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"Ideas for Resident Evil 0"

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Sat 12/10/02 at 21:37
Regular
Posts: 787
Reading through the rules and "how to win gameaday" pages like I do for general interest, I noticed that the chat topics should be original for you to stand a better chance of winning. Then I thought to myself for a while. Ten days later I thought again. "Why not do a chat topic with more than one original idea in? But how could I do it? How about cool ideas for a game we know little about? And then I decided to do Biohazard 0. We know little about it and I have some pretty good ideas for it too.

Weapons

Okay we have the shotgun, pistol and long knife but what about new weapons. Well... How about a rapid fire gun? Playing the first Resident Evil I couldn't really find a fast shooting gun. Imagine the blood and the guts everywhere.
Now taking a page from Turok Evolution's book how about a weapon like the central bore? With the ability to set it to decapitate the part of body of your choice this would be a blood bath.
Like the tazer in Resident Evil how about a much more complex and powerful weapon that electrocutes the zombies in a more funny way? Blue and yellow bolts shooting through their brain, it would be awesome.
Resident Evil Zero we've been told is meant to more animal and plant type enemies. So why not have weapons that contain the weakness to that enemy. For example the millipedes would be... a giant foot, well I don't know..
In Resident Evil the ability to decapitate was a bit disused. It was hard to do and hardly ever happened unless you used a rare powerful weapon. How about an easier weapon? It wouldn't really go a miss would it?
But moving away from types of weapons how about having two weapons at once. Not just the same, like two pistols or two knives, but a mixture of your choice. Imagine a grenade launcher and flamethrower. Anyone for extra crispy zombies?

Extra Modes

Zombies Beware Mode
In Resident Evil we had invisible zombies and the same game but with a laser. But did we have a mode where you get infinite ammo of every weapon? No. Imagine blasting zombies left right and centre without that annoying weight on your shoulder that you will run out of ammo soon.

Zombies Beware Mode 2
Okay we have the infinite ammo so all we need is a test to see how well we use this power. Like Pikmin you could have how many zombies you kill on the train, mansion or wooded area. Or how long it takes you to elliminate all the zombies. This would make a change to the careful limited ammo approach. (Not saying it's bad or anything)

Two humans and loads of zombies Mode. (Uh Oh)
Now we have two characters, just for a laugh why not have a two player mode that has one of you as Rebecca and one of yu as Billy. You are now placed in a large room with tables and pillars to hide behind and left for you to battle each other. But if you feel like taking the careful approach don't be too sure about that as after a while zombies and more zombies enter getting harder to kill as they keep coming in. The one that lives longest wins.

Two humans and loads of zombies Mode Alternative (Uh Oh again)
Of course the alternative would be to work together. When you both die your time will be saved and you can go back to beat it.

Enemies

Okay we got zombies and dogs and millipedes and crows, but what about more underwater creatures like pirannas and stingrays? It would make a nice change and since being left with the Neptune attack 've been left wanting more.
Giant crocodiles and alligators would be nice and so would tigers and lions. If you can get mutant snakes and scorpions then why not any of these?
This may be pushing it a little, but what about dinosaurs. Okay it may be a little crazy, but if Umbrella can come up with zombies then why not dinosaurs? Imagine a T-rex chasing you alongside the train while it's moving? Dino crisis meets Resident Evil.

Situations

Looking throught the series I've noticed no moving scenes. You're always in a mansion. Okay we've seena moving train but make more use of it. Why not have a bus? Here's what would happen:

Billy jumps off the train and meets up with Rebecca when they here howling. They run into a nearby bus and start up the engine. Inside the bus Billy drives while you take the backseat, when all of a sudden zombies jump through windows and the ceiling in the back. It's now up to you to take these guys out keeping yourself and Billy alive. But using the environment properly, turning and bumps will make Rebecca fall and make herself vulnerable to the zombies. Avoiding this can be done by Billy telling you and then pressing a button to hold onto a rail or something. Sounds really cool right?

