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"Time Travel"

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Mon 28/10/02 at 17:13
Regular
Posts: 787
The gaming world and games themselves go through times when one type of theme or idea will prove to be more popular and consistant throughout all games in general, no matter what genre or style they have been created in, or who or even what they've been developed and published by.
At this point in time, it appears to me that 'Time Travel' is the current thing making some games 'cooler' than even some of today's bigger non-Time Travel-related titles.

What is it about Time Travel though?
Ever since time began we have been trying to break the laws and travel back and forwards through the ages, but the only way we've been able to do this so-far is by reading a book or by watching a video of reconstructions of what things were like so-many years ago, or what they could be like in the future.
But in the gaming world, there are no-such limits and the laws of physics and gravity do not neccesarily have to apply to Mario and co. So Nintendo, SEGA and Rare and the rest can give-us worlds based on what the future will be like, or even alien-like worlds of Halo where E.T. life exists. While they can also base a game on the past using the knowledge recorded by the legends of the last several thousand years.
In games, the possibillities are near-to endless.

Like I said, Time Travel is playing a big-part in the 'must-have' games of today.
Here are a few examples if you don't believe me:

TimeSplitters2 - How could you not notice this one? It's in the title for crying-out-loud! Everyone knows what it's about. You travel through a number of different time hunting down the 'Splitters in this highly-anticipated mutli-format First-Person Shooter - developed by the same people who worked-on GoldenEye and Perfect Dark. With different weapons only applying to certain time zones, they've made good use of the variations in this game, and very-well-detailed they are too.

Eternal Darkness - While the thought of a 'scary' game on a Nintendo console may be enough to give you a heart-attack without even playing this atmospheric game of insanity, this could be well-worth the wait, thanks to the element of Time Travel that adds more depth to the chilling storyline. With a different character to play-as in each of the different times, with a variety of different weapons and evil in each, this is gunna be one game that'll scare you in a number of different ways.
Without the whole idea of Time Travelling, it'd just be another Resident Evil clone!

Blinx the Timesweeper - This one's got in in the name too. The X-Box exclusive may star a cat named Blink created by the same guy who came-up with Sonic, but even with his Luigi-style Vacum Cleaner, there's a lot more to this game than what meets the eye. Blinx can apparently manipulate time in-order to change the world around him to suit how he likes it best. If he wants something in the present removed then he'll have to go back in-time and remove it there for the effect. There's no ghost-bustin' here, and it could be a real 'must-have' for all fans of Mario and Sonic.

And of-course, let-us-not forget the likes of Turok Evolution; the mutli-format shooter that enables you to 'muck-around' with the biggest and baddest prehistoric creatures, using only the biggest and baddest weapons on the block.
Then there's Halo, and it's highly-anticipated sequel which will also feature as an X-Box and PC exclusive, where you must survive on Halo as a Marina up-against all alien that is around you.
And then there's Metroid Prime on the GameCube. It's come a long-way from the SNES classic and it's 2-D form, but this should be one-heck of a game in 3-D, with fantastic weapons and a range of enemies ready to eat some laser.

From these examples you can see that all-3 of the next-gen. home console formats are getting their fare-share of must-have titles powered by the elements of Time Travel.
But while this may be playing a big-part in the games of today, Time Travel has also featured in some of the greatest games of the past decade also...

The Legend of Zelda: Ocarina of Time - Highly-regarded as one of the - if not THE - greatest RPG-Adventure games of all-time. In this adventure we saw Link use the power of Princess Zelda's sacred Ocarina to move back-and-forth through time 7 years in-order to put-an-end to Ganondorf and his evil hell-reaking ways. We wouldn't have loved this game, or Link himself, so-much if we didn't get to play as Adult Link with the power of the Master Sword and the Giant's Knife.
But surely if he wanted to stop Ganon easily Link should've gone back to the days before Ganon had gained the evil power and stopped him there, saving himself all that bother and eliminating the whole aspect of 'Adventure' in the game?

