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"Zombi"

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Thu 15/10/15 at 15:50
Moderator
"possibly impossible"
Posts: 24,985
Zombi started out as a launch Wii U game so it's taken its time getting to other formats. Still, it's a good job that it has, as this unique take on the genre should now reach a much wider audience.

While other zombie games used the direct fear of the undead in front of you to make their game tense and thrilling, Ubisoft had the great idea to use the new hardware, namely the Wii U Gamepad, to add some suspense by forcing you to look away from the screen while the sound of approaching moans came ever closer.

With the PS4, Xbox One and PC release of Zombi it’s obvious that the developers didn’t have that same luxury, but the fact that Zombi U’ s gameplay and tense atmosphere has survived and that they’ve managed to produce a similar level of suspense is testament to how good the game was to begin with.

Zombi takes place in London, right on the doorstep of Buckingham palace, after the aftermath of a zombie breakout. As a survivor wondering around the streets with no form of defence or plan, a sudden voice from a tannoy system beckons you into the underground and towards a ‘safe’ bunker.

From here you get to learn about weapons, your flashlight and how to stay alive (hopefully) against the odds. The first half an hour of the game gives you the lowdown and only a few scares from a growing number of the undead, but also gives you plenty of chance to hide or withdraw.

Soon, though, you’ll learn that not even your bunker is safe and it’s only a matter of time before you die. One of the nice touches in the game is that your character suffers permadeth, when they’re dead, they’re dead and you’re brought back as a brand new character. This has two effects. For one, you lose all your stuff that you’ve collected but not placed in the container back at your hideout. Secondly, if you grow attached to a character then it’s far more likely that you’ll avoid too many risks in order to keep them alive.

As the game progresses you’ll find less and less areas to hide in, your only chance is to find wood and nails to barricade yourself in as the doors are not lockable. In return, the game offers you some pretty jump-inducing moments as zombies hammer on the door as you frantically try to find another exit and escape from the undead.

Although graphically the game doesn't impress when placed alongside its more modern peers, the way that it uses the dark and shadowy corners is a perfect replacement, making you use your ‘prepper-pad’, a sort of tablet that can locate zombies and items, more often and avoid running directly into dark alleyways. It's not necessarily a bad looking game, by any means and still looks good enough while running through London's grimy streets with a dozen undead running after you.

What has improved over the Wii U version are the controls. Playing with an Xbox joypad on PC was a much smoother experience than with the Wii U pad, helped by the smooth frame rate, even on my aging PC.

It’s also optimised really well for PC, even relatively low end systems will get a lot from this game and still have it running at a good pace but those who have the hardware can ramp everything up. Luckily, this means my aging PC can handle it, but it's also pretty scalable so should look nice on a higher end PC as well.

Despite being a release game for Wii U, Zombi is a welcome addition to the PC and newer consoles which adds something a little different to the genre. The lower price point will hopefully mean that the game gets the audience it deserved on first release.

8/10
Tue 20/10/15 at 13:13
Regular
Posts: 15,681
Congrats on the GAD :)
Fri 16/10/15 at 14:35
Moderator
"possibly impossible"
Posts: 24,985
I finished it on Wii U but I'm still playing through on Steam. It does seem a little harder without the gamepad but still just as good.
Fri 16/10/15 at 10:38
Regular
Posts: 15,681
I enjoyed it for what it was worth when I first bought my Wii U...but I probably didn't get anywhere near to completing it. I didn't like my reliance on the Wii U's gamepad screen. I'll perhaps get it as a steam download in a humble-bundle or steam sale and give it another go in it's new format then.
Fri 16/10/15 at 09:11
Regular
"And in last place.."
Posts: 2,054
The characters are fairly anonymous and disposable but the stash they have gathered along the way isn't quite so disposable. I quite like the twist on the usual formula.

I never did reach the end of this game, really should go back and try again. I got stuck at a zombie ambush and never could get past it.
Thu 15/10/15 at 18:42
Regular
"Braaains"
Posts: 439
Good review, though personally I didn't get attached to the characters. In State of Decay, I cared about them, because other characters reacted to them, and they had personalities - and lines. In Zombi, they just felt anonymous and disposable.
Thu 15/10/15 at 15:50
Moderator
"possibly impossible"
Posts: 24,985
Zombi started out as a launch Wii U game so it's taken its time getting to other formats. Still, it's a good job that it has, as this unique take on the genre should now reach a much wider audience.

While other zombie games used the direct fear of the undead in front of you to make their game tense and thrilling, Ubisoft had the great idea to use the new hardware, namely the Wii U Gamepad, to add some suspense by forcing you to look away from the screen while the sound of approaching moans came ever closer.

With the PS4, Xbox One and PC release of Zombi it’s obvious that the developers didn’t have that same luxury, but the fact that Zombi U’ s gameplay and tense atmosphere has survived and that they’ve managed to produce a similar level of suspense is testament to how good the game was to begin with.

Zombi takes place in London, right on the doorstep of Buckingham palace, after the aftermath of a zombie breakout. As a survivor wondering around the streets with no form of defence or plan, a sudden voice from a tannoy system beckons you into the underground and towards a ‘safe’ bunker.

From here you get to learn about weapons, your flashlight and how to stay alive (hopefully) against the odds. The first half an hour of the game gives you the lowdown and only a few scares from a growing number of the undead, but also gives you plenty of chance to hide or withdraw.

Soon, though, you’ll learn that not even your bunker is safe and it’s only a matter of time before you die. One of the nice touches in the game is that your character suffers permadeth, when they’re dead, they’re dead and you’re brought back as a brand new character. This has two effects. For one, you lose all your stuff that you’ve collected but not placed in the container back at your hideout. Secondly, if you grow attached to a character then it’s far more likely that you’ll avoid too many risks in order to keep them alive.

As the game progresses you’ll find less and less areas to hide in, your only chance is to find wood and nails to barricade yourself in as the doors are not lockable. In return, the game offers you some pretty jump-inducing moments as zombies hammer on the door as you frantically try to find another exit and escape from the undead.

Although graphically the game doesn't impress when placed alongside its more modern peers, the way that it uses the dark and shadowy corners is a perfect replacement, making you use your ‘prepper-pad’, a sort of tablet that can locate zombies and items, more often and avoid running directly into dark alleyways. It's not necessarily a bad looking game, by any means and still looks good enough while running through London's grimy streets with a dozen undead running after you.

What has improved over the Wii U version are the controls. Playing with an Xbox joypad on PC was a much smoother experience than with the Wii U pad, helped by the smooth frame rate, even on my aging PC.

It’s also optimised really well for PC, even relatively low end systems will get a lot from this game and still have it running at a good pace but those who have the hardware can ramp everything up. Luckily, this means my aging PC can handle it, but it's also pretty scalable so should look nice on a higher end PC as well.

Despite being a release game for Wii U, Zombi is a welcome addition to the PC and newer consoles which adds something a little different to the genre. The lower price point will hopefully mean that the game gets the audience it deserved on first release.

8/10

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