How about more deaths in Resident Evil 0? As you progress further through the game you encounter many scientists and Stars members being brutally killed. (Sorry if this sounds plain horrible) Resident Evil has been said to be like a horror film. Okay it is, but in horror films people die and it would be nice to encounter more deaths.

Okay so there you have it. Original in over 20 ways and amusing for me to write.Some may be crazy and some are for fun, but I feel all games need a little fun in besides it's serious main ideas. What would you like to see in Resident Evil 0? I want you opinions too. I hope this has made you want to buy Resident Evil 0, but just don't hope it will involve any of this. And also thanks for reading.
Mon 14/10/02 at 17:01
Regular
"Its all me,me,me,me"
Posts: 1,055
I think your being way too harsh blank! hes only putting some ideas into what he thinks would sound good! Maybe we havent played all the resi evil games! i only ever had nintendo so therefor i have only ever played res 1 and 2. no need to be so critical of a well thought out topic! yeah we know alot about resi 0 but it dosnt hurt to chat about what we might like to see featured in it.
Sun 13/10/02 at 18:18
Regular
"twothousandandtits"
Posts: 11,024
Forgive me if I'm mistaken, but we DO know a lot about Resident Evil Zero. See my thread if you don't believe me. I think you could have put all these ideas in Parr's thread about ideas for Resi 4. Anyway..

Ghost Killer wrote:
> Weapons
>
> Okay we have the shotgun, pistol and long knife but what about new
> weapons. Well... How about a rapid fire gun? Playing the first
> Resident Evil I couldn't really find a fast shooting gun. Imagine the
> blood and the guts everywhere.

This was done in Resi 2 and something similar in Code Veronica.

> Now taking a page from Turok Evolution's book how about a weapon like
> the central bore? With the ability to set it to decapitate the part of
> body of your choice this would be a blood bath.

So.....that would never run out of ammo? So it would eliminate all the fear and the whole point of the game?


> Resident Evil Zero we've been told is meant to more animal and plant
> type enemies. So why not have weapons that contain the weakness to
> that enemy. For example the millipedes would be... a giant foot, well
> I don't know..

Heh, well that's just ridiculous really.

> In Resident Evil the ability to decapitate was a bit disused. It was
> hard to do and hardly ever happened unless you used a rare powerful
> weapon. How about an easier weapon? It wouldn't really go a miss would
> it?

I didn't find it too hard.

> But moving away from types of weapons how about having two weapons at
> once. Not just the same, like two pistols or two knives, but a mixture
> of your choice. Imagine a grenade launcher and flamethrower. Anyone
> for extra crispy zombies?

Sounds good, but it would be a bit difficult to operate both of these weapons at the same time. Plus there would have to be one hell of a lot of zombies around to make using them worthwhile.

> Extra Modes
>
> Zombies Beware Mode
> In Resident Evil we had invisible zombies and the same game but with a
> laser. But did we have a mode where you get infinite ammo of every
> weapon? No. Imagine blasting zombies left right and centre without
> that annoying weight on your shoulder that you will run out of ammo
> soon.

That's the whole point. It increases the fear and tension.


> Two humans and loads of zombies Mode. (Uh Oh)
> Now we have two characters, just for a laugh why not have a two player
> mode that has one of you as Rebecca and one of yu as Billy. You are
> now placed in a large room with tables and pillars to hide behind and
> left for you to battle each other. But if you feel like taking the
> careful approach don't be too sure about that as after a while zombies
> and more zombies enter getting harder to kill as they keep coming in.
> The one that lives longest wins.

One bullet and you'd be dead, if it was realistic. So whoever had the fastest gun would win.

> Two humans and loads of zombies Mode Alternative (Uh Oh again)
> Of course the alternative would be to work together. When you both die
> your time will be saved and you can go back to beat it.

