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"Team Killing"

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Wed 27/03/02 at 11:10
Regular
Posts: 787
Imagine the following scenarios:

a) You've finished loading up your gun, you've rivetted yourself into your body armour, and you've got grenade at the ready. Just then, you get a bullet through the head, you are dead. Who did it? Why did they do it?

b) The game is down to you, an opponent, and a silent partner. You go around the corner and bang, you're dead yet again, thanks to a rogue bullet. Who did it? Why did they do it?

c) The match just begins, and there are bullets flying around everywhere, blood flying in all directions, body parts being thrown about. And in that instant, you are dead, but you don't know about your team-mates. Who did it? Why did they do it?

What I'm getting at is the subject of team-killing. Team-killing, known to avid gamers as TKing or PKing is what it says on the label: killing of ones own team. This can be for many reasons, be it jealously, enjoyment or just plain hatred for one or all of your team members. This will mostly talk to the online gamers among us, but let's look at the two seperate counterparts to team-killing - Single Player, and Multiplayer.

Single Player
-----------------------

In single player games, it would be games like Swat or Rainbow Six. In Single Player games, your computer-controlled allies are far more unforgiving than any online buddy. If you shoot a CPU ally, he'll shoot you (if he isn't already dead himself), but he'll also command the rest of the squad to turn you into a human bullet shield. Luckily, vendetta's don't continue when you restart the game though, or my name would be mud. Maybe the developers of these games put this little feature in of the 'bullet shield' as I call it to try and stop online Team-Killing. I can't really see that's it done a great deal to help.

Multiplayer
---------------------

The multiplayer portion is far more 'serious' than the single-player. A computer doesn't have a heart or emotions, it will just be a relentless killer if you want it to be, but online players have jealousy, anger, and fury. With CPU allies, they will just shoot you, but online players will kill you, and then throw a barrage of abuse at you. To try and put a stop to TKing, many servers now have a vote section, where you can begin a kick vote to eliminate TKers. They're then temporarily banned from the server for a while, and administrators have the power to permanently ban someone, as long as they don't change their name.

I have personal experiences of TKing and being TKd, so I'll try to talk you through it the best I can. Right, TKing can be for a number of reasons. The most apparent that I've noticed is for kicks. People do it for the pleasure of killing their own team, and find it funny to obliterate others, probably because they're no good at killing the opposition. Then there are the people that are just plain unlucky and accidentally TK people. For example, when someone gets in the way of a cross fire, or they're testing out a new gun and they walk into the line of fire etc. There are some people who do it not for a personal reason, but because their 'partner' has a mere gu that they want, and they don't want to waste effort having to buy one at the start of the game. I've done it for kicks, I admit it. But I am getting very good at the game in question (Tactical Ops), so there really is no justifyable reason why I do it. However, I wouldn't advise doing it in a professional room though, or you're likely to be turned into a crisp in a matter of seconds. It's quite simple, just find a server, enter, pick some decent weapons and let rip.

The future of TKing can only get worse unless something radical is done. Is it that TKing is becoming a fad, and that people will soon get bored of it? I know I won't, but then I don't do it very often, because it spoils a game. A good system to implement would be to TK the TKers, then they would know how irritating it is and hopefully stop. That's what I do when someone TKs me (unless it's an accident) and then I promptly vote them off. Legend of Mir has a good system - if you TK someone, you pay for it by having a red name for about an hour, so that people know you are a TKer, and can take the appropriate action. Something like this would be very useful in online games in the future, and would make TKers stand out, something I wouldn't think they'd want to do (I know I wouldn't). If we look at this problem hard, the answer could really be under our noses. If there was an online community to report players who TK and all the rest of it, then the serious players would have a lot more fun.

