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"[GAME] Five Nights At Freddy's - PC - Review"

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Mon 25/08/14 at 12:51
Regular
"Braaains"
Posts: 439
For all the fuss that was made about Night Trap, a game that is current being re-released with the aid of Kickstarter, it was never all that scary. The game had you viewing a house through a range of security cameras, and protecting the guests from vampires and other barely-convincing monsters. But you never ever really felt like you were in danger, so the fear factor was pretty low.

Five Nights At Freddy's on the other hand, follows a similar premise but is genuinely terrifying. The game casts you as a character who is, like the main character in Night Trap, observing various rooms and the monsters therein. The difference is in Five Nights, you're in the building with those monsters and the life you're protecting is your own. Fail and your demise is guaranteed.

You are in fact cast as a security guard at Freddy Fasbear's Pizza, a Chuck-E-Cheese style restaurant by day, but a house of horrors at night. The animatronic mascots, who are content to sing merrily during the day, roam around at night and will, if they get their hands on your, murder you in an extremely unpleasant way. Like the Weeping Angels from Doctor Who, however, they tend not to move when you're looking so you can use the security cameras to keep an eye on them. It's when you're not looking that they will inch their way closer to your security room and ultimate murderise you.

That's the bad news. The good news is that you have some heavy security doors you can close to lock yourself in your room, as well as some extra lights to help check where the four mascots are. The even worse news, however, is that these require power, and your power is always ticking down. You start the game at 100% power, which ticks away slowly. However, when you start looking through the cameras, or using the doors, the power usage goes up and the power goes down quickly. Use all your power and you're doomed.

All of which sounds a bit worrying, and it is. Should you survive till 6.00AM - you start shift at 12.00AM - you get to live another day, and come back next time when you find the mascots are even harder to avoid. There's no leaving your security room so it's up to you to be vigilant and use the tools at your disposal to survive.

All of which makes Five Nights At Freddy's a very tense game indeed. Some people have said that it's only a scary game because of the jump scares you get when a mascot actually makes their way into your booth. But I personally found the whole game unsettling because of the anticipation and fear factor involved. It's easily one of the best horror games i've played in ages.

That said, the graphics aren't the greatest - you see, the game isn't actually 3D as such - the backgrounds and rooms are all pre-rendered, and a security camera fuzzy style filter is applied to hide this. This isn't so obvious when you're looking through the cameras but when you're looking left and right in the security room you can sort of tell you're looking at a 2D background rather than a 3D one.

Maybe that's nitpicking though - and doesn't really ruin what is a superb horror game, one that you will keep coming back to, mainly because the monster's appearances aren't scripted. So every playthrough will be different. A word of warning though - this is not for the faint of heart and is genuinely scary, so don't give it your gran. At a measly £2.99, Five Nights At Freddy's is an absolute bargain, and if you're on the fence at all, check out the demo. Excellent scary stuff.

Score - 8 out of 10.

Pros:
It's very scary.
No two playthroughs are the same.

Cons:
The graphics aren't proper 3D.
The random element makes it harder to have a strategy sometimes.
There have been no replies to this thread yet.
Mon 25/08/14 at 12:51
Regular
"Braaains"
Posts: 439
For all the fuss that was made about Night Trap, a game that is current being re-released with the aid of Kickstarter, it was never all that scary. The game had you viewing a house through a range of security cameras, and protecting the guests from vampires and other barely-convincing monsters. But you never ever really felt like you were in danger, so the fear factor was pretty low.

Five Nights At Freddy's on the other hand, follows a similar premise but is genuinely terrifying. The game casts you as a character who is, like the main character in Night Trap, observing various rooms and the monsters therein. The difference is in Five Nights, you're in the building with those monsters and the life you're protecting is your own. Fail and your demise is guaranteed.

You are in fact cast as a security guard at Freddy Fasbear's Pizza, a Chuck-E-Cheese style restaurant by day, but a house of horrors at night. The animatronic mascots, who are content to sing merrily during the day, roam around at night and will, if they get their hands on your, murder you in an extremely unpleasant way. Like the Weeping Angels from Doctor Who, however, they tend not to move when you're looking so you can use the security cameras to keep an eye on them. It's when you're not looking that they will inch their way closer to your security room and ultimate murderise you.

That's the bad news. The good news is that you have some heavy security doors you can close to lock yourself in your room, as well as some extra lights to help check where the four mascots are. The even worse news, however, is that these require power, and your power is always ticking down. You start the game at 100% power, which ticks away slowly. However, when you start looking through the cameras, or using the doors, the power usage goes up and the power goes down quickly. Use all your power and you're doomed.

All of which sounds a bit worrying, and it is. Should you survive till 6.00AM - you start shift at 12.00AM - you get to live another day, and come back next time when you find the mascots are even harder to avoid. There's no leaving your security room so it's up to you to be vigilant and use the tools at your disposal to survive.

All of which makes Five Nights At Freddy's a very tense game indeed. Some people have said that it's only a scary game because of the jump scares you get when a mascot actually makes their way into your booth. But I personally found the whole game unsettling because of the anticipation and fear factor involved. It's easily one of the best horror games i've played in ages.

That said, the graphics aren't the greatest - you see, the game isn't actually 3D as such - the backgrounds and rooms are all pre-rendered, and a security camera fuzzy style filter is applied to hide this. This isn't so obvious when you're looking through the cameras but when you're looking left and right in the security room you can sort of tell you're looking at a 2D background rather than a 3D one.

Maybe that's nitpicking though - and doesn't really ruin what is a superb horror game, one that you will keep coming back to, mainly because the monster's appearances aren't scripted. So every playthrough will be different. A word of warning though - this is not for the faint of heart and is genuinely scary, so don't give it your gran. At a measly £2.99, Five Nights At Freddy's is an absolute bargain, and if you're on the fence at all, check out the demo. Excellent scary stuff.

Score - 8 out of 10.

Pros:
It's very scary.
No two playthroughs are the same.

Cons:
The graphics aren't proper 3D.
The random element makes it harder to have a strategy sometimes.

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