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"That Tingling Feeling..."

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Wed 03/04/02 at 22:55
Regular
Posts: 787
You know the one. The sensation you get when you dodge a bullet in Max Payne, or squash a Goomba in Super Mario.

Sometimes games can give you an unrivalled sense of being there. You suddenly start to feel as if you're a tubby Italian plumber (unless you already are one) or a New York Matrix-style cop.

Its total immersion, on a level that makes you wish you were there, or feel like buying a Go-Kart and kitting out with banana peels and turtle shells. The games developers have chanelled pure innovation.

I know it sounds naive but this is what games developers work for (not including money). This is what they spend their days mapping out labyrinths or chalking up another Pokémon design. They aim to bring that tingling feeling home to gamers everywhere, and they're basically getting payed for giving you a feeling that is simply created by electrical signals, lights on a screen or vibrations from a speaker.

So for a false feeling of excitement or adrenaline, created by metal and plastic computer components, you feel like you're inside the brainchild of Shigeru Miyamoto, feeding off his thoughts for pleasure, instead of getting outside and making it come true (eg a football game).

It's more expensive than the "real thing", but more real...
Sun 07/04/02 at 21:26
Posts: 0
That feeling- regardless of the game's genre- is the sign of a true classic.
Thu 04/04/02 at 18:23
Regular
Posts: 15,681
I usually get that feeling when I'm doing either suprisingly well in a game (like a beat-em-up, FPS or Turn based game), or when I've come close to or have completed the game.
Thu 04/04/02 at 17:50
Regular
"Long time no see!"
Posts: 8,351
I think you mainly get this feeling in action-packed parts of FPS's and during cut-scenes, like when you finally complete a game.

Or sometimes even when you get really annoyed with something. Maybe a character. And you feel that you just wanna dive into the game and kick his ass!
And you also get that feeling when you reach a boss or the end of the game.
Wed 03/04/02 at 22:55
Posts: 0
You know the one. The sensation you get when you dodge a bullet in Max Payne, or squash a Goomba in Super Mario.

Sometimes games can give you an unrivalled sense of being there. You suddenly start to feel as if you're a tubby Italian plumber (unless you already are one) or a New York Matrix-style cop.

Its total immersion, on a level that makes you wish you were there, or feel like buying a Go-Kart and kitting out with banana peels and turtle shells. The games developers have chanelled pure innovation.

I know it sounds naive but this is what games developers work for (not including money). This is what they spend their days mapping out labyrinths or chalking up another Pokémon design. They aim to bring that tingling feeling home to gamers everywhere, and they're basically getting payed for giving you a feeling that is simply created by electrical signals, lights on a screen or vibrations from a speaker.

So for a false feeling of excitement or adrenaline, created by metal and plastic computer components, you feel like you're inside the brainchild of Shigeru Miyamoto, feeding off his thoughts for pleasure, instead of getting outside and making it come true (eg a football game).

It's more expensive than the "real thing", but more real...

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