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"[GAME] Five Nights At Freddy's 4 - PC/iOS/Android"

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Tue 28/07/15 at 10:11
Regular
"Braaains"
Posts: 439
Welcome to Five Nights at Freddy's 4.. the Final Chapter! That's 'final', I assume in the sense that Friday the 13th part 4 was the Final Chapter, and was then followed by seven other sequels. But whereas some 'sequels' - I'm looking at you, Fifa, are pretty similar to say the least, at least the Five Nights at Freddy's series changes things up a little.

The Five Nights at Freddy's games are, basically, survival horror. The twist is that instead of exploring a location and fighting monsters, you say in one location and the monsters come to you. You have to either stop them getting to you or - in some of the games - hide when they turn up, as one attack usually kills you. These attacks are usually pretty scary, and entail the characters faces filling the screen, hence the 'jump scare' moniker that some people attach to these games.

However, whereas previous games cast you as a security guard, Five Nights 4 has you play a small child, hiding in their bedroom at midnight. Among The Sleep did something similar, but abandoned the initial premise and headed off into fantasyland. Five Nights 4 sticks with the bedroom as the main location, with two doors on either side of the room, and a closet in the centre of the room. And there's a bed behind you. And any one of them can be harbouring monsters.

However, instead of using security cameras to monitor the monsters - who in this game are nightmarish versions of the animatronic restaurant characters seen in previous games. This time around, the key to your survival is sound. Once you open a door, you need to listen for breathing. If you hear breathing, you need to slam the door. If you don't, you can shine the torch down the corridor to see off any monsters, but if you get it wrong, the monsters will come out and get you.

That's how it works in theory, at least. The problem is that the breathing noises - which the game so heavily relies on - can be nearly inaudible. This was a problem the games designer tried to fix, but people - myself included - still have problems hearing the sounds. Which makes playing the game something of a random affair. Not good.

Another thing that makes FNAF4 less appealing that previous games is that you can't actually observe the monsters coming, so their appearances seem kind of arbitrary. Given that the monsters themselves could possibly be all in the child's head, a nightmare, this does make a vague kind of sense, though it's still disappointing.

Graphics and sound are up to the series usual standard - pretty good, though pre-rendered which actually works okay. So is it worth buying? If you've finished the other games, and if you play the demo to confirm you can get the breathing sound work properly. But as a 'final' entry in the series, this is a bit disappointing and certainly doesn't round things up as it was implied to do. Okay, but not great.

Score - 6 out of 10.

Pros:
It's scary.
It's different to previous games in the series.

Cons:
The monsters appearances seem random.
The story doesn't really answer any of the series's mysteries.
There's a bug that makes the 'breathing' quiet and sometimes inaudabiel.
There have been no replies to this thread yet.
Tue 28/07/15 at 10:11
Regular
"Braaains"
Posts: 439
Welcome to Five Nights at Freddy's 4.. the Final Chapter! That's 'final', I assume in the sense that Friday the 13th part 4 was the Final Chapter, and was then followed by seven other sequels. But whereas some 'sequels' - I'm looking at you, Fifa, are pretty similar to say the least, at least the Five Nights at Freddy's series changes things up a little.

The Five Nights at Freddy's games are, basically, survival horror. The twist is that instead of exploring a location and fighting monsters, you say in one location and the monsters come to you. You have to either stop them getting to you or - in some of the games - hide when they turn up, as one attack usually kills you. These attacks are usually pretty scary, and entail the characters faces filling the screen, hence the 'jump scare' moniker that some people attach to these games.

However, whereas previous games cast you as a security guard, Five Nights 4 has you play a small child, hiding in their bedroom at midnight. Among The Sleep did something similar, but abandoned the initial premise and headed off into fantasyland. Five Nights 4 sticks with the bedroom as the main location, with two doors on either side of the room, and a closet in the centre of the room. And there's a bed behind you. And any one of them can be harbouring monsters.

However, instead of using security cameras to monitor the monsters - who in this game are nightmarish versions of the animatronic restaurant characters seen in previous games. This time around, the key to your survival is sound. Once you open a door, you need to listen for breathing. If you hear breathing, you need to slam the door. If you don't, you can shine the torch down the corridor to see off any monsters, but if you get it wrong, the monsters will come out and get you.

That's how it works in theory, at least. The problem is that the breathing noises - which the game so heavily relies on - can be nearly inaudible. This was a problem the games designer tried to fix, but people - myself included - still have problems hearing the sounds. Which makes playing the game something of a random affair. Not good.

Another thing that makes FNAF4 less appealing that previous games is that you can't actually observe the monsters coming, so their appearances seem kind of arbitrary. Given that the monsters themselves could possibly be all in the child's head, a nightmare, this does make a vague kind of sense, though it's still disappointing.

Graphics and sound are up to the series usual standard - pretty good, though pre-rendered which actually works okay. So is it worth buying? If you've finished the other games, and if you play the demo to confirm you can get the breathing sound work properly. But as a 'final' entry in the series, this is a bit disappointing and certainly doesn't round things up as it was implied to do. Okay, but not great.

Score - 6 out of 10.

Pros:
It's scary.
It's different to previous games in the series.

Cons:
The monsters appearances seem random.
The story doesn't really answer any of the series's mysteries.
There's a bug that makes the 'breathing' quiet and sometimes inaudabiel.

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