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"Why NOLF2 rules"

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This thread has been linked to the game 'No One Lives Forever 2'.
Fri 18/10/02 at 12:57
Regular
Posts: 787
Played the 1st one ages ago and loved it, a breath of fresh air in what is an all-too familiar genre of FPS.
Set pieces that made it stand out - my personal fav was the falling through the sky shooting parachutists before grabbing the chute of the other guy below you.

And the sequel is now out. If you like FPS shooters, if you like genuinely funny games or James Bond movies then you should already have this game.
Graphics are absolutely fantastic, best water effects I've seen yet and all the characters from the 1st one have returned.
Cut-scenes are some of the best in any game with the most lifelike characters yet on the PC.

But the main reason I'm loving this game is the main reason I thought the 1st one rocked:
It's funny.
You can hide behind something and listen to the guards arguing or talking about how crap it is working for a multi-national evil corporation because the medical plan is not good, or the long hours expected of a henchman with little reward etc.
But, as they say, God is in the details.

You can search bodies for items and often recover totally useless things like toy plastic soldiers, broken mirror, "a fist sized ball of aluminium foil" and "used tissues".
But my favs are the little memos dotted about in drawers and on noticeboards you can read.
Fav so far:

"Thanks to the thoughtless action of two henchmen, the frozen lake is now off limits to anyone that would describe themselves as 'cuddly', we cannot afford to train more of you as Elite Guards only to have you fall through and drown. This selfish behaviour has ruined it for everyone"

"Staff are to be allowed their daily ration of cigarettes each morning, now a total of 18 per guard per day. Failure to comply will result in torture and death. Losing your ration will results in torture but not death, giving your ration to colleagues is death but no torture and stealing others cigarettes will mean slight torture and heavy death. Failure to use entire amount of rations will be treated with torture, death and then some more torture."

Excellent stuff. And Ninjas complaining that they can never get dates.
Fri 18/10/02 at 13:32
"Darkness, always"
Posts: 9,603
Hmmm, will prolly get both then, but then, CM4 is out soon, and I have 8 GameCube games to buy...

MAKE THEM STOP RELEASING GAMES!!!
Fri 18/10/02 at 13:25
Regular
"Infantalised Forums"
Posts: 23,089
The 1st game is superb and on budget now.
It introduces the characters, so when you play the 2nd one you'll understand a lot of the jokes and references.
Otherwise you'll think "Why is that dude bandaged from head to foot and in a wheelchair?" or "Why is she saying hello to the old dude?".

I'm not sure if the story itself carries over, only played the 1st 2 chapters so far but there are loads of nods to the 1st game.
And you get an item called "The Angry Cat", it's a robot cat.
She presses the activate button (happens to resemble it's ringpiece) and it stand there on the floor giving a really angry yowling noise.
Fri 18/10/02 at 13:23
Regular
"A man with a stick"
Posts: 5,883
I remember reading somewhere that in NOLF2 the Unity HQ gets attacked by a group of heavily armed and dangerous..........................Mimes.

Sounds very much like the sequel has retained the humour the original had, and that's only a good thing.
Fri 18/10/02 at 13:19
Regular
"Acid Casual"
Posts: 3,038
Over there.

*points*
Fri 18/10/02 at 13:19
"Darkness, always"
Posts: 9,603
Goatboy wrote:
> "Staff are to be allowed their daily ration of cigarettes each
> morning, now a total of 18 per guard per day. Failure to comply will
> result in torture and death. Losing your ration will results in
> torture but not death, giving your ration to colleagues is death but
> no torture and stealing others cigarettes will mean slight torture and
> heavy death. Failure to use entire amount of rations will be treated
> with torture, death and then some more torture."

Reminds me of Kentucky Fried Movie:

Dr Klon: Bring me the prisoners!
Prisoner1: *spits at Klon*
Dr Klon: *chops of prisoner1's head*
Dr Klon: Now, take him to be tortured!
Dr Klon: (to prisoner 2) So the CIA thought they could infiltrate the island of Dr Klon! What do you have to say for yourself?
Prisoner2: you'll get nothing from me, Klon, nothing!
Dr. Klon: Take him to Detroit!
Prisoner2: NO! NOT DETROIT! NOOO! NOOO PLEASE!!! NOT DETROIT!

Class
Fri 18/10/02 at 13:18
Regular
Posts: 23,216
Yup, first one rocked, shame nobody played it.

I'll try and pick up the second somehow. Must pop down to SR sometime somehow...

Err... where are you again?
Fri 18/10/02 at 13:14
"Darkness, always"
Posts: 9,603
Should I play the original first?

I've heard cipro raving about it in PC Gaming, and have been considering getting it for a while, but does the storyline flow from the first to the second, or are they competely separate?
Fri 18/10/02 at 13:09
Regular
"Jags is teh l33t"
Posts: 4,074
>
> "Staff are to be allowed their daily ration of cigarettes each
> morning, now a total of 18 per guard per day. Failure to comply will
> result in torture and death. Losing your ration will results in
> torture but not death, giving your ration to colleagues is death but
> no torture and stealing others cigarettes will mean slight torture and
> heavy death. Failure to use entire amount of rations will be treated
> with torture, death and then some more torture."
>
> Excellent stuff. And Ninjas complaining that they can never get dates.

lolololol

i like turok evolution, the annoucments.

"would all new recruits please goto the medical bay at 1800 hours for de-lousing"
Fri 18/10/02 at 13:08
Regular
"A man with a stick"
Posts: 5,883
I want this game so bad, but it didn't come through the post this morning. Bloody royal mail, anyway, been playing the demo and the origanal all week, great games, can't wait to get my hands on the sequel.
Fri 18/10/02 at 12:57
Regular
"Infantalised Forums"
Posts: 23,089
Played the 1st one ages ago and loved it, a breath of fresh air in what is an all-too familiar genre of FPS.
Set pieces that made it stand out - my personal fav was the falling through the sky shooting parachutists before grabbing the chute of the other guy below you.

And the sequel is now out. If you like FPS shooters, if you like genuinely funny games or James Bond movies then you should already have this game.
Graphics are absolutely fantastic, best water effects I've seen yet and all the characters from the 1st one have returned.
Cut-scenes are some of the best in any game with the most lifelike characters yet on the PC.

But the main reason I'm loving this game is the main reason I thought the 1st one rocked:
It's funny.
You can hide behind something and listen to the guards arguing or talking about how crap it is working for a multi-national evil corporation because the medical plan is not good, or the long hours expected of a henchman with little reward etc.
But, as they say, God is in the details.

You can search bodies for items and often recover totally useless things like toy plastic soldiers, broken mirror, "a fist sized ball of aluminium foil" and "used tissues".
But my favs are the little memos dotted about in drawers and on noticeboards you can read.
Fav so far:

"Thanks to the thoughtless action of two henchmen, the frozen lake is now off limits to anyone that would describe themselves as 'cuddly', we cannot afford to train more of you as Elite Guards only to have you fall through and drown. This selfish behaviour has ruined it for everyone"

"Staff are to be allowed their daily ration of cigarettes each morning, now a total of 18 per guard per day. Failure to comply will result in torture and death. Losing your ration will results in torture but not death, giving your ration to colleagues is death but no torture and stealing others cigarettes will mean slight torture and heavy death. Failure to use entire amount of rations will be treated with torture, death and then some more torture."

Excellent stuff. And Ninjas complaining that they can never get dates.

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