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Set pieces that made it stand out - my personal fav was the falling through the sky shooting parachutists before grabbing the chute of the other guy below you.
And the sequel is now out. If you like FPS shooters, if you like genuinely funny games or James Bond movies then you should already have this game.
Graphics are absolutely fantastic, best water effects I've seen yet and all the characters from the 1st one have returned.
Cut-scenes are some of the best in any game with the most lifelike characters yet on the PC.
But the main reason I'm loving this game is the main reason I thought the 1st one rocked:
It's funny.
You can hide behind something and listen to the guards arguing or talking about how crap it is working for a multi-national evil corporation because the medical plan is not good, or the long hours expected of a henchman with little reward etc.
But, as they say, God is in the details.
You can search bodies for items and often recover totally useless things like toy plastic soldiers, broken mirror, "a fist sized ball of aluminium foil" and "used tissues".
But my favs are the little memos dotted about in drawers and on noticeboards you can read.
Fav so far:
"Thanks to the thoughtless action of two henchmen, the frozen lake is now off limits to anyone that would describe themselves as 'cuddly', we cannot afford to train more of you as Elite Guards only to have you fall through and drown. This selfish behaviour has ruined it for everyone"
"Staff are to be allowed their daily ration of cigarettes each morning, now a total of 18 per guard per day. Failure to comply will result in torture and death. Losing your ration will results in torture but not death, giving your ration to colleagues is death but no torture and stealing others cigarettes will mean slight torture and heavy death. Failure to use entire amount of rations will be treated with torture, death and then some more torture."
Excellent stuff. And Ninjas complaining that they can never get dates.
MAKE THEM STOP RELEASING GAMES!!!
It introduces the characters, so when you play the 2nd one you'll understand a lot of the jokes and references.
Otherwise you'll think "Why is that dude bandaged from head to foot and in a wheelchair?" or "Why is she saying hello to the old dude?".
I'm not sure if the story itself carries over, only played the 1st 2 chapters so far but there are loads of nods to the 1st game.
And you get an item called "The Angry Cat", it's a robot cat.
She presses the activate button (happens to resemble it's ringpiece) and it stand there on the floor giving a really angry yowling noise.
Sounds very much like the sequel has retained the humour the original had, and that's only a good thing.
*points*
> "Staff are to be allowed their daily ration of cigarettes each
> morning, now a total of 18 per guard per day. Failure to comply will
> result in torture and death. Losing your ration will results in
> torture but not death, giving your ration to colleagues is death but
> no torture and stealing others cigarettes will mean slight torture and
> heavy death. Failure to use entire amount of rations will be treated
> with torture, death and then some more torture."
Reminds me of Kentucky Fried Movie:
Dr Klon: Bring me the prisoners!
Prisoner1: *spits at Klon*
Dr Klon: *chops of prisoner1's head*
Dr Klon: Now, take him to be tortured!
Dr Klon: (to prisoner 2) So the CIA thought they could infiltrate the island of Dr Klon! What do you have to say for yourself?
Prisoner2: you'll get nothing from me, Klon, nothing!
Dr. Klon: Take him to Detroit!
Prisoner2: NO! NOT DETROIT! NOOO! NOOO PLEASE!!! NOT DETROIT!
Class
I'll try and pick up the second somehow. Must pop down to SR sometime somehow...
Err... where are you again?
I've heard cipro raving about it in PC Gaming, and have been considering getting it for a while, but does the storyline flow from the first to the second, or are they competely separate?
> "Staff are to be allowed their daily ration of cigarettes each
> morning, now a total of 18 per guard per day. Failure to comply will
> result in torture and death. Losing your ration will results in
> torture but not death, giving your ration to colleagues is death but
> no torture and stealing others cigarettes will mean slight torture and
> heavy death. Failure to use entire amount of rations will be treated
> with torture, death and then some more torture."
>
> Excellent stuff. And Ninjas complaining that they can never get dates.
lolololol
i like turok evolution, the annoucments.
"would all new recruits please goto the medical bay at 1800 hours for de-lousing"
Set pieces that made it stand out - my personal fav was the falling through the sky shooting parachutists before grabbing the chute of the other guy below you.
And the sequel is now out. If you like FPS shooters, if you like genuinely funny games or James Bond movies then you should already have this game.
Graphics are absolutely fantastic, best water effects I've seen yet and all the characters from the 1st one have returned.
Cut-scenes are some of the best in any game with the most lifelike characters yet on the PC.
But the main reason I'm loving this game is the main reason I thought the 1st one rocked:
It's funny.
You can hide behind something and listen to the guards arguing or talking about how crap it is working for a multi-national evil corporation because the medical plan is not good, or the long hours expected of a henchman with little reward etc.
But, as they say, God is in the details.
You can search bodies for items and often recover totally useless things like toy plastic soldiers, broken mirror, "a fist sized ball of aluminium foil" and "used tissues".
But my favs are the little memos dotted about in drawers and on noticeboards you can read.
Fav so far:
"Thanks to the thoughtless action of two henchmen, the frozen lake is now off limits to anyone that would describe themselves as 'cuddly', we cannot afford to train more of you as Elite Guards only to have you fall through and drown. This selfish behaviour has ruined it for everyone"
"Staff are to be allowed their daily ration of cigarettes each morning, now a total of 18 per guard per day. Failure to comply will result in torture and death. Losing your ration will results in torture but not death, giving your ration to colleagues is death but no torture and stealing others cigarettes will mean slight torture and heavy death. Failure to use entire amount of rations will be treated with torture, death and then some more torture."
Excellent stuff. And Ninjas complaining that they can never get dates.