The Legend of Zelda: Majora's Mask - In this N64 follow-up to Ocarina of Time Link had only 3 days to save Hyrule from total-destruction as the Moon was headed on a collision course with Clock Town, thanks to the power of a certain mask in possesion of the Skull Kid. With only 3 24-hour periods available to him, Link was forced to use the Ocarina's power wisely in-order to jump back-and-forth within these 3 days in-order to do what he needed to do so he could reassure the local residents that their lives are now safe, for the mean-time-being anyway.
Without the Ocarina's power, Link would've never been able to restore peace to the land in just 3 days. Not even Superman could've done that without it!

Day of the Tentacle - This Lucas Arts PC effort is still today regarded as one of the greatest Point-'n'-Click Adventure games to-date, alongwith the likes of Sam 'n' Max and Indiana Jones: Fate of Atlantis. As Bernard, Hoagie and Leverne - each in their own different time-zone - you must solve all your puzzles and complete certain tasks in-order to stop the evil Tentacles from taking-over - and not for the first time either.
This would've never been so-good without the abillity to play in the Past and Future, aswell-as the Present, and with 3 different characters too. All-along with a bit of comedy too.

Again, 2 of the greatest games ever created - and not just in the RPG genre alone!

Time Travelling in games has worked wonders in the past, for both the gamers who experience them through play, and the people at the top who cash-in on all the prophits that'll soon be flooding-in.
Time Travelling brings something new to gaming that we haven't been able to experience for ourselves in the real world. There's the chance to go back and roam-around with the dinosaur's in Turok Evolution, or to battle amongst space aliens in futuristic games like Metroid Prime and Halo. We'd much rather be playing elsewhere than in the 'similar' worlds of Super Mario and even GoldenEye.

I wonder what will be the new 'thing' after Time Travel....
Is there anything that can increase a game's depth quite like this?
While innovation and originallity may be almost dead now, this has come-along at the right time to save developers from creating failure after failure on all-formats.
There have been no replies to this thread yet.
Mon 28/10/02 at 17:13
Regular
"Long time no see!"
Posts: 8,351
The gaming world and games themselves go through times when one type of theme or idea will prove to be more popular and consistant throughout all games in general, no matter what genre or style they have been created in, or who or even what they've been developed and published by.
At this point in time, it appears to me that 'Time Travel' is the current thing making some games 'cooler' than even some of today's bigger non-Time Travel-related titles.

What is it about Time Travel though?
Ever since time began we have been trying to break the laws and travel back and forwards through the ages, but the only way we've been able to do this so-far is by reading a book or by watching a video of reconstructions of what things were like so-many years ago, or what they could be like in the future.
But in the gaming world, there are no-such limits and the laws of physics and gravity do not neccesarily have to apply to Mario and co. So Nintendo, SEGA and Rare and the rest can give-us worlds based on what the future will be like, or even alien-like worlds of Halo where E.T. life exists. While they can also base a game on the past using the knowledge recorded by the legends of the last several thousand years.
In games, the possibillities are near-to endless.

Like I said, Time Travel is playing a big-part in the 'must-have' games of today.
Here are a few examples if you don't believe me:

TimeSplitters2 - How could you not notice this one? It's in the title for crying-out-loud! Everyone knows what it's about. You travel through a number of different time hunting down the 'Splitters in this highly-anticipated mutli-format First-Person Shooter - developed by the same people who worked-on GoldenEye and Perfect Dark. With different weapons only applying to certain time zones, they've made good use of the variations in this game, and very-well-detailed they are too.

Eternal Darkness - While the thought of a 'scary' game on a Nintendo console may be enough to give you a heart-attack without even playing this atmospheric game of insanity, this could be well-worth the wait, thanks to the element of Time Travel that adds more depth to the chilling storyline. With a different character to play-as in each of the different times, with a variety of different weapons and evil in each, this is gunna be one game that'll scare you in a number of different ways.
Without the whole idea of Time Travelling, it'd just be another Resident Evil clone!

