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"Control Freak!"

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Fri 12/04/02 at 20:11
Regular
Posts: 787
Its common knowledge that in all modern Action/adventure games, such as Zelda, Dark Cloud and Star Wars, swords are very popular. Ninja's and the like provide great adventure fodder, but what gets me is the very limited repertoire of movement and control you have over these double-edged beasts. I mean, in Zelda you have what, 3 moves with the sword? Not very variative, if you ask me. Anyway, I've thought of a great control method you could use for these games, which would allow for unlimited variety, massive combo's and hack'n'slashing as YOU want it.

Picture it, a normal modern controller with dual analogue sticks. You have complete control over it. The left analogue stick is used to move and run, and the left trigger can be used a lot like the Z-function in Zelda, providing a lock-on effect. The right analogue stick controls either the camera or the sword, depending on the function its set on. The right trigger switches between camera control and sword control, but if you move into this L-targeting it automatically is used for controlling the sword.

Okay, so you're with me so far. To use the sword, you move it from one place to the other, such as left to right, and the character will slash with a left to right movement. Simple, and intuitive, but this is only the basic. Press the stick in, to thrust the sword, which allows variations such as a thrust-jump-upwards strike, making an uppercut, or a downwards slash. Pressing in the left analogue will act as jump, so the game would basically revolve around the joysticks and shoulder buttons. Since the right joystick would only be required for combat, the normal A/B/X/Y buttons could be used for items, potions and the like. Since you can't use a sword and drink a potion at the same time, it would figure that you wouldn't be able to try and use the right hand stick and a button at the same time.

Phew, so that is basically it. If you think about it, in a Star Wars or Zelda game, it would make a really intuitive control system. All that is required is the right dynamics, and you're there. What's more, is that proper fencing could be made out of it, allowing you to manually block opponent moves and have true sword-fights, making boss encounters battle of skill rather than formulaic gameplay. Also, since you would have pretty much complete control over the weapon, you could position it for decapition, arm-chopping-off and pretty much anarchic limb-removing. Great.

While it sounds complicated on paper (or screens, if you like), I really think that this could make for a riveting game, and I'm sure many of you adventure fans would agree. At least it would mean there's more skill involved in fights...
Sat 13/04/02 at 21:07
Regular
"¬_¬"
Posts: 3,110
Perhaps, but if a topic title has been used before, you can't start another topic with the same name. Anyway, does it really matter, or are you just trying to pick a fight?
Sat 13/04/02 at 10:24
Regular
"Eff, you see, kay?"
Posts: 14,156
You're not allowed to use this topic title. It's been used 7 times before (by my count), and at least twice by me.
Fri 12/04/02 at 20:16
Regular
"Long time no see!"
Posts: 8,351
Yeah, it's a great idea, and something that someone was talking about the other day in the Nintendo forum.

They also said that it COULD be used in the new Zelda game!!
That would be amazing, and set the standard for all RPG's!! :D
Fri 12/04/02 at 20:11
Regular
"¬_¬"
Posts: 3,110
Its common knowledge that in all modern Action/adventure games, such as Zelda, Dark Cloud and Star Wars, swords are very popular. Ninja's and the like provide great adventure fodder, but what gets me is the very limited repertoire of movement and control you have over these double-edged beasts. I mean, in Zelda you have what, 3 moves with the sword? Not very variative, if you ask me. Anyway, I've thought of a great control method you could use for these games, which would allow for unlimited variety, massive combo's and hack'n'slashing as YOU want it.

Picture it, a normal modern controller with dual analogue sticks. You have complete control over it. The left analogue stick is used to move and run, and the left trigger can be used a lot like the Z-function in Zelda, providing a lock-on effect. The right analogue stick controls either the camera or the sword, depending on the function its set on. The right trigger switches between camera control and sword control, but if you move into this L-targeting it automatically is used for controlling the sword.

Okay, so you're with me so far. To use the sword, you move it from one place to the other, such as left to right, and the character will slash with a left to right movement. Simple, and intuitive, but this is only the basic. Press the stick in, to thrust the sword, which allows variations such as a thrust-jump-upwards strike, making an uppercut, or a downwards slash. Pressing in the left analogue will act as jump, so the game would basically revolve around the joysticks and shoulder buttons. Since the right joystick would only be required for combat, the normal A/B/X/Y buttons could be used for items, potions and the like. Since you can't use a sword and drink a potion at the same time, it would figure that you wouldn't be able to try and use the right hand stick and a button at the same time.

Phew, so that is basically it. If you think about it, in a Star Wars or Zelda game, it would make a really intuitive control system. All that is required is the right dynamics, and you're there. What's more, is that proper fencing could be made out of it, allowing you to manually block opponent moves and have true sword-fights, making boss encounters battle of skill rather than formulaic gameplay. Also, since you would have pretty much complete control over the weapon, you could position it for decapition, arm-chopping-off and pretty much anarchic limb-removing. Great.

While it sounds complicated on paper (or screens, if you like), I really think that this could make for a riveting game, and I'm sure many of you adventure fans would agree. At least it would mean there's more skill involved in fights...

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