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Picture it, a normal modern controller with dual analogue sticks. You have complete control over it. The left analogue stick is used to move and run, and the left trigger can be used a lot like the Z-function in Zelda, providing a lock-on effect. The right analogue stick controls either the camera or the sword, depending on the function its set on. The right trigger switches between camera control and sword control, but if you move into this L-targeting it automatically is used for controlling the sword.
Okay, so you're with me so far. To use the sword, you move it from one place to the other, such as left to right, and the character will slash with a left to right movement. Simple, and intuitive, but this is only the basic. Press the stick in, to thrust the sword, which allows variations such as a thrust-jump-upwards strike, making an uppercut, or a downwards slash. Pressing in the left analogue will act as jump, so the game would basically revolve around the joysticks and shoulder buttons. Since the right joystick would only be required for combat, the normal A/B/X/Y buttons could be used for items, potions and the like. Since you can't use a sword and drink a potion at the same time, it would figure that you wouldn't be able to try and use the right hand stick and a button at the same time.
Phew, so that is basically it. If you think about it, in a Star Wars or Zelda game, it would make a really intuitive control system. All that is required is the right dynamics, and you're there. What's more, is that proper fencing could be made out of it, allowing you to manually block opponent moves and have true sword-fights, making boss encounters battle of skill rather than formulaic gameplay. Also, since you would have pretty much complete control over the weapon, you could position it for decapition, arm-chopping-off and pretty much anarchic limb-removing. Great.
While it sounds complicated on paper (or screens, if you like), I really think that this could make for a riveting game, and I'm sure many of you adventure fans would agree. At least it would mean there's more skill involved in fights...
They also said that it COULD be used in the new Zelda game!!
That would be amazing, and set the standard for all RPG's!! :D
Picture it, a normal modern controller with dual analogue sticks. You have complete control over it. The left analogue stick is used to move and run, and the left trigger can be used a lot like the Z-function in Zelda, providing a lock-on effect. The right analogue stick controls either the camera or the sword, depending on the function its set on. The right trigger switches between camera control and sword control, but if you move into this L-targeting it automatically is used for controlling the sword.
Okay, so you're with me so far. To use the sword, you move it from one place to the other, such as left to right, and the character will slash with a left to right movement. Simple, and intuitive, but this is only the basic. Press the stick in, to thrust the sword, which allows variations such as a thrust-jump-upwards strike, making an uppercut, or a downwards slash. Pressing in the left analogue will act as jump, so the game would basically revolve around the joysticks and shoulder buttons. Since the right joystick would only be required for combat, the normal A/B/X/Y buttons could be used for items, potions and the like. Since you can't use a sword and drink a potion at the same time, it would figure that you wouldn't be able to try and use the right hand stick and a button at the same time.
Phew, so that is basically it. If you think about it, in a Star Wars or Zelda game, it would make a really intuitive control system. All that is required is the right dynamics, and you're there. What's more, is that proper fencing could be made out of it, allowing you to manually block opponent moves and have true sword-fights, making boss encounters battle of skill rather than formulaic gameplay. Also, since you would have pretty much complete control over the weapon, you could position it for decapition, arm-chopping-off and pretty much anarchic limb-removing. Great.
While it sounds complicated on paper (or screens, if you like), I really think that this could make for a riveting game, and I'm sure many of you adventure fans would agree. At least it would mean there's more skill involved in fights...