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"[GAME] BigFest (Vita)"

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Tue 29/12/15 at 15:31
Regular
"And in last place.."
Posts: 2,054
As someone who still regularly plays Theme Park on the PSP, a music festival management sim for the Vita sounded right up my street. I swapped the roller coasters for some bands and set off on a mission to show the organisers of T In the Park (the biggest festival near me) how a real music festival should be. An empty stage and a trail of customers walking out weren’t really part of my plans however.

BigFest plays out over a series of festivals rather than a continuous cycle like Theme Park. Each festival has 3 set objectives to meet and whilst it is not essential to meet all objectives, you are going to have to gather the stars awarded for each objective pass to unlock later festivals. Each festival can be replayed over and over to improve upon your performance and earn those missing stars or to simply make more money for further investment.

Outdoor festivals are always at the mercy of the weather and BigFest is no different. The weather is always the same for each individual festival but events will be taking place in warm sunny days or cold, wet and miserable days. The early concerts take place during the day and the festivals later on can cover an entire weekend, day and night. Day and night cycles and weather add some differences to contend with.

Through managing the demands of your customers, tending to the desires of your bands and balancing the books to enable some investment, you can certainly build the festival of your dreams.

The Venue
Without a venue there will be no festival. You have no choice in the venue so presumably it was the only one available. All of your festivals will take place in this venue so it is down to you to make it work.

The default location isn’t perfect by any stretch of the imagination. There are a lot of trees, piles of rubbish, ruined walls and a broken up plane littering the site. On the plus side, there is at least a stage of sorts, space for the music loving crowd to watch, plenty of space back stage and oodles of potential.

Those ‘extra’ objects can all be removed but at a cost of course. You won’t be turning up on day one and clearing the plot of all unnecessary debris. The broken plane adds some character so you can leave that be for now.

As it stands, the venue is good to go for your first festival. You will soon outgrow the default setup but everything can be upgraded and improved upon as long as you have the money to do so.

The stage is the most important part of the festival upgrade plans. For some reason you cannot do certain things unless your stage is at a specific level. Why the level of the stage would have any impact on the removal of a tree is beyond me though.

Other items that can be updated are the Security Office which allows you to store more money. The sewage treatment allows better toilet facilities. The generator controls how much electricity you have available and the mixing desk can improve the sound. Upgrading all items is essential to keep everyone happy and not surprisingly, it costs a fortune to do so and you’ll need to save and prioritise.

Staff
A good festival is going to need some good staff behind it and fortunately the venue comes with its own roadie. This is clearly not the roadie’s first gig and he has some useful hints and tips to help you on your way. He is also the festival handyman and will fix things up, build things, remove things and run your errands. I’m not sure what he is paid but I imagine it isn’t enough.

As your festival grows then so will the demands on your roadie. You can help him out by increasing the work force. Naturally, this doesn’t come cheap so will have to make do with an overworked roadie for a while.

The Bands
A music festival needs some music and it is down to you to decide who plays at your festival and in what order. You have a selection of 8 bands at any time but this can be refreshed with a connection to PSN. There is a wide variety of acts for a wide variety of genres so there should be something to cater for all tastes.

Each band has a rating which should always be a consideration. The ratings will rise in a music charts style as you and others around the world use the band. As tempting as it is to fill your festival with the top rated acts, it isn’t that simple in practice.

The bands have to be kept happy and are all capable of their prima donna moments. Top rated acts come with the highest maintenance. A top rated act wants to be treated as such and won’t be happy unless they have the headline slot. A top rated act also wants a large crowd to perform in front of. All bands do seem to come with all manner of demands ranging from the ridiculous like cutting crusts off sandwiches to losing guitars or singers going walkabout. Some of these demands will take money to resolve, others will take the time of your roadie and others will have you searching through the festival. If you fail to keep an act happy then they will refuse to go on stage and then it all goes horribly wrong.

Customers
Some say the customer is always right. In BigFest it is more a case of the customer is never happy. These are some of the most demanding human beings in the world and I’m not convinced a lot of them actually want to be in the festival to being with.

Unfortunately, customer satisfaction is the key to everything. More customers leads to more income which leads to the funds to expand. More customers leads to a crowd size to please the acts but more customers leads to more fussy people needing to be kept happy. The slightest grumble can lead them to heading towards the exit before the festival has even got started. You can’t help but feel guilty when your headline act is playing to absolutely nobody. The customers do at times seem to be more interested in your stalls and merchandise than the actual bands which is peculiar.

