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you have been sent to investegate the noises coming from the old mansion, deep in the forest. you arrive and investegate the mansion.
you are Dr.Lurve. you have an enourmouse afro, and snazzy bright blue bell bottoms. Billy is a dim charicter who somehow manages to be wherever everyone else isn't when something happens. Rev.ping is an evil tratorous scum, who realises that money DOES count in todays world. he is working for the evil Collar company. Mandy is a airhead weirdo who makes the herbal tea from their VHW bus (AKA. the busmobile)
the inside of the manson is all vibrant, and the walls frequently change colour to a new, equally bright luminous colour every few minutes.
your eniemes include: large purple elephants (hunters), short, fat fizzy gremlins(zombies), ducks(dogs) and a strange cloud of peas that swarms you now and then(crows)
your weapons include:
'Starshine' ray: shoots a star-shaped laser out and makes enimies into beutiful naked women. -ammo- very limited.
Spray: a 'spraymane' can. turns zombies into giant afro's. can only be used at close range. -ammo- unlim supply in back of busmobile
The Flower Dasher: a catapault launching flowers that stick onto enemies heads and suck out their 'bad vibes' -ammo- limited. hidden around house by ducks, who thought it would be funny.
Joint Gun: shoots out paralizing joint darts, which instantly send the victim into a sense of deep peace, so you can sneak up and 'spraymane' them! -ammo- very limited. barry keeps using them up.
K-64 Avenger Mk.17: a meaty peice of kit, which bores into the enemy and destroys them by softly exploding. given to you by the bigest green elephant in the puzzle.(third corridor, second door.) -ammo- 10 shells in whole game.
also hidden around the mansion are 'herbs'. mix these herbs well, and receive a medicine that will heal you for several hours after appliance! also, in the back of the mansions green house, you may find some weed. these are of no use to you, but give them to Billy, and he'll give you all his Joint darts.
Bosses.
'Skully' the rock.
this rock posesses no real threat to the team, but Billy is convinced that it is evil and spends all his time and ammo in trying to defeat it. in the end he befriends it and keeps it as a pet.
'Pinky', the forty foot marujanna plant.
barry, while trying to smoke it, awakened the sleeping behemoth. can only be destroyed by setting fire to the base of the plant with your lighter. why the collar company would want a forty foot marujanna plant is anybodys geuss, but it obviosl wasn't considered in the making of the game.
other less interesting bosses include 'Spammy', the mutant tuna, 'Stinky', the face eating baboon, and 'Creepy' the acid spitting beetle.
due for release on 15/09/07
you have been sent to investegate the noises coming from the old mansion, deep in the forest. you arrive and investegate the mansion.
you are Dr.Lurve. you have an enourmouse afro, and snazzy bright blue bell bottoms. Billy is a dim charicter who somehow manages to be wherever everyone else isn't when something happens. Rev.ping is an evil tratorous scum, who realises that money DOES count in todays world. he is working for the evil Collar company. Mandy is a airhead weirdo who makes the herbal tea from their VHW bus (AKA. the busmobile)
the inside of the manson is all vibrant, and the walls frequently change colour to a new, equally bright luminous colour every few minutes.
your eniemes include: large purple elephants (hunters), short, fat fizzy gremlins(zombies), ducks(dogs) and a strange cloud of peas that swarms you now and then(crows)
your weapons include:
'Starshine' ray: shoots a star-shaped laser out and makes enimies into beutiful naked women. -ammo- very limited.
Spray: a 'spraymane' can. turns zombies into giant afro's. can only be used at close range. -ammo- unlim supply in back of busmobile
The Flower Dasher: a catapault launching flowers that stick onto enemies heads and suck out their 'bad vibes' -ammo- limited. hidden around house by ducks, who thought it would be funny.
Joint Gun: shoots out paralizing joint darts, which instantly send the victim into a sense of deep peace, so you can sneak up and 'spraymane' them! -ammo- very limited. barry keeps using them up.
K-64 Avenger Mk.17: a meaty peice of kit, which bores into the enemy and destroys them by softly exploding. given to you by the bigest green elephant in the puzzle.(third corridor, second door.) -ammo- 10 shells in whole game.
also hidden around the mansion are 'herbs'. mix these herbs well, and receive a medicine that will heal you for several hours after appliance! also, in the back of the mansions green house, you may find some weed. these are of no use to you, but give them to Billy, and he'll give you all his Joint darts.
Bosses.
'Skully' the rock.
this rock posesses no real threat to the team, but Billy is convinced that it is evil and spends all his time and ammo in trying to defeat it. in the end he befriends it and keeps it as a pet.
'Pinky', the forty foot marujanna plant.
barry, while trying to smoke it, awakened the sleeping behemoth. can only be destroyed by setting fire to the base of the plant with your lighter. why the collar company would want a forty foot marujanna plant is anybodys geuss, but it obviosl wasn't considered in the making of the game.
other less interesting bosses include 'Spammy', the mutant tuna, 'Stinky', the face eating baboon, and 'Creepy' the acid spitting beetle.
due for release on 15/09/07