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"Real Games"

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Wed 03/04/02 at 21:02
Regular
Posts: 787
Sony's decision to add a vibrating function to the new (at the time) PSONE pad was the first real effort to bring a touch more reality to gaming. Some, but not all, want games to be as real as possible, hence the success of Max Payne, Metal Gear Solid 2, Silent Hill, Resident Evil e.t.c Graphics and sound are getting better all the time on the next gen consoles. They're all but real enough. When I play 007 Agent Under Fire, the pad simulates recoil as my on screen character fires a weapon. As I play Time Crisis 2 the gun recoils in my hand, I'm pointing a replica weapon at a screen and firing at realistic enemies.

In the mid 90's several new ideas were tried. A vest that games could wear over clothes simulated feedback on the upper body, but was only based on sound. Basically if you wore it and played as Lara swimming under water on Tomb Raider the water effects meant that the vest gave you a simulated heart attack ! Also a helmet with a screen inside it that could be worn right upto the gamer's eyes. Wherever you looked you only saw the game. The idea was immersion, the result was a headache.

But there is, possibly, a way of bringing the most realistic games possible, to life.

Think of dreams you've had. People don't have them all the time because of the kind of sleep needed to trigger them but we all have them at some time or another. In dreams anything can happen and at times can seem almost too real. A dream I had myself gave me the idea for this topic. I was a certain character from a tv show, and it was a fight that I was loosing, I was getting dragged down, then I was shot, and my breath was going, dying....then I woke up - and it seemed so real until that point of waking.

IF a way could be found of doing so, maybe the greatest games consoles have been with us all along, in our minds, where anything is possible. Emotions, pain, joy, all are felt in dreams without any harm to us. Nightmares can scare us but do no real damage, as can films. With gamers increasingly wanting adult content games this could be the way to open the floodgates. Developers would still need to define plots and characters, but the games themselves would be so real. The argeument over games like GTA3 would finally die - after all the situations would be more real. Could a person kill a pedestrian if they weren't a cartoon but someone who looks like them, a real person ?

Like any technology, this could be abused, but the potential is great.
Wed 03/04/02 at 21:09
Regular
"tinycurve.gif"
Posts: 5,857
Wouldn't it be great, and realistic, if they made cinema specs for games? They've already been done for films, where you connect the specs to the back of your telly and the displays on the inside of the specs sprang into life, showing you the film like it would be shown close-up on a 52" screen. But the specs for games would be different. There'd be a little socket in the side where you would insert mini-discs or tiny cartridges and play the game which you inserted. That'd be so great! But then, how would you control the character? hmmmm. . .
Wed 03/04/02 at 21:02
Regular
"Gamertag Star Fury"
Posts: 2,710
Sony's decision to add a vibrating function to the new (at the time) PSONE pad was the first real effort to bring a touch more reality to gaming. Some, but not all, want games to be as real as possible, hence the success of Max Payne, Metal Gear Solid 2, Silent Hill, Resident Evil e.t.c Graphics and sound are getting better all the time on the next gen consoles. They're all but real enough. When I play 007 Agent Under Fire, the pad simulates recoil as my on screen character fires a weapon. As I play Time Crisis 2 the gun recoils in my hand, I'm pointing a replica weapon at a screen and firing at realistic enemies.

In the mid 90's several new ideas were tried. A vest that games could wear over clothes simulated feedback on the upper body, but was only based on sound. Basically if you wore it and played as Lara swimming under water on Tomb Raider the water effects meant that the vest gave you a simulated heart attack ! Also a helmet with a screen inside it that could be worn right upto the gamer's eyes. Wherever you looked you only saw the game. The idea was immersion, the result was a headache.

But there is, possibly, a way of bringing the most realistic games possible, to life.

Think of dreams you've had. People don't have them all the time because of the kind of sleep needed to trigger them but we all have them at some time or another. In dreams anything can happen and at times can seem almost too real. A dream I had myself gave me the idea for this topic. I was a certain character from a tv show, and it was a fight that I was loosing, I was getting dragged down, then I was shot, and my breath was going, dying....then I woke up - and it seemed so real until that point of waking.

IF a way could be found of doing so, maybe the greatest games consoles have been with us all along, in our minds, where anything is possible. Emotions, pain, joy, all are felt in dreams without any harm to us. Nightmares can scare us but do no real damage, as can films. With gamers increasingly wanting adult content games this could be the way to open the floodgates. Developers would still need to define plots and characters, but the games themselves would be so real. The argeument over games like GTA3 would finally die - after all the situations would be more real. Could a person kill a pedestrian if they weren't a cartoon but someone who looks like them, a real person ?

Like any technology, this could be abused, but the potential is great.

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