Sounds quite good. Just a straightforward shooter between friends to relax you :)

>
> Enemies
>
> Okay we got zombies and dogs and millipedes and crows, but what about
> more underwater creatures like pirannas and stingrays? It would make a
> nice change and since being left with the Neptune attack 've been left
> wanting more.
> Giant crocodiles and alligators would be nice and so would tigers and
> lions. If you can get mutant snakes and scorpions then why not any of
> these?

Giant crocodile has already been done in Resi 2. Tigers and lions I suppose would be just like dogs, only bigger. Good idea for a boss, I think.

> This may be pushing it a little, but what about dinosaurs. Okay it may
> be a little crazy, but if Umbrella can come up with zombies then why
> not dinosaurs?

Because a zombie is created from a human, but what would a dinosaur be created from?

> Situations
>
> Looking throught the series I've noticed no moving scenes. You're
> always in a mansion. Okay we've seena moving train but make more use
> of it. Why not have a bus?

We've already had a bus and a few trains, although I'm not saying it would be bad to have more.

>Here's what would happen:
>
> Billy jumps off the train and meets up with Rebecca when they here
> howling. They run into a nearby bus and start up the engine. Inside
> the bus Billy drives while you take the backseat, when all of a sudden
> zombies jump through windows and the ceiling in the back. It's now up
> to you to take these guys out keeping yourself and Billy alive. But
> using the environment properly, turning and bumps will make Rebecca
> fall and make herself vulnerable to the zombies. Avoiding this can be
> done by Billy telling you and then pressing a button to hold onto a
> rail or something. Sounds really cool right?

Yeah, sounds great to be honest. I think it' be good to drive the bus as well. You try to make sharp turns to fling the zombies out of the windows to make it easier for Rebecca.
>
> How about more deaths in Resident Evil 0? As you progress further
> through the game you encounter many scientists and Stars members being
> brutally killed. (Sorry if this sounds plain horrible) Resident Evil
> has been said to be like a horror film. Okay it is, but in horror
> films people die and it would be nice to encounter more deaths.

Let's see.....Forest, Kenneth, Richard, Enrico, Joseph, Wesker, Barry (possibly) and Rebecca (possibly). That's eight people I can think of in the original.


You have some really good ideas, but I think some of them need to be thought about a little more.
Sun 13/10/02 at 17:09
Regular
"Ghosts Can't Die!"
Posts: 774
Keep your ideas coming.
Sun 13/10/02 at 13:49
Regular
"Its all me,me,me,me"
Posts: 1,055
That sounds great! you have some good ideas there. i think you got the bus idea from the mummy returns, right? the t rex would be a wicked idea but something more planetery like a huge mutated elephant or rhino? a giant gorrila would be pretty cool too. i would inculde more handheld weapons for more skillfull gameplay. samurai swords, baseball bats and snooker cues would be pretty cool. i would also include a feature where as you can pick up and examine any object becasue i feel like if resident evil was real then you would throw whatever came to hand at the zombies chasing after you. Thsi function would allow you to pick up chairs and ornament s and launch them at the zombies, tempoirary knocking them over so you could blow there heads off or simply get away. guns taht i would include uzis, ar3 asualt rifles, harpoons, crosbow and maybe a kickarse handgun like a colt 47 or cougar magnum.
Sun 13/10/02 at 13:35
Regular
"I Control All Pikmi"
Posts: 99
Some great ideas there mate. That bus idea would be cool if it was in it. Is there any grenade launchers in Resident Evil 0 by the way?
Sat 12/10/02 at 21:37
Regular
"Ghosts Can't Die!"
Posts: 774
Reading through the rules and "how to win gameaday" pages like I do for general interest, I noticed that the chat topics should be original for you to stand a better chance of winning. Then I thought to myself for a while. Ten days later I thought again. "Why not do a chat topic with more than one original idea in? But how could I do it? How about cool ideas for a game we know little about? And then I decided to do Biohazard 0. We know little about it and I have some pretty good ideas for it too.

