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I was a big fan of Die Hard Trilogy for the PlayStation, so I really wanted to see what Bits Studios would do with Die Hard. I got a good deal of time with it in single player (I didn't check if there was multi), and this is what I've got to say about it.
The biggest problem the game has right off is the control. Yes, there are lots of options you can choose between the two major control styles (Goldeneye/Turok), and the standard extra toggles (auto aim, look spring, sensitivity), but two huge control problems just make the game almost unplayable. When trying to aim with the C-Stick normally, there's a good deal of cursor movement that takes place before the screen turns with your character, made worse by the fact that the cursor always springs back to the center of the screen, which you cannot turn off in the options. Even more appalling is the C-Stick's sensitivity; even the slightest movement of the stick at the lowest stick sensitivity will cause the aiming cursor to jump in the direction that you're pointing it in. It's not smooth in the cases where extreme precision is necessary, which unfortunately means that the only way you can get into this game is if they auto aim is turned on, and kept on. Even though there is an aiming button (hold L, move the Control Stick), this still relies on the cursor movement, which springs back. Disappointing.
After I figured out how to manage with the controls, I jumped into the game. There were two levels available to play in this demo: a weapons training level and what appeared to be the first level in the game, a mansion setup. The training stage is pretty straightforward, where you simply grab a gun and shoot at a target. (Hitting it is another story, since aiming is way too touchy.) The mansion stage has you talking to the policemen sitting outside it as they work to break their way in through the front gates, one of which is our good buddy Al from the first Die Hard movie, which was a nice addition.
The gameplay is pretty quick, but is severely hindered by the control. The auto aim radius is extremely generous, which helps the aiming problems immensely, but obviously takes a lot away from the game, making it more run and gun. Then again, that's what Die Hard is about.
The graphics are a bit suspect. Some things look pretty nice, but some things look like they were ripped from the N64. Some characters look like they've been cut and pasted into the game (or the game hasn't been cleaned up yet, which I doubt, with the release so close). It's a pretty bland visual package.
Die Hard: Vendetta is a huge letdown. I was expecting a lot more in the control department, because even if the game looks old, it could be more fun if I didn't need to struggle with the controls. Too bad.
Well I certainly won't be pre-ordering it until i've read some reviews, sounds to me like my predictions have come true and this game is going to well and truly stink.
I was a big fan of Die Hard Trilogy for the PlayStation, so I really wanted to see what Bits Studios would do with Die Hard. I got a good deal of time with it in single player (I didn't check if there was multi), and this is what I've got to say about it.
The biggest problem the game has right off is the control. Yes, there are lots of options you can choose between the two major control styles (Goldeneye/Turok), and the standard extra toggles (auto aim, look spring, sensitivity), but two huge control problems just make the game almost unplayable. When trying to aim with the C-Stick normally, there's a good deal of cursor movement that takes place before the screen turns with your character, made worse by the fact that the cursor always springs back to the center of the screen, which you cannot turn off in the options. Even more appalling is the C-Stick's sensitivity; even the slightest movement of the stick at the lowest stick sensitivity will cause the aiming cursor to jump in the direction that you're pointing it in. It's not smooth in the cases where extreme precision is necessary, which unfortunately means that the only way you can get into this game is if they auto aim is turned on, and kept on. Even though there is an aiming button (hold L, move the Control Stick), this still relies on the cursor movement, which springs back. Disappointing.
After I figured out how to manage with the controls, I jumped into the game. There were two levels available to play in this demo: a weapons training level and what appeared to be the first level in the game, a mansion setup. The training stage is pretty straightforward, where you simply grab a gun and shoot at a target. (Hitting it is another story, since aiming is way too touchy.) The mansion stage has you talking to the policemen sitting outside it as they work to break their way in through the front gates, one of which is our good buddy Al from the first Die Hard movie, which was a nice addition.
The gameplay is pretty quick, but is severely hindered by the control. The auto aim radius is extremely generous, which helps the aiming problems immensely, but obviously takes a lot away from the game, making it more run and gun. Then again, that's what Die Hard is about.
The graphics are a bit suspect. Some things look pretty nice, but some things look like they were ripped from the N64. Some characters look like they've been cut and pasted into the game (or the game hasn't been cleaned up yet, which I doubt, with the release so close). It's a pretty bland visual package.
Die Hard: Vendetta is a huge letdown. I was expecting a lot more in the control department, because even if the game looks old, it could be more fun if I didn't need to struggle with the controls. Too bad.
Well I certainly won't be pre-ordering it until i've read some reviews, sounds to me like my predictions have come true and this game is going to well and truly stink.
> ive said it before and i'll say it again, TimeSplitters2 will be the
> best fps, better than die hard and better than metroid prime, even
> though metroid prime will be hugely overhyped by all of the nintendo
> magazines just because its a nintendo exclusive,
Ummm have you actualy seen the videos of Metroid?
It looks amazing and it's not only the Nintendo magazines that have been hyping the game, Gamesradar, IGN, Gamespot all think it looks amazing. It was one of the suprise attractions of E3, game journalists went mad about it.
There's no doubt that this game is gonna rule, I wasn't sure about it at first but from the screenshots i've seen recently and the video clips i've seen it's probably my most wanted game on the Cube.
Metroid and Timesplitters 2 are what I've been looking foward to :D
Die Hard simply cannot be that bad...
I won't believe it untill I see it for myself. :P
I'll probably still pre-order it after a REAL preview or two though.
Plus the last Die Hard game which was released (Nakatomi Plaza) was crap, and I know it wasn't devloped by the same team behind Vendetta, but it just shows you that even with a great licence like Die Hard, the games based on the films can still be pretty rubbish.
It'd be good if it turns out to be a great game, but I'll not be holding my breath.