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"Open GL Help!"

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Sat 30/03/02 at 12:27
Regular
Posts: 787
A friend of mine has a laptop sporting a Ati Mobility M1 graphics chip...

It seems to be having a lot of trouble booting OpenGL (namely Quake3 engine) titles...

Everytime he tried to run the game it returns a 'Could not load OpenGL subsystem' error.

Ive been trying to help him out as best as I can, but I'm a little stumped!...

The ATi site has ceased supporting a number of its chips (Inclding the Mobility) and suggests visiting the Laptop manugfacturer(Acer) who only provides a 'standard' non OpenGL driver...

Ive tried the info provided my Activision, to no avail, and have almost completly run out of ideas...


And OpenGL themselves seem to have no answers...

I unserstand there is a way of getting it to work, but I just cant figure out how?

Can anybody help?
Thu 04/04/02 at 21:25
Regular
Posts: 5,323
Turbonutter wrote:
> Erm... does that card actually have OpenGL hardware rendering? Don't only 3dfx
> cards have that? Or am I thinking of Glide...

Hm.

Try D3D mode.

Glide, i don't like messing with my graphics card!
Thu 04/04/02 at 20:34
Regular
"Eff, you see, kay?"
Posts: 14,156
Erm... does that card actually have OpenGL hardware rendering? Don't only 3dfx cards have that? Or am I thinking of Glide...

Hm.

Try D3D mode.
Thu 04/04/02 at 18:34
Regular
Posts: 5,323
I have this problem when i try to run Return to Castle wolfenstine!
Even though Quake 3 runs fine?
Sat 30/03/02 at 12:27
Regular
"Eric The Half A Bee"
Posts: 5,347
A friend of mine has a laptop sporting a Ati Mobility M1 graphics chip...

It seems to be having a lot of trouble booting OpenGL (namely Quake3 engine) titles...

Everytime he tried to run the game it returns a 'Could not load OpenGL subsystem' error.

Ive been trying to help him out as best as I can, but I'm a little stumped!...

The ATi site has ceased supporting a number of its chips (Inclding the Mobility) and suggests visiting the Laptop manugfacturer(Acer) who only provides a 'standard' non OpenGL driver...

Ive tried the info provided my Activision, to no avail, and have almost completly run out of ideas...


And OpenGL themselves seem to have no answers...

I unserstand there is a way of getting it to work, but I just cant figure out how?

Can anybody help?

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