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With such a big franchise as Call of Duty, you'd be expecting all the bells and whistles that Activision could muster in bringing their latest game, Ghosts, to the Xbox One and PS4. What amazing and innovative stuff have they managed to do with all this new expensive hardware? Er...
To badly misquote Dickens "Ghosts was dead to begin with". The franchise has been straining for a while under laboured sequels and Ghosts on Xbox 360 was the final straw for a lot of players. It will, of course, always have legions of die hard fans, but it's really now just a shadow (a ghost?) of its former self.
It will also retain fairly high review scores because the initial hit is enough to produce some excitement. Like fast food, though, you soon wonder why you decided to ingest it in the first place and it leaves a rather unsettling feeling in your stomach. It is, as it has been for a while, a modern Duck Hunt with the lightgun replaced with multiple real-world weapons.
The story introduces the Ghosts, a small armed force that thinks that hiding involves wearing a mask and some slightly darker clothing, then throwing smoke grenades. It also focuses on Latin America taking over a new piece of US tech in space which can blow up entire cities (at which point I expected the computer to say "Do you want to play a game?") then some nonsense about double crossing. It's a big excuse for more shooting most of the time.
There are some interesting parts, though, don't get me wrong. They just don't last very long and it's back to the shooty shooty bang bang. Abseiling down a building, using your dog to bite enemies via some sort of remote control and hiding in the jungle all take you away from the generic action set-pieces.
Bit back to Next Gen. What difference does this new piece of hardware make? Well, the game looks better. Not vastly better, but just sharper. The kind of sharpness that lets you play fashion designer and notice the creasing in the uniforms or lets you aim a few more pixels to the left. It's nowhere near the difference that we all faced having changed our TVs from SD to HD.
And then there's...no, wait, that's it. It looks better. That's all. Otherwise it's pretty much the same game. Multiplayer is the same, modes are the same and gameplay is the same. Now that makes you feel better about paying the extra £10 for a Next Gen game, doesn't it?
In the end, if you love COD multiplayer then you'll probably love this too and if you don't like it then you won't like this. If you love good story-telling and intelligent gameplay then you'd best keep away altogether.
4/10
With such a big franchise as Call of Duty, you'd be expecting all the bells and whistles that Activision could muster in bringing their latest game, Ghosts, to the Xbox One and PS4. What amazing and innovative stuff have they managed to do with all this new expensive hardware? Er...
To badly misquote Dickens "Ghosts was dead to begin with". The franchise has been straining for a while under laboured sequels and Ghosts on Xbox 360 was the final straw for a lot of players. It will, of course, always have legions of die hard fans, but it's really now just a shadow (a ghost?) of its former self.
It will also retain fairly high review scores because the initial hit is enough to produce some excitement. Like fast food, though, you soon wonder why you decided to ingest it in the first place and it leaves a rather unsettling feeling in your stomach. It is, as it has been for a while, a modern Duck Hunt with the lightgun replaced with multiple real-world weapons.
The story introduces the Ghosts, a small armed force that thinks that hiding involves wearing a mask and some slightly darker clothing, then throwing smoke grenades. It also focuses on Latin America taking over a new piece of US tech in space which can blow up entire cities (at which point I expected the computer to say "Do you want to play a game?") then some nonsense about double crossing. It's a big excuse for more shooting most of the time.
There are some interesting parts, though, don't get me wrong. They just don't last very long and it's back to the shooty shooty bang bang. Abseiling down a building, using your dog to bite enemies via some sort of remote control and hiding in the jungle all take you away from the generic action set-pieces.
Bit back to Next Gen. What difference does this new piece of hardware make? Well, the game looks better. Not vastly better, but just sharper. The kind of sharpness that lets you play fashion designer and notice the creasing in the uniforms or lets you aim a few more pixels to the left. It's nowhere near the difference that we all faced having changed our TVs from SD to HD.
And then there's...no, wait, that's it. It looks better. That's all. Otherwise it's pretty much the same game. Multiplayer is the same, modes are the same and gameplay is the same. Now that makes you feel better about paying the extra £10 for a Next Gen game, doesn't it?
In the end, if you love COD multiplayer then you'll probably love this too and if you don't like it then you won't like this. If you love good story-telling and intelligent gameplay then you'd best keep away altogether.
4/10