Weapons

Okay we have the shotgun, pistol and long knife but what about new weapons. Well... How about a rapid fire gun? Playing the first Resident Evil I couldn't really find a fast shooting gun. Imagine the blood and the guts everywhere.
Now taking a page from Turok Evolution's book how about a weapon like the central bore? With the ability to set it to decapitate the part of body of your choice this would be a blood bath.
Like the tazer in Resident Evil how about a much more complex and powerful weapon that electrocutes the zombies in a more funny way? Blue and yellow bolts shooting through their brain, it would be awesome.
Resident Evil Zero we've been told is meant to more animal and plant type enemies. So why not have weapons that contain the weakness to that enemy. For example the millipedes would be... a giant foot, well I don't know..
In Resident Evil the ability to decapitate was a bit disused. It was hard to do and hardly ever happened unless you used a rare powerful weapon. How about an easier weapon? It wouldn't really go a miss would it?
But moving away from types of weapons how about having two weapons at once. Not just the same, like two pistols or two knives, but a mixture of your choice. Imagine a grenade launcher and flamethrower. Anyone for extra crispy zombies?

Extra Modes

Zombies Beware Mode
In Resident Evil we had invisible zombies and the same game but with a laser. But did we have a mode where you get infinite ammo of every weapon? No. Imagine blasting zombies left right and centre without that annoying weight on your shoulder that you will run out of ammo soon.

Zombies Beware Mode 2
Okay we have the infinite ammo so all we need is a test to see how well we use this power. Like Pikmin you could have how many zombies you kill on the train, mansion or wooded area. Or how long it takes you to elliminate all the zombies. This would make a change to the careful limited ammo approach. (Not saying it's bad or anything)

Two humans and loads of zombies Mode. (Uh Oh)
Now we have two characters, just for a laugh why not have a two player mode that has one of you as Rebecca and one of yu as Billy. You are now placed in a large room with tables and pillars to hide behind and left for you to battle each other. But if you feel like taking the careful approach don't be too sure about that as after a while zombies and more zombies enter getting harder to kill as they keep coming in. The one that lives longest wins.

Two humans and loads of zombies Mode Alternative (Uh Oh again)
Of course the alternative would be to work together. When you both die your time will be saved and you can go back to beat it.

Enemies

Okay we got zombies and dogs and millipedes and crows, but what about more underwater creatures like pirannas and stingrays? It would make a nice change and since being left with the Neptune attack 've been left wanting more.
Giant crocodiles and alligators would be nice and so would tigers and lions. If you can get mutant snakes and scorpions then why not any of these?
This may be pushing it a little, but what about dinosaurs. Okay it may be a little crazy, but if Umbrella can come up with zombies then why not dinosaurs? Imagine a T-rex chasing you alongside the train while it's moving? Dino crisis meets Resident Evil.

Situations

Looking throught the series I've noticed no moving scenes. You're always in a mansion. Okay we've seena moving train but make more use of it. Why not have a bus? Here's what would happen:

Billy jumps off the train and meets up with Rebecca when they here howling. They run into a nearby bus and start up the engine. Inside the bus Billy drives while you take the backseat, when all of a sudden zombies jump through windows and the ceiling in the back. It's now up to you to take these guys out keeping yourself and Billy alive. But using the environment properly, turning and bumps will make Rebecca fall and make herself vulnerable to the zombies. Avoiding this can be done by Billy telling you and then pressing a button to hold onto a rail or something. Sounds really cool right?

How about more deaths in Resident Evil 0? As you progress further through the game you encounter many scientists and Stars members being brutally killed. (Sorry if this sounds plain horrible) Resident Evil has been said to be like a horror film. Okay it is, but in horror films people die and it would be nice to encounter more deaths.

Okay so there you have it. Original in over 20 ways and amusing for me to write.Some may be crazy and some are for fun, but I feel all games need a little fun in besides it's serious main ideas. What would you like to see in Resident Evil 0? I want you opinions too. I hope this has made you want to buy Resident Evil 0, but just don't hope it will involve any of this. And also thanks for reading.

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