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With the launch of the Playstation the type of games possible changed. New genres like first person shooters and advanced strategy titles charged in alongside 3D beat em ups like Tekken and arcade perfect games that made the previous consoles look archaic. Again there were more killer apps like Ridge Racer and Tekken but the first signs of trouble began to show when Ridge Racer received somewhat lukewarm comments from even the official magazine who scored it 7/10. It was a good score, but we all wanted 9/10. It was arcade perfect for flips sake....what was happening ? Then the Dreamcast launched with more advanced games yet its own 'killers' ran into trouble, Dead Or Alive 2 in particular, but it looked great ! Finally we come to the Playstation 2 whose own killer app games have divided gamers worldwide - Metal Gear 2, Tekken Tag, Final Fantasy X, GTA 3 and many others.
So why's it so hard to make a game everyone likes ? Blame popularity. Since the days of the SNES more and more of us own consoles and our interests have grown wider, making a game we all like is a mean feat for even the greatest people like Square and Konami. Gamers all cry out for killer apps but we're asking the impossible because 'we' don't know what we actually want ourselves ! Take Metal Gear Solid 2 - it's got guns, a plot, amazing graphics, brilliant sound, intelligent AI, many replay incentives, hidden items and areas, a good ending sequence, a free making of DVD - yet not everyone liked it. Poor Kojima must've been shaking his head in disbelief if he ever saw some of the comments made -after all he'd given fans what they wanted, right ? How can we criticise developers when no one has actually got a clue what they really like anyway - how many games have we all played that we thought we'd hate that turned out to be quite excellent. I was determined that Maximo was a game I'd never buy, but one quick play in HMV later and I went off to buy it.
In reality the quality of next gen games is so high that it's a pity many gamers never look beyond the 8/10 or higher titles but this is in part due to the other problem in the industry - cost ! We may be harder to please but we're still paying the same as we did back in the 90's for chunky plastic cartridges ! (which didn't get scratched either)....... ah happy days (?)
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Maybe it was only really SNES and MegaDrive which had a game that appealed to everyone?
With the launch of the Playstation the type of games possible changed. New genres like first person shooters and advanced strategy titles charged in alongside 3D beat em ups like Tekken and arcade perfect games that made the previous consoles look archaic. Again there were more killer apps like Ridge Racer and Tekken but the first signs of trouble began to show when Ridge Racer received somewhat lukewarm comments from even the official magazine who scored it 7/10. It was a good score, but we all wanted 9/10. It was arcade perfect for flips sake....what was happening ? Then the Dreamcast launched with more advanced games yet its own 'killers' ran into trouble, Dead Or Alive 2 in particular, but it looked great ! Finally we come to the Playstation 2 whose own killer app games have divided gamers worldwide - Metal Gear 2, Tekken Tag, Final Fantasy X, GTA 3 and many others.
So why's it so hard to make a game everyone likes ? Blame popularity. Since the days of the SNES more and more of us own consoles and our interests have grown wider, making a game we all like is a mean feat for even the greatest people like Square and Konami. Gamers all cry out for killer apps but we're asking the impossible because 'we' don't know what we actually want ourselves ! Take Metal Gear Solid 2 - it's got guns, a plot, amazing graphics, brilliant sound, intelligent AI, many replay incentives, hidden items and areas, a good ending sequence, a free making of DVD - yet not everyone liked it. Poor Kojima must've been shaking his head in disbelief if he ever saw some of the comments made -after all he'd given fans what they wanted, right ? How can we criticise developers when no one has actually got a clue what they really like anyway - how many games have we all played that we thought we'd hate that turned out to be quite excellent. I was determined that Maximo was a game I'd never buy, but one quick play in HMV later and I went off to buy it.
In reality the quality of next gen games is so high that it's a pity many gamers never look beyond the 8/10 or higher titles but this is in part due to the other problem in the industry - cost ! We may be harder to please but we're still paying the same as we did back in the 90's for chunky plastic cartridges ! (which didn't get scratched either)....... ah happy days (?)