Is there a solution?
Shaneo.
Wed 27/03/02 at 15:12
"slightlyshortertagl"
Posts: 10,759
Switch Friendly fire Off??
Wed 27/03/02 at 11:17
Regular
Posts: 14,117
THIS SHOULD HAVE GONE IN PRIME.
Wed 27/03/02 at 11:13
Regular
"I confused?"
Posts: 2,440
Fristly if you shoot someone on your team shoot them from a far with your sniper rifle. Then run like hell.
Wed 27/03/02 at 11:10
Posts: 0
Imagine the following scenarios:

a) You've finished loading up your gun, you've rivetted yourself into your body armour, and you've got grenade at the ready. Just then, you get a bullet through the head, you are dead. Who did it? Why did they do it?

b) The game is down to you, an opponent, and a silent partner. You go around the corner and bang, you're dead yet again, thanks to a rogue bullet. Who did it? Why did they do it?

c) The match just begins, and there are bullets flying around everywhere, blood flying in all directions, body parts being thrown about. And in that instant, you are dead, but you don't know about your team-mates. Who did it? Why did they do it?

What I'm getting at is the subject of team-killing. Team-killing, known to avid gamers as TKing or PKing is what it says on the label: killing of ones own team. This can be for many reasons, be it jealously, enjoyment or just plain hatred for one or all of your team members. This will mostly talk to the online gamers among us, but let's look at the two seperate counterparts to team-killing - Single Player, and Multiplayer.

Single Player
-----------------------

In single player games, it would be games like Swat or Rainbow Six. In Single Player games, your computer-controlled allies are far more unforgiving than any online buddy. If you shoot a CPU ally, he'll shoot you (if he isn't already dead himself), but he'll also command the rest of the squad to turn you into a human bullet shield. Luckily, vendetta's don't continue when you restart the game though, or my name would be mud. Maybe the developers of these games put this little feature in of the 'bullet shield' as I call it to try and stop online Team-Killing. I can't really see that's it done a great deal to help.

Multiplayer
---------------------

The multiplayer portion is far more 'serious' than the single-player. A computer doesn't have a heart or emotions, it will just be a relentless killer if you want it to be, but online players have jealousy, anger, and fury. With CPU allies, they will just shoot you, but online players will kill you, and then throw a barrage of abuse at you. To try and put a stop to TKing, many servers now have a vote section, where you can begin a kick vote to eliminate TKers. They're then temporarily banned from the server for a while, and administrators have the power to permanently ban someone, as long as they don't change their name.

I have personal experiences of TKing and being TKd, so I'll try to talk you through it the best I can. Right, TKing can be for a number of reasons. The most apparent that I've noticed is for kicks. People do it for the pleasure of killing their own team, and find it funny to obliterate others, probably because they're no good at killing the opposition. Then there are the people that are just plain unlucky and accidentally TK people. For example, when someone gets in the way of a cross fire, or they're testing out a new gun and they walk into the line of fire etc. There are some people who do it not for a personal reason, but because their 'partner' has a mere gu that they want, and they don't want to waste effort having to buy one at the start of the game. I've done it for kicks, I admit it. But I am getting very good at the game in question (Tactical Ops), so there really is no justifyable reason why I do it. However, I wouldn't advise doing it in a professional room though, or you're likely to be turned into a crisp in a matter of seconds. It's quite simple, just find a server, enter, pick some decent weapons and let rip.

The future of TKing can only get worse unless something radical is done. Is it that TKing is becoming a fad, and that people will soon get bored of it? I know I won't, but then I don't do it very often, because it spoils a game. A good system to implement would be to TK the TKers, then they would know how irritating it is and hopefully stop. That's what I do when someone TKs me (unless it's an accident) and then I promptly vote them off. Legend of Mir has a good system - if you TK someone, you pay for it by having a red name for about an hour, so that people know you are a TKer, and can take the appropriate action. Something like this would be very useful in online games in the future, and would make TKers stand out, something I wouldn't think they'd want to do (I know I wouldn't). If we look at this problem hard, the answer could really be under our noses. If there was an online community to report players who TK and all the rest of it, then the serious players would have a lot more fun.

Is there a solution?
Shaneo.

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