves into a First Person Shooter view, I know it did for a few of the weapons but it should have been for them all and should have been improved. A few games already do something like this with things like driving vehicles in some levels of first person shooters. But I think that the idea could be improved a lot to make these games better.

I was thinking on my own idea for a game, the idea is in the game ideas forum and I would like your views on it too please. It kind of has a mixed genre theme to it all. You begin as a rookie cop driving around the city responding to calls through the radio, then depending on how well you do you can become promoted to various positions in the police force or even on to the FBI or C.I.A. As you move higher up the ranks you are involved in more adventurous cases that could take a while to solve. So you could go from things like catching small time crooks and family disturbances to fighting drug lords and their small armies to tracking down mass murderers.
The game would be a mixture of driving, First person shooter and action adventure. Probably a bit similar to GTA3 but more advanced to allow you into all the buildings and be able to go about an everyday life that constantly changes to match what has happend in the game. I think that there is not enough genres left to explore so we can only improve the ones we are used too. I think the next step is to combine the genres and make the best out of the knowledge of the other genres that the developers already have.

I don't know how well this would work or if people would like it, obviously it needs more thought as to the whole story and all the options as to what can and can't happen but I think the basic idea could work out quite well.

With my course at uni in the end I would be fairly educated in computers and software that I would have the requirements to become a games programmer if I wanted. What another of my thoughts was about today was about making your own games and the fall in numbers of bedroom programmers.
I remember when I was young my dad used to have a computer that we played games on, every month he bought a magazine which had about 3-4 pages of code that if you took the time to enter and compile then you could play the game that the code created. Some of them where quite good as the standard of games at that time wasn't very high and games were quite easy to create.

These days very few consoles even allow you to create your own games, Obviously you can do it on a PC, I think the only one that allows it is the PS2 and the Linux version of the PS2. But with the way the games industry has grown todays games are of a very high standard and to create your own game to match any of these is almost impossible and to type in pre-written code from a developer could take days even weeks as there are millions of lines of code in most games.
So I thought maybe this is something that could be worked on a little for the future to make it easier for everyone to make their own games. I know a lot of people who are interested in it that study things like games technology or computer science at uni but would like more practice on their own doing it for a particular console. So what do you think? Should console developers have an option for us to be able to design decent games ourselfs? Maybe release software with the console that you can use if you want to try make your own or ignore if you don't.

I think it could be a good idea as there are more and more people who want to get into the industry to make games and with competition so high only the good ones will get in, practice and experience is the best and sometimes the only way to get better.
Ok so what are your views on this, are there any genres you think the industry is missing out on? Would you like to create your own games? What are your views on damage and faults that you think are missing in games?

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