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Politics. It's played in real life by hundreds of thousands of players everyday across the world already, surely it would be a good genre ?
Here is a sample game idea for this new genre;
Diplomacy 2002; Players take control of the leader of a political party in a country of choice - choose from the USA, UK, France, Germany, Australia, Russia - and then have to either maintain power or gain power depending on the real current leaders of those countries. Maintaining power means manipulating the media, public opinion and delivering on your promises which you choose at the start of the game. Varying levels of difficulty - "gun control" and "NHS" are hard levels, "Old people" and "immigration" medium level, "vague promises" and "unemployment" are the easy level. Game consists of various mini games - in one the player controls a civil servant sneaking through an opponents house looking for dirty secrets, in another a reporter taking cheeky snapshots around a property owned by an opponent. Many button bashing games are included - players hit buttons in rhythm to court testimony and national addresses - if the honest meter falls then no one will believe you ! Disaster ! And......
Okay, so politics wouldn't be a good genre. Let us look at anoter idea - dictatorship.
Dictatorship 2002 - K.A.W.O.Y (Kill anyone who opposes you)
Players take control of a regime in such fun countries as Iraq, IRan, Libya e.t.c and have to maintain power through various means. Each dictator has a sanity meter, and a coup meter. The sanity meter rises when things are going well e.g. your troops are killing political opponents, putting down uprisings, you lie about weapons to the UN e.t.c but falls when you are proved to be lying, people start askingthe wrong questiosn about your regime e.t.c When the sanity meter drops then you unlock new attacks and methods you can use in the game against opponents. SCUD Missiles, terrorism, protestors, nerve gas, invasions ! Tons of secrets to unlock. However the coup meter can rise if too many opponents become unhappy with your rule - do too much and opponents will sponsor a coup and its game over ! The end stage ofthe game sees your small regime take on the West and lose.....developers are tring to sort this little problem out right now...
Not great either eh ?
My point is that we, as gamers, moan about established genres a bit. "WE want something different" we cry. But when it turns up it's usually not that good, and we go buy a FPS game instead. The genres we have are great, and I think we've got a good selection and enough great games on the way without worrying about new genres.
~~Belldandy~~
Unfortunatly, as with the majority of the more cerebal genres, it disapeared under the avalaunch of big breasted, quick action games on the mid-ninties...
Good post though.
Politics. It's played in real life by hundreds of thousands of players everyday across the world already, surely it would be a good genre ?
Here is a sample game idea for this new genre;
Diplomacy 2002; Players take control of the leader of a political party in a country of choice - choose from the USA, UK, France, Germany, Australia, Russia - and then have to either maintain power or gain power depending on the real current leaders of those countries. Maintaining power means manipulating the media, public opinion and delivering on your promises which you choose at the start of the game. Varying levels of difficulty - "gun control" and "NHS" are hard levels, "Old people" and "immigration" medium level, "vague promises" and "unemployment" are the easy level. Game consists of various mini games - in one the player controls a civil servant sneaking through an opponents house looking for dirty secrets, in another a reporter taking cheeky snapshots around a property owned by an opponent. Many button bashing games are included - players hit buttons in rhythm to court testimony and national addresses - if the honest meter falls then no one will believe you ! Disaster ! And......
Okay, so politics wouldn't be a good genre. Let us look at anoter idea - dictatorship.
Dictatorship 2002 - K.A.W.O.Y (Kill anyone who opposes you)
Players take control of a regime in such fun countries as Iraq, IRan, Libya e.t.c and have to maintain power through various means. Each dictator has a sanity meter, and a coup meter. The sanity meter rises when things are going well e.g. your troops are killing political opponents, putting down uprisings, you lie about weapons to the UN e.t.c but falls when you are proved to be lying, people start askingthe wrong questiosn about your regime e.t.c When the sanity meter drops then you unlock new attacks and methods you can use in the game against opponents. SCUD Missiles, terrorism, protestors, nerve gas, invasions ! Tons of secrets to unlock. However the coup meter can rise if too many opponents become unhappy with your rule - do too much and opponents will sponsor a coup and its game over ! The end stage ofthe game sees your small regime take on the West and lose.....developers are tring to sort this little problem out right now...
Not great either eh ?
My point is that we, as gamers, moan about established genres a bit. "WE want something different" we cry. But when it turns up it's usually not that good, and we go buy a FPS game instead. The genres we have are great, and I think we've got a good selection and enough great games on the way without worrying about new genres.
~~Belldandy~~