Blinx the Timesweeper - This one's got in in the name too. The X-Box exclusive may star a cat named Blink created by the same guy who came-up with Sonic, but even with his Luigi-style Vacum Cleaner, there's a lot more to this game than what meets the eye. Blinx can apparently manipulate time in-order to change the world around him to suit how he likes it best. If he wants something in the present removed then he'll have to go back in-time and remove it there for the effect. There's no ghost-bustin' here, and it could be a real 'must-have' for all fans of Mario and Sonic.

And of-course, let-us-not forget the likes of Turok Evolution; the mutli-format shooter that enables you to 'muck-around' with the biggest and baddest prehistoric creatures, using only the biggest and baddest weapons on the block.
Then there's Halo, and it's highly-anticipated sequel which will also feature as an X-Box and PC exclusive, where you must survive on Halo as a Marina up-against all alien that is around you.
And then there's Metroid Prime on the GameCube. It's come a long-way from the SNES classic and it's 2-D form, but this should be one-heck of a game in 3-D, with fantastic weapons and a range of enemies ready to eat some laser.

From these examples you can see that all-3 of the next-gen. home console formats are getting their fare-share of must-have titles powered by the elements of Time Travel.
But while this may be playing a big-part in the games of today, Time Travel has also featured in some of the greatest games of the past decade also...

The Legend of Zelda: Ocarina of Time - Highly-regarded as one of the - if not THE - greatest RPG-Adventure games of all-time. In this adventure we saw Link use the power of Princess Zelda's sacred Ocarina to move back-and-forth through time 7 years in-order to put-an-end to Ganondorf and his evil hell-reaking ways. We wouldn't have loved this game, or Link himself, so-much if we didn't get to play as Adult Link with the power of the Master Sword and the Giant's Knife.
But surely if he wanted to stop Ganon easily Link should've gone back to the days before Ganon had gained the evil power and stopped him there, saving himself all that bother and eliminating the whole aspect of 'Adventure' in the game?

The Legend of Zelda: Majora's Mask - In this N64 follow-up to Ocarina of Time Link had only 3 days to save Hyrule from total-destruction as the Moon was headed on a collision course with Clock Town, thanks to the power of a certain mask in possesion of the Skull Kid. With only 3 24-hour periods available to him, Link was forced to use the Ocarina's power wisely in-order to jump back-and-forth within these 3 days in-order to do what he needed to do so he could reassure the local residents that their lives are now safe, for the mean-time-being anyway.
Without the Ocarina's power, Link would've never been able to restore peace to the land in just 3 days. Not even Superman could've done that without it!

Day of the Tentacle - This Lucas Arts PC effort is still today regarded as one of the greatest Point-'n'-Click Adventure games to-date, alongwith the likes of Sam 'n' Max and Indiana Jones: Fate of Atlantis. As Bernard, Hoagie and Leverne - each in their own different time-zone - you must solve all your puzzles and complete certain tasks in-order to stop the evil Tentacles from taking-over - and not for the first time either.
This would've never been so-good without the abillity to play in the Past and Future, aswell-as the Present, and with 3 different characters too. All-along with a bit of comedy too.

Again, 2 of the greatest games ever created - and not just in the RPG genre alone!

Time Travelling in games has worked wonders in the past, for both the gamers who experience them through play, and the people at the top who cash-in on all the prophits that'll soon be flooding-in.
Time Travelling brings something new to gaming that we haven't been able to experience for ourselves in the real world. There's the chance to go back and roam-around with the dinosaur's in Turok Evolution, or to battle amongst space aliens in futuristic games like Metroid Prime and Halo. We'd much rather be playing elsewhere than in the 'similar' worlds of Super Mario and even GoldenEye.

I wonder what will be the new 'thing' after Time Travel....
Is there anything that can increase a game's depth quite like this?
While innovation and originallity may be almost dead now, this has come-along at the right time to save developers from creating failure after failure on all-formats.

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