Setting up tents and campsites is the easiest way to get the customers in through the door, the challenge comes in keeping them there. Thought bubbles pop up which shows you want the customer wants in terms of stalls or can tell you what they are not happy with. At times the customers do seem incredibly fussy though and I’ve seen a customer stand at the front of the stage and moan there isn’t a screen so they can see.

You aren’t able to do anything in terms of preparation and simply have to react. For instance, if it is a rainy day they you know you need hot drinks and waterproof clothing stalls. However, when the festival starts it starts and the customers come piling in which means you can’t set up the required stalls in advance.

The normal customers are bad enough but then there are the ones that don’t want to be there. Trouble makers will come in to start fires. Unwashed hippies will wander about. There are vampires and werewolves at night. And all of these undesirables are enough to upset people and make them head home. The sight of a streaker is enough to upset some. As I said, it does feel at times like people don’t want to be there.

Facilities
You are going to need to equip your festival with appropriate facilities. Customers will need to use the toilet and they don’t like long queues either. More toilets leads to happier customers but the number of toilets you can have is controlled by your sewage facilities. Many of your customers also want a shower and a lack of washing facilities appears to be a major gripe.

Outwith the toilet and washing facilities, your customers are going to demand lights, video screens and speakers. Afterall, if you spend all your time in the queue to the shower you might miss the entire festival. As with the toilets, there is a set number of each you can have down without upgrading the essential component such as the generator or mixing desk.

You can’t have rubbish lying about either as litter on the ground will spoil the enjoyment for many. All of these facilities will also need maintenance by the roadies. Bins need emptied, toilets need cleaned, electrical items need repairing and so on.

Stalls
Food, drink and merchandise stalls are a good way of bringing in extra money and keeping customers happy. With a set number of stalls allowed you’ll be removing unwanted stalls and replacing with what the customer is demanding. Stalls can easily be removed and replaced and you can find yourself doing this a lot.

The End
Chances are you will be a nervous wreck at the end of a festival and will have missed all of the music. The acts can be demanding but the customers seem impossible to please at times. It is fair to say that the chances of you sitting back and simply enjoying the music are slim.

There are a good number of festivals to complete and BigFest is a fun and challenging game. It isn’t very deep so can easily be picked up but this does mean It can get a little repetitive in lengthy plays. Constantly pressing on those that need to be ejected and then pressing X at their speech bubble is a little tedious. As with my festivals themselves, there is room for improvement but an enjoyable effort overall.

7
There have been no replies to this thread yet.
Tue 29/12/15 at 15:31
Regular
"And in last place.."
Posts: 2,054
As someone who still regularly plays Theme Park on the PSP, a music festival management sim for the Vita sounded right up my street. I swapped the roller coasters for some bands and set off on a mission to show the organisers of T In the Park (the biggest festival near me) how a real music festival should be. An empty stage and a trail of customers walking out weren’t really part of my plans however.

BigFest plays out over a series of festivals rather than a continuous cycle like Theme Park. Each festival has 3 set objectives to meet and whilst it is not essential to meet all objectives, you are going to have to gather the stars awarded for each objective pass to unlock later festivals. Each festival can be replayed over and over to improve upon your performance and earn those missing stars or to simply make more money for further investment.

Outdoor festivals are always at the mercy of the weather and BigFest is no different. The weather is always the same for each individual festival but events will be taking place in warm sunny days or cold, wet and miserable days. The early concerts take place during the day and the festivals later on can cover an entire weekend, day and night. Day and night cycles and weather add some differences to contend with.

Through managing the demands of your customers, tending to the desires of your bands and balancing the books to enable some investment, you can certainly build the festival of your dreams.

The Venue
Without a venue there will be no festival. You have no choice in the venue so presumably it was the only one available. All of your festivals will take place in this venue so it is down to you to make it work.

The default location isn’t perfect by any stretch of the imagination. There are a lot of trees, piles of rubbish, ruined walls and a broken up plane littering the site. On the plus side, there is at least a stage of sorts, space for the music loving crowd to watch, plenty of space back stage and oodles of potential.

Those ‘extra’ objects can all be removed but at a cost of course. You won’t be turning up on day one and clearing the plot of all unnecessary debris. The broken plane adds some character so you can leave that be for now.

As it stands, the venue is good to go for your first festival. You will soon outgrow the default setup but everything can be upgraded and improved upon as long as you have the money to do so.

The stage is the most important part of the festival upgrade plans. For some reason you cannot do certain things unless your stage is at a specific level. Why the level of the stage would have any impact on the removal of a tree is beyond me though.

Other items that can be updated are the Security Office which allows you to store more money. The sewage treatment allows better toilet facilities. The generator controls how much electricity you have available and the mixing desk can improve the sound. Upgrading all items is essential to keep everyone happy and not surprisingly, it costs a fortune to do so and you’ll need to save and prioritise.

Staff
A good festival is going to need some good staff behind it and fortunately the venue comes with its own roadie. This is clearly not the roadie’s first gig and he has some useful hints and tips to help you on your way. He is also the festival handyman and will fix things up, build things, remove things and run your errands. I’m not sure what he is paid but I imagine it isn’t enough.

As your festival grows then so will the demands on your roadie. You can help him out by increasing the work force. Naturally, this doesn’t come cheap so will have to make do with an overworked roadie for a while.

The Bands
A music festival needs some music and it is down to you to decide who plays at your festival and in what order. You have a selection of 8 bands at any time but this can be refreshed with a connection to PSN. There is a wide variety of acts for a wide variety of genres so there should be something to cater for all tastes.

Each band has a rating which should always be a consideration. The ratings will rise in a music charts style as you and others around the world use the band. As tempting as it is to fill your festival with the top rated acts, it isn’t that simple in practice.

The bands have to be kept happy and are all capable of their prima donna moments. Top rated acts come with the highest maintenance. A top rated act wants to be treated as such and won’t be happy unless they have the headline slot. A top rated act also wants a large crowd to perform in front of. All bands do seem to come with all manner of demands ranging from the ridiculous like cutting crusts off sandwiches to losing guitars or singers going walkabout. Some of these demands will take money to resolve, others will take the time of your roadie and others will have you searching through the festival. If you fail to keep an act happy then they will refuse to go on stage and then it all goes horribly wrong.

Customers
Some say the customer is always right. In BigFest it is more a case of the customer is never happy. These are some of the most demanding human beings in the world and I’m not convinced a lot of them actually want to be in the festival to being with.

Unfortunately, customer satisfaction is the key to everything. More customers leads to more income which leads to the funds to expand. More customers leads to a crowd size to please the acts but more customers leads to more fussy people needing to be kept happy. The slightest grumble can lead them to heading towards the exit before the festival has even got started. You can’t help but feel guilty when your headline act is playing to absolutely nobody. The customers do at times seem to be more interested in your stalls and merchandise than the actual bands which is peculiar.

Setting up tents and campsites is the easiest way to get the customers in through the door, the challenge comes in keeping them there. Thought bubbles pop up which shows you want the customer wants in terms of stalls or can tell you what they are not happy with. At times the customers do seem incredibly fussy though and I’ve seen a customer stand at the front of the stage and moan there isn’t a screen so they can see.

You aren’t able to do anything in terms of preparation and simply have to react. For instance, if it is a rainy day they you know you need hot drinks and waterproof clothing stalls. However, when the festival starts it starts and the customers come piling in which means you can’t set up the required stalls in advance.

The normal customers are bad enough but then there are the ones that don’t want to be there. Trouble makers will come in to start fires. Unwashed hippies will wander about. There are vampires and werewolves at night. And all of these undesirables are enough to upset people and make them head home. The sight of a streaker is enough to upset some. As I said, it does feel at times like people don’t want to be there.

Facilities
You are going to need to equip your festival with appropriate facilities. Customers will need to use the toilet and they don’t like long queues either. More toilets leads to happier customers but the number of toilets you can have is controlled by your sewage facilities. Many of your customers also want a shower and a lack of washing facilities appears to be a major gripe.

Outwith the toilet and washing facilities, your customers are going to demand lights, video screens and speakers. Afterall, if you spend all your time in the queue to the shower you might miss the entire festival. As with the toilets, there is a set number of each you can have down without upgrading the essential component such as the generator or mixing desk.

You can’t have rubbish lying about either as litter on the ground will spoil the enjoyment for many. All of these facilities will also need maintenance by the roadies. Bins need emptied, toilets need cleaned, electrical items need repairing and so on.

Stalls
Food, drink and merchandise stalls are a good way of bringing in extra money and keeping customers happy. With a set number of stalls allowed you’ll be removing unwanted stalls and replacing with what the customer is demanding. Stalls can easily be removed and replaced and you can find yourself doing this a lot.

The End
Chances are you will be a nervous wreck at the end of a festival and will have missed all of the music. The acts can be demanding but the customers seem impossible to please at times. It is fair to say that the chances of you sitting back and simply enjoying the music are slim.

There are a good number of festivals to complete and BigFest is a fun and challenging game. It isn’t very deep so can easily be picked up but this does mean It can get a little repetitive in lengthy plays. Constantly pressing on those that need to be ejected and then pressing X at their speech bubble is a little tedious. As with my festivals themselves, there is room for improvement but an enjoyable effort